
Weapon blocks and combat are both major aspects of gameplay.
These blocks are manufactured by all corporations.
Block types[]
- Standard blocks include most types of blocks that don't fit in other categories, since they are made as all-round blocks. Most weapons, Standard Blocks, and various others are all categorized as such.
- Armor blocks include armor plating intended to reduce damage. Obviously, all platings explicitly stated as armor belong here. Some GeoCorp and Hawkeye basic Blocks and tracks, as well as a few GSO/Venture Blocks, are also categorized as armor.
- Rubber blocks generally include wheels and some tracks. Tracks that are covered extensively are sometimes categorized as armor instead.
- Volatile blocks are mostly weapons that launch explosive projectiles (mostly missiles and mortars), as well as fuel tank and batteries, or even resource blocks made out of explosive resources.
- Shield blocks are obviously the force fields deployed by shields as well as the unit itself.
- Wood blocks refer to trees and resource blocks made of wooden resources.
- Rock blocks are either rocks scattered in the game terrain (not to be confused with resource seams), or rock-based resource blocks.
Damage Types[]
Each block will receive more or less damage depending on what damage type its vulnerable/strong against and what type of weapon hits it.
For example, an explosive round does 1000 base damage to standard blocks. Shields and armor take 500, but volatile blocks take 2000. This means even the tough Hawkeye Ion Battery can easily be destroyed by most weapon types in seconds if exposed to fire.
Standard | Armor | Rubber | Volatile | Shield | Wood | Rock | |
---|---|---|---|---|---|---|---|
Standard | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Bullet | 1 | 0.5 | 1 | 1 | 2 | 0.25 | 0.25 |
Energy | 1 | 1.5 | 1 | 1.5 | 0.5 | 0.25 | 0.25 |
Explosive | 1 | 0.5 | 1.5 | 2 | 0.5 | 1.5 | 1 |
Impact | 1 | 0.5 | 0.5 | 1 | 2 | 2 | 2 |
Fire | 1 | 0.5 | 2 | 2 | 0.5 | 2 | 0 |
Cutting | 1 | 0.5 | 1 | 1 | 2 | 2 | 0.25 |
Plasma | 1 | 1.5 | 2 | 1.5 | 0.25 | 1.5 | 1.5 |
They are mainly categorized by Weapon Damage Type, which in turn, have varying levels of effectiveness against different blocks and other things, all calculated by a multiplier based on their statistical damage. Note that this chart ignores weapon blocks that cannot deal damage. Also, Shields and Impact/Cutting weapons ignore each other in practical combat.
For one's reference, Damageable Types are specific to each block. The following chart and descriptions may not be accurate as there are numerous exceptions.

Ballistics[]
Ballistic weapons are just the typical, conventional weapons. No matter what, the most prominent part would be the projectile trajectory - Their attacks are affected by gravity and differ in velocity.
Ballistic Weapons are manufactured by every corporation, with Better Future and GeoCorp having the fewest.
Some of the mentioned weapons have a homing ability, allowing them to ignore projectile trajectory to varying degrees. These include mortars and missile launchers.
Bullet[]
Each attack of these weapons consist of a single projectile that deals damage to a single block it hits. If it hits a shield it will instead damage the shield. Bullets are highly effective against shields and volatile blocks, moderately effective against rubber, and ineffective against anything else. Most bullet based attacks have no knock-back.
Explosive[]
Explosive weapons are like bullets. However, they only deal damage in an area around the projectile's impact location. The Splash ignores shields and will damage blocks that are covered by the shield, though this largely depends on the AoE of the weapon. Explosive weapons are highly effective against everything except for rocks, armor, and shields (if the splash doesn't penetrate the shield). They also tend to push whatever they hit away, in some cases the target is launched into mid-air after an explosion. The explosive projectile deals impact damage (stated below) instead of bullet damage to a single block, and full damage is dealt to a small area within the projectile's impact location. Additionally, in a slightly larger area, they will deal additional splash damage, though this value is much lower than the weapon's primary damage.
Shotgun[]
A shotgun is a combination of Bullet and Explosive damage. Shotguns do not fire any projectiles, instead dealing bullet damage in a small area, knocking blocks back if they connect, but are completely blocked by shields should they hit any. The damage also diminishes with distance, being further reduced by the increasing quantity of blocks.
Energy[]
Energy weapons are mostly similar in nature to ballistic weapons save for the projectile trajectory, a feature which they lack. Their attacks still have limited range, of course, and they also have a varying projectile velocity per weapon.
Energy weapons are manufactured by all Corporations. Additionally, Better Future's arsenal consists of solely energy weapons (aside from their Arc Missile Pod).
Standard[]
Standard Energy weapons are similar to bullet weapons. They are highly effective against volatile blocks and armor, moderately effective against rubber, and ineffective against shields or anything else.
The Better Future Scatter Laser is a Shotgun that deals energy damage. The Hawkeye Railgun and Hawkeye Hunter Railgun behave differently, as they fire projectiles similar to ballistic weapons, but still deals energy damage.
Plasma[]
Plasma weapons emit a strong beam in front of them, which is also unaffected by gravity. They are highly effective against almost anything, except for shields.
Melee[]
Melee weapons are the short-reaching ones. Their attacks are not affected by gravity of course, due to being fixed. Melee weapons typically cannot hit force fields generated by shields and therefore do not interact.
Cutting[]
Cutting weapons deal continuous damage against anything they come into contact with. Against rubber and volatile blocks they perform normally, are highly effective against wood, but ineffective against anything else.
The Reticule Research Sonic Blaster's damage type is set as Cutting. As it is a ranged weapon that fires solid projectiles, it does interact properly with shields.
Impact[]
Highly effective against wood and rocks, normally effective against volatile blocks, and ineffective against anything else.
Miscellaneous[]
Fire[]
Fire is a unique type of damage in a form of a continuous stream of particles dealing damage in a small area, similar to a shotgun with a high rate of fire and better range at the cost of lacking an arc. They are highly effective against rubber, wood, and volatile blocks, ineffective against armor and shields, and cannot damage rocks. These include only flamethrowers.
Non-Damaging Weapons[]
These blocks do not deal damage of any type, but are considered usable in combat. This includes GeoCorp's Wheel Loader / Excavator Scoops, which are used to disorient opponent movement, Venture Sonic Lance, which is used to push the player's tech by a sudden burst of force while dealing negligible damage, the Zero Point Energy Gun which fires a projectile with negligible energy damage with a zero gravity field, and GSO's Ploughs, which are used to push loose blocks and resources around.
Trivia[]
- The armor type is spelled as "Armour", due to Payload Studios being a British organization.
- Flame is the only damage type that does zero damage to blocks in a specific damageable Type.
- If a weapon that does 0 damage hits any blocks, said blocks will still flash red.