Version 0.3.0 | ||||||||||||
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New features / content / improvements[ | ]
- Background music added; blending between ambient and combat music.
- Encounters with enemies protecting new blocks allows new recipes to be discovered in the world.
- The base now has a receiver as a single point to drop resources off.
- Can move the camera up and down as well as left and right.
- Can zoom camera in and out using middle mouse wheel.
- Camera sensitivity sliders added to the options menu.
- The list of vehicle blocks in the fabricator menu are now sorted by their state; available, locked and yet to be discovered. And within their sublists, they are sorted by their cost to unlock.
- Update notifier added to let Humble Beta backers know that a new update is available.
R&D Pack[ | ]
- R&D Test Chamber added to allow new experimental blocks to be tested.
- 3 types of Geo Corp cabs made readily available in the R&D Test Chamber.
- Improved effects added to Experimental weapons.
Major Bug fixes[ | ]
- Vehicle block health values and base shield status are now saved.
- URLs in the announcement panel on the main menu now work again.
Known issues and bugs[ | ]
- Loose blocks are not expiring, possibly causing a dramatic drop in framerate if the game is played for 2-3 hours.
- Game save: Certain game data is not saved currently:
- Pinned recipes in the base menu screens
- Base: Aspects of the Base UI are missing or have placeholder content.
- Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle’s tractor pads onto the base receiver.
- Base: It's possible to jam the player’s vehicle under the base.
- Base: Base components other than the receiver should not pass objects back to vehicles.
- A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
- There are some graphical holes in the terrain.