Unstable Version 0.6.5.4 | ||||||||||||
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Game Design Tweaks[ | ]
- Blocks now time out when not on a loaded tile. They will despawn if not within 100 units from a player base and have not been looked at or interacted with for 2 minutes.
Bug Fixes[ | ]
- Fixed bug where it incorrectly became possible to build under the terrain again.
- Fixed bug that caused overlays to disappear intermittently.
- Fixed crash bug caused when loading a saved game with an active invader.
- Fixed issue with enemy bases not anchoring correctly.
Known Issues[ | ]
- Twitch stream integration is currently not working as a result of an API change on their end.
- Graphical issues with red projector on terrain when enemies spawn in.
- Some radar markers may point towards things that are missing in the world.
- Some arrows in certain base designs incorrectly point in the wrong direction.
- Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
- Certain types of base set ups can duplicate resources.
- Markers for missions and bases when playing in 4:3 are offset slightly.
- Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.