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This page is pretty self-explanatory. It is a list of all the blocks in the game, along with info about them and links to pages with more info.

Note: The "Console Spawn ID" is the text you type next to the "SpawnBlock" command in the console to spawn the block. It will usually be either the blocks ID, or a minor variation of the prefab name. The person writing this does not have the time to find them all, so help would be appreciated in figuring them out. The fastest way to do it would be to find a way to decompile the game, or maybe they are available in some modding tool / resource. The simplest, but also slowest, way would simply be trial and error in the console.

GSO[]

Standard Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard Regular GSO block for constructing the basic structure of a Tech. 3
2 Common Standard Double-sized GSO block for constructing the basic structure of a Tech. 4
3 Common Standard This block is slightly longer than a two block. 118
4 Common Standard This block is four units long. 119
5 Common Standard This is pretty much the longest GSO block around. 120
GSO Mighty Minion Head Block
3 Rare Standard Thank you for joining the Mighty Co. This special edition head piece is all you need to become the strongest minion on the planet! ?
GSO Cab Chassis
3 Common Standard A robust protective hosing, purpose-built to fit GSO cabs. ?
GSO Curved Left Frame
3 Rare Armour Its purpose is to keep mud, rocks, and other terrain debris from being thrown around by wheels. ?
GSO Slim Arch
3 Uncommon Standard An arch-shaped block which is geared to having wheels attached to it. ?
GSO Small Extender
3 Common Standard A small-sized block with a peculiar shape and attach points. ?
GSO Curved Right Frame
3 Rare Armour Its purpose is to keep mud, rocks, and other terrain debris from being thrown around by wheels. ?
GSO Slim Bonnet
4 Uncommon Standard It has complex machinery and fluids inside it. ?
GSO Running Board
3 Common Standard It aids entry, especially into high vehicles. ?
GSO Medium Extender
4 Common Standard A medium-sized block with a peculiar shape and attach points. ?
4 Common Armour Like a regular block but halved to make nice smooth edges. Also armour plated. 102
4 Common Armour A half block corner. To be used in the corners. Next to half blocks. Also armour plated. 104
4 Common Armour A half block inside corner. To make neat corner transitions. 155
4 Common Armour A small armour plate. For defence against small threats. 97
4 Common Armour An armour plate with a porthole in the side so that the people inside can see out. 101
5 Common Armour A medium armour plate. For defence against medium threats. 98
5 Common Armour A large armour plate. For defence against large threats. 99
5 Common Armour A longer version of the half block. Also armour plated. 103

Control Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Rare Standard Energy Standard cab module from the Galactic Survey Organisation. 8
2 Rare Standard Energy A wide version of the classic GSO Cosmonaut SAP cab module. You'll need to attach your own wheels to be able to move this one. ?
3 Rare Standard Ballistic An essential component to be able to assign specific roles for Techs in the fleet.

Jeremy Champion has become a controversial figure in the field of A.I. development and automation. After the Third Singularity War, sanctions were finally put in place to ban the development of sentient synthetics. However, the market demands that a drone be smarter and more helpful than its predecessors and so Champion - Development Manager of Magneto Robotics, has darted back and forth over the line of brilliance and recklessness in his pursuit of a smarter A.I. Some call him a pioneer of the craft, as one of the forefront of creators who are willing to push things forward and others question his policy of testing dangerously autonomous units in the lawless frontiers of off-world mining colonies.

197
2 Rare Standard Ballistic The GSO Anchored A.I. Module makes building turrets even easier. It will rotate a full 360 degrees and shoot at any Enemy Techs that it can spot. 453
3 Rare Standard N/A Known con man Michael Croft (street name "Crafty Mike") is known to operate in this quadrant. Don't be fooled by his quick charm and disarming nature. This guy will nick your Nan's dentures if you give him half a chance. 464
3 Rare Standard N/A No nonsense Agent Pow doesn't pull her punches or suffer fools gladly. She was really mean to me the other day, right to my face too. She just insulted me in a slightly quieter voice than normal and then she just carried on the conversation as if nothing had happened. It actually made me feel quite upset. 989

Wheel Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Rubber Larger wheels with a bit more umpf!
1 Common Rubber Dinky wheels but they turn and will steer better than their big brothers.
1 Common Rubber A small stabiliser wheel used to prop up top heavy Techs.
2 Common Rubber The Riser Wheel lifts a Tech up off the ground high enough to avoid getting snagged on the crest of hills and mountains.
2 Common Rubber A large GSO wheel that can be used to build larger GSO Techs that can scale steeper hills.
3 Common Standard A hub style wheel with a sturdy chassis that can have other blocks mounted to it.
3 Common Standard The biggest GSO wheel around. This isn't as powerful as GeoCorp, as fast as Venture or as strong as Hawkeye, but it's a reliable old workhorse that sits between them all.
4 Common Standard The smallest and most economically priced tank track available. This hardy little workhorse provides enough grunt to shift a fairly substantial load over rough terrain and steeper inclines. If in doubt, add more Techa Tracks.

Weapon Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Common Standard Impact A mini drill. This is a great starter drill for any budding off world prospector.
2 Common Standard Impact This drill will serve any new prospector well enough in their mining efforts.
1 Common Armour N/A A new smaller plough, two units wide.
1 Common Armour N/A Ideal for manually pushing resources towards the base once they have been harvested.
3 Common Armour N/A A cow catcher style plough to push everything out of the way.
1 Common Standard Energy Small pew pew pew laser guns. You'll need a few of them to make an impact.

Professor Yum of the Personal Technology Institute (P-Tech, i-USA), happened upon the Narrow Gauge COIL Laser technology whilst attempting to pioneer a range of ion laser cookery ovens. The idea was to develop a faster method of cooking than conventional microwave ovens. Early tests were plagued with mishaps as the food being heated had a habit of charging with unstable kinetic energy. In one case Yum reportedly threw a piece of bacon at a target after exposure, the bacon turned red in the air and summarily exploded upon impact. The technology has since been repurposed for the defence industry, after a significant reduction in power.

2 Common Standard Energy This is a moderately powerful laser front facing stud fixing.
1 Common Standard Ballistic This handy weapon has been a reliable favourite for over 200 years and still going strong.

The ZK-47 (also known as the Kempykov) is an assault rifle, developed for the Galactic Survey Organisation by Sargent Peter Kempton-Bass. At the outbreak of the first Gamma Quadrant War (GQW1), Kempton-Bass joined the Stella-Royal Marines Commandos Regiment. During the conflict, Kempton-Bass notched up over 300 confirmed kills and lost his mind. After the war, he retired to his undersea lair and began tinkering on various projects to keep himself amused. The ZK-47 was originally created, whilst trying to find a low-cost alternative to text messages. However, the GSO in its wisdom saw other applications for the Kempykov.

2 Common Standard Blast A solid basic cannon turret. Very little but packs a nice punch.
3 Common Standard Blast Listen up Meatheads!This is the one you've been waiting for. A heavy payload fixed mortar launcher. This baby isn't the fastest firing mortar, but it has a long reach and it will really ruin someone's day when the shell hits them.
4 Common Standard Ballistic The GSO Combat Shotgun is just the tool for when things get up close and personal. This boomstick packs a real punch, dealing scattershot damage and knock back to close quarters targets. Just don't expect it to do too much over a longer range.
5 Rare Standard Blast This is the business. A large cannon which will fire explosives!
5 Rare Standard Blast A 420mm M-grade gun. Technically a naval class weapon, but you can mount it on anything that's big enough to carry it.

Of German origin, the gun was mainly designed by SRQ Technologies Director of Design, Senior Ra'Gequi. It can fire a 820kg high explosive shell roughly 8 miles.

5 Common Volatile Blast The GSO Missile Battery really brings the pain. Four lock-on missiles can be launched from this pod in quick succession. They take a while to reload, but they also pack a punch when they hit, so it's not usually a problem. Their range isn't as far as Hawkeye, but they're more powerful than Venture.
5 Rare Standard Blast Roughly twice as powerful as the Megaton Cannon, but fires at half the speed. This cannon is bigger, heavier and tougher, but boy, does it go with a bang!

Accessory Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard A sleek rocket shaped headlight. A design classic that will endure for all ages.
1 Common Standard A basic stud style fixed light. It won't shine very far, but it doesn't cost much either.
1 Common Standard This radar module will allow you to see nearby friends, enemies, missions and Trading Stations!
1 Common Standard A small Block Magnet that will pick-up and hold any nearby loose blocks.
GSO Multi-Light Panel
3 Rare Standard It's designed with multiple lights with reflectors and special lenses.
3 Common Standard The searchlight will scan around and automatically focus on nearby enemies to stop them sneaking up on you.

The off-world frontier is a lawless place. A few lawmen do try to tame the lands. World Police Officer - Mathieu Choiniere. Officer Choiniere is among them, started his off- world career as an engineer when a gang of legion harvester rustlers rolled through his settlement stealing Techs as they went, he was deputised into a posse. After tracking the rustlers, the posse settled in for the night. Little did they know the rustlers were creeping up on their camp to ambush it under the cover of night. Were it not for the watchful eyes of Choiniere and his trusty spotlight, those rustlers may have got the drop on the posse, Choiniere is now a lawman in his own right.

2 Common Standard This handy strip light has good coverage and also doubles as a bug zapper too.
2 Common Standard Standard issue GSO collector for transporting up to 5 resources to the desired destination.

After a heady night of celebratory space drinking (similar to high altitude drinking), cosmonaut - Erasmus Guy, woke up in an EVA suit suspended in the holding beam of his trusty thimble pad. Were it not for the pad he would have floated away into open space. He now happily warns any new cadets about the unique pleasures of waking up upside-down wearing a suit filled with chunder in a zero-g holding beam.

4 Common Standard Advanced issue GSO Collector for transporting up to 20 resources to the desired destination.
2 Common Standard A large Block Magnet that will attract and hold any nearby loose blocks.
2 Common Standard This block will add a Power Gauge to the HUD which will display how much energy is stored on your Tech's batteries.
GSO Signal Marker
2 Common Standard An anchored block which emits a radar signal that appears in the mini-map.
3 Common Standard This block will add a fuel Gauge to the HUD which will display how much fuel is stored on your Tech's fuel tanks.
3 Rare Standard A more mid range gyroscope to keep your Techs level, no matter what. This gyro is "active", meaning it will apply torque to force your Tech back to an upright position. And it's also "all axis" meaning it works in all three rotational directions. This is more powerful than the Better Future and Venture gyroscopes.
3 Uncommon Volatile Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 1st in a series of 4 explosive bolts. Each one pops with just another press.
3 Uncommon Volatile Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 2nd in a series of 4 explosive bolts. Each one pops with just another press.
3 Uncommon Volatile Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 3rd in a series of 4 explosive bolts. Each one pops with just another press.
3 Uncommon Volatile Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 4th in a series of 4 explosive bolts. Each one pops with just another press.
5 Uncommon Volatile A versatile explosive bolt with 6 attach points. As with the 2-way version, this block is a single use item that will self destruct when you trigger it. Its primarily used to split one large Tech into several smaller ones without damaging them.
5 Common Standard This will tell you how high above or below sea level you are. It doesn't mention which direction the sea is in though… hmmm…
5 Rare Standard A terminal that can be used to purchase additional blocks. They will be delivered to your location via a planetfall payload drop.

Power Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Uncommon Volatile A small power cell that can be recharged by a generator. Use this to power shields. WIP
1 Rare Standard A good starting solar generator. It will convert sunlight into electricity whilst anchored, but becomes overburdened easily. WIP
5 Rare Standard This handy Mobile Furnace Generator can be used on a mobile Tech to consume fuel chunks on the move and create electricity. WIP
2 Common Standard A small Generator. It generates a fair amount of energy, but needs to be anchored to function. This furnace generator consumes any fuel resource type. WIP
3 Rare Standard Allows for the charge of batteries and transfer of energy from generators or charged batteries on one Tech, to another. Medium range, medium arc speed and medium arc power. WIP
2 Rare Shield Once powered up, this shield will protect you from enemy attack.

Archaeologist and self-styled Neo Yogi Guru, Joseph Core-Sample was one of the early pioneers of hard light drives, a key component in the creation of Bubble Shield systems. Although Core-Sample has stated that their original purpose was to protect dig sites and trenches from outside tampering or adverse weather. Core-Sample now lives an enigmatic lifestyle in his temple-like home (behind layers of Bubble Shields) where he, "pretends to be normal." Critics claim that he is just a disgruntled old hermit, but he refutes these claims, stating: "I hate it when other people assume or suggest that I am disgruntled. I am always totally gruntled!"

WIP
1 Rare Standard A repair bubble. It will repair damaged blocks if powered up. WIP

Manufacturing Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard A fixed anchor with attach points to build out from. WIP
2 Common Standard A rotating anchor that can be planted in the ground. Great for sentry guns. WIP
2 Common Standard The Resource Receiver takes new chunks into a base, ready to circulate them. WIP
2 Uncommon Standard The Resource Receiver takes new chunks into a base, ready to circulate them. WIP
2 Common Standard A standard conveyor. It moves things around any circuit you create.

Professor Le Rouge (P.A.N. da) was the original inventor of the conveyor technology for the Nosey Construction Company used in many automated off- world strip mining operations. After seeing the mass deforestation that his creations had indirectly enabled, he was distraught. In that moment he renounced his earlier career. He now spends all his time as an eco activist - spreading awareness of the plight of the red pandas (for which he has a particular love) that have been displaced by the relentless destruction of off-world mining programmes

WIP
4 Common Standard A conveyor that carries chunks up and down hills. Tall bases! WIP
3 Common Standard A Conveyor that lets you transition from one plane to another. 3D bases! WIP
3 Common Standard A Conveyor that lets you transition from one plane to another. 3D bases! WIP
2 Common Standard The Alternator Conveyor is a special type of Conveyor that will send the items that reach it alternating different directions. WIP
2 Common Standard Connect this Filter to a Conveyor loop. Imprint it with an item by dragging the item on top of it. Once imprinted it will filter that item out from the rest. WIP
3 Common Standard This manufacturing block can be attached to any conveyor to let the held chunk be picked off and dropped onto the floor. WIP
3 Common Standard Attach this block to a manufacturing base to let you slow down or speed up its rate of production. WIP
2 Common Standard The silo holds a single stack of one type of resource chunks to be used later. It will only take in a single type of chunk, the first one it gets. WIP
3 Common Standard A silo that can contain up to 40 resource chunks across 4 stacks. It's a mixed silo so can take multiple types of chunks at the same time. WIP
4 Common Standard A silo that can contain up to 90 resource chunks across 9 stacks. It's a mixed silo so can take multiple types of chunks at the same time. WIP
5 Rare Standard Delivery Cannons sell unwanted items back to Earth earning money. This one is mobile and does not require anchoring to function. WIP
2 Common Standard Delivery Cannons sell unwanted items back to Earth earning money. This one is static, it will only work whilst anchored.

Low orbital interplanetary relay (LOIR) is a method was pioneered by Dr. Bernard Steen. Steen developed the process to smuggle controlled substances from one planet to another with efficiency and anonymity. On the ground a 'Delivery Cannon' is loaded with the object one wishes to send. It then blasts the payload into low orbit where a radio-controlled relay satellite collects it and sends it on the desired trajectory through space to its destination. Steen was eventually caught by the authority. He avoided prison by striking a deal to "share" the process with off-world mining corporations and interplanetary postal services. He even receives a 1% cut from the profit of each item that is sent. He currently splits his time between Titan and Mars as a tax-exile.

WIP
2 Common Standard A refinery allows you to refine raw resources into something more valuable. WIP
2 Common Standard Fabricators take two or more resource chunks and craft them into a block.

The GSO Fabricator was first devised by Dr. Lawrence Hartley during his work on the Good Day Project. The original inspiration for the Fabricator came from a vintage sci-fi TV show, aired in the late 20th century, in this show a device called a 'Replicator' could make any food instantly from pure energy. Dr.'s Hartley and Lovejoy saw the potential applications for a real replication device and began work on this project together. Their labour soon bore fruit in the form of a prototype device that they dubbed, the Fabricator. Operators could combine different materials in this machine and it would produce something completely new.

WIP
3 Common Standard The GSO Scrapper will consume GSO blocks and break them down into their component resource chunks. WIP
3 Common Standard The Component Factory takes lower resource types and works them into Component Chunks of various grades. The Component Factories range of outputs can be upgraded by attaching Component Dongle Blocks. In its vanilla state, it can produce Grade 1 Component Chunks. WIP
3 Common Standard This Component Dongle can be attached to a Component Factory to allow it to produce Advanced Component Chunks. WIP
4 Common Standard This Component Dongle can be attached to a Component Factory to allow it to produce Complex Component Chunks. WIP
5 Common Standard This Component Dongle can be attached to a Component Factory to allow it to produce Exotic Component Chunks. WIP
2 Rare Standard A Singularity Containment Unit Storage Device. This clever gizmo creates a wormhole to another dimension allowing blocks to be stored there remotely. You can also access the blocks and get them back from said dimension with the inventory in build beam mode. Surely there must be some other applications for this technology? This one only works whilst anchored. WIP
2 Common Standard The GSO Auto Miner can be anchored on top of patches of ground that are rich in Carbite, Oleite, Rodite, Erudite, Ignite & Celestite. The Auto Miner will then commence drilling and extract the subterranean ore to be harvested. WIP
3
  • Common (Fibron, Rubber, Plumbia, Titania, Luxian)
  • Uncommon (Carbius, Olastic, Rodius)
  • Rare (Ignian, Celestian, Erudian)
  • Wood (Fibron)
  • Rubber (Rubber)
  • Standard (Plumbia, Titania)
  • Rock (Luxian, Rodius, Ignian, Celestian, Erudian)
  • Volatile (Carbius, Olastic)
A block made out of compressed <resource> for ease of transportation. Produces 24 <resource> chunks when scrapped.

Flight Blocks[]

Name Grade Rarity Type Description Console Spawn ID
3 Uncommon Volatile An entry level booster. Needs a fuel tank to run for long. WIP
4 Rare Volatile A juggernaught booster jet. Drinks fuel and blasts off. WIP
4 Rare Volatile A large big daddy fuel can. WIP
3 Uncommon Volatile A small fuel tank to supply the boosters.

What lessons can be learned from the fateful Icarus XIII mission? Captain Jack "Nosey" Pledger gained notoriety early in his career as a pioneer in high altitude flight, and incredible ingenuity, by winning the regional Deben Valley Sumo Tech Championships. Icarus XIII's black box recorder shows that the cause of the failure was forgetting to fill the fuel tanks before the second leg take off. The ship reached low orbit before cutting out and leaving the crew plummeting to their doom. Since then, the introduction of Oleite self-replenishing technologies as seen in all modern fuel tanks have ensured that this kind of tragedy will never happen again.

WIP
3 Rare Standard An enclosed propeller fan to propel you forwards and upwards! WIP
3 Common Standard It is a left wing for flying! WIP
3 Common Standard A mini wing. Can be used for lift - or can be rotated for a spoiler. WIP
3 Common Standard It is a right wing for flying! WIP
3 Common Standard Use it on the rear of your plane so it can steer better. WIP
GSO Left Di-gon Wing
4 Common Standard A large diagonal aerofoil. This is perfect for building non-copyright infringing cross wing fighter ships!PEW PEW PEW!Take that, space baddies! WIP
GSO Right Di-gon Wing
4 Common Standard WIP
5 Uncommon Standard Small hover pads to reduce friction and keep your Techs floating.

Dr. Daryl Titcomb, a marine electronics engineer, confirmed hydrophobe and self-styled anti-gravity bender, developed the first early prototypes of the technology we now use in hover pads. His initial intention was to develop a mode of transportation over water that would not involve touching it (because it's gross). After a serious injury incurred by trying to use monkfish as a superconductor, Titcomb's arch nemesis - Sir John John Johnson the Third attempted to steal his plans for the hover technology. The dispute over who would lay claim to authorship of the technology was eventually decided by duel. Lucky for Titcomb, his skills learned as an avid historical battle reenactor granted him the upper hand, Sir Johnson was swiftly dispatched and Titcomb reclaimed his legacy.

WIP
5 Uncommon Standard This block can be used to apply rotational force to your Tech whilst in the air or on land too. It can be controlled with normal steering input. WIP
5 Uncommon Standard A large hover pad. From the future! WIP

GeoCorp[]

Standard Blocks[]

Name Grade Rarity Type Description Console Spawn ID
GeoCorp Basic Block Mini
1 Common Standard The building blocks of any GeoCorp fleet. This one if half the width of a regular basic block. Fits perfectly in those odd gaps. WIP
1 Common Standard The building blocks of any GeoCorp fleet. WIP
1 Common Armour An angled half block section which is specially hardened to withstand great force and angled to deflect most incoming strikes. WIP
GeoCorp Inside Corner Block
1 Common Armour One corner has been chamfered down so it can fit with other angled blocks to form an inward facing corner. It's been specially hardened to withstand great force. WIP
1 Common Armour An angled half block corner section which is specially hardened to withstand great force and angled to deflect most incoming strikes. WIP
GeoCorp Half Block Mini
1 Common Armour An angled half block section which is specially hardened to withstand great force and angled to deflect most incoming strikes. This one if half the width of a regular half block. Fits perfectly in those odd gaps. WIP
2 Common Armour Very much like a normal GeoCorp block - but a bit longer. WIP
2 Common Armour An angled long half block section which is specially hardened to withstand great force and angled to deflect most incoming strikes. WIP
1 Common Armour A straight bumper section with no frills - one unit across. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
1 Common Armour A simple straight bumper section that spans two units. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
1 Common Armour A bent corner bumper piece. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
1 Common Armour A cross-shaped bumper section with 4 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams WIP
1 Common Armour A straight bumper section with a pad. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
1 Common Armour A T-shaped bumper section with 3 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
1 Common Armour A tri-corner bumper section with 3 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
1 Common Armour A large Outside Corner Bumper with 2 attach points at either end and an added bracket with an additional 2 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers and rams. WIP
1 Common Armour A large Outside Corner Bumper with 2 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers and rams. WIP
2 Common Armour A complete bumper section with straight middles and corners at each end spanning 4 units across. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
3 Common Armour A complete bumper section with straight middles and corners at each end spanning 6 units across. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams. WIP
1 Common Armour A strong and light and large block. WIP
2 Common Armour Lighter and cheaper to build than the GeoCorp Long block - but less Attach Points. WIP
GeoCorp Girder Bracket
2 Common Armour A small but strong girdered platform block WIP
1 Common Armour Heavy duty protection for industrial equipment. WIP
GeoCorp Small Shock Plating Mini
1 Common Armour Heavy duty protection for industrial equipment. This one if half the width of a regular armoured block. Fits perfectly in those odd gaps. WIP
2 Common Armour Heavy duty protection for industrial equipment. WIP
GeoCorp Extended Corner Block
2 Common Armour An extended angled corner section which is specially hardened to withstand great force and angled to deflect most incoming strikes. WIP
GeoCorp Cab Chassis
2 Common Standard A chunky protective housing purpose-built to fit GeoCorp cabs. WIP
3 Common Standard This is the big boy. For very large Techs only. WIP
3 Common Standard This is a very big Block. Possibly the biggest one. But that's been said before about other ones, so let's not get into that again. Anyway, this is a big one! WIP
3 Rare Armour An armoured tower block from the Wing-nut series. This is a very tough and versatile block. WIP
3 Rare Armour An armoured pylon arm block from the Wing-nut series. This is a very tough and versatile block. WIP
3 Rare Armour An armoured faceplate block from the Wing-nut series. This is a very tough and versatile block. WIP


3 Rare Armour The Mighty Co. would like to offer you access to their extended catalogue for platinum members only!This is block 3 of 3 and goes on the front. WIP
3 Rare Armour The Mighty Co. would like to offer you access to their extended catalogue for platinum members only!This is block 2 of 3 and goes on the side. WIP
3 Rare Armour The Mighty Co. would like to offer you access to their extended catalogue for platinum members only!This is block 1 of 3 and goes on the top. WIP
GeoCorp Lightweight Block №1
2 Common Armour A lightweight block on the small side with 6 attach points around it WIP
GeoCorp Lightweight Block №2
2 Common Armour A lightweight block with 8 attach points around it WIP
GeoCorp Lightweight Edge Block №1
3 Common Armour A lightweight edge used on Techs built for industrial purposes. WIP
GeoCorp Lightweight Corner Block
3 Common Armour A lightweight corner block used on Techs built for industrial purposes. WIP
GeoCorp Lightweight Edge Block №2
3 Common Armour The second edition of the GeoCorp lightweight edge block. WIP
GeoCorp Lightweight Edge Block №3
3 Common Armo The third edition of the GeoCorp lightweight edge block.

Control Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Rare Standard Impact A real off-world miner's cab, for doing heavy work.

A bossy guy known as Joe Williams Huston created this cab so he could monitor his workers. In this cab he could play cards, watch, TV and sleep. He was later presumed dead from the cab dislodging itself from his over watch while making blueprints for the last and final version of the cab. The blueprints were uncovered years later and applied to the 19th Edition Foreman Cab though he himself was never found. The new cabs now look like a penthouse with a built in pool and contain cup holders, finally. The cab is banned in over 3000 planets due to workers slacking off and is referred to as "Huston" by GeoCorp on those planets. Most haven't caught on to the code word yet.

WIP
2 Rare Standard N/A A middle weight GeoCorp cab. WIP
3 Rare Standard N/A This is the large one. Best defence for really heavy work. WIP
2 Rare Standard N/A An aerodynamic shaped GeoCorp cab. WIP
3 Rare Standard Impact This is a GeoCorp A.I. Guard Module, an autonomous drone brain that can drive a tech automatically for you. WIP
3 Rare Standard N/A The conning tower takes its name from the word "conn." A variation of the word "conduct", in which the Tech is being conducted or directed.

Wheel Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Rubber A very hard wearing wheel and an entry level heavy lifting wheel that can carry much higher capacity loads than most other basic corporation wheels. This is really built for a hard day's work. WIP
1 Common Standard A sturdy metal wheel with gripping studs. WIP
2 Common Rubber Your bog standard giant Geocorp wheel. WIP
2 Common Standard A fair sized hard wearing metal wheel for hazardous terrain. WIP
3 Uncommon Rubber Your huge monster style GeoCorp wheel. WIP
3 Common Rubber This is the biggest wheel available anywhere. It's stupidly big. Bigger than a really big thing. When people see these wheels, they can't help but exclaim "Gosh, that's a really big wheel." They are big. WIP
3 Common Armour This extra large continuous track has a massive carry capacity and excellent offroad grip. It's not very fast though. WIP
3 Common Rubber This continuous track has a massive carry capacity and excellent offroad grip. It's not very fast though. WIP
3 Common Rubber WIP
3 Common Rubber This continuous track has a massive carry capacity and excellent offroad grip. It's not very fast though. WIP
GeoCorp Landing Skid
2 Common Standard A block that is designed to absorb and dissipate the kinetic energy of landing impact. WIP
GeoCorp Landing Gear Wheel №1
3 Common Standard This landing gear provides a suspension system for take-off and landing WIP
GeoCorp Landing Gear Wheel №2
3 Common Standard

Weapon Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Common Standard Impact A fixed drill grinder with very dense crystal tips. WIP
1 Common Standard N/A A basic excavator bucket. Your entry-level shovel unit. WIP
2 Common Standard N/A This digger dumper scoop is great for flipping enemies. Not so useful for gathering resources. WIP
1 Uncommon Standard Impact An articulated drill grinder with very dense crystal tips. It will angle up and down when activated, and hold position but grind on contact with a target. WIP
3 Uncommon Standard Impact This will chew up anything you press it against in a matter of seconds. WIP
3 Rare Standard Cutting The GeoCorp Buzz Saw is mainly used for cutting trees in half. The Excavator is the next step up in the series. This tool is mainly used for cutting planets in half. Yes. That's right. A planet!Oh look!You can plug it in with a regular household plug too. You don't need one of those special power tool ones, that's handy. WIP
2 Common Standard Cutting This is a great tool for felling trees. WIP
2 Uncommon Standard Impact Bam!Bam!Bam!Smash!Smash!Smash! WIP
2 Uncommon Standard Impact Dugga!Dugga!Dugga!Bang!Bang!Bang! WIP
2 Uncommon Standard Impact The Cat Nine Flail Guard is a great defensive tool for clearing away any bits and bobs that get too close to your wheels when mining. They're also pretty handy for keeping any troublemaking Techs from attacking you from the sides or back. WIP
3 Uncommon Standard Impact The Windmill Flail Guard is a professional version of the Cat Nine Flail Guard. A much heavier hitting tool, that can be fitted to Techs with a much higher ground clearance. WIP
2 Uncommon Standard Impact The GeoCorp TB Thresher combines a flail/grinder with a collector. It's a great tool for harvesting and collecting resources all in one combined block. The original prototype for this block was developed by Mr T. Bear, although his blueprint was for a much smaller GSO model. GeoCorp saw the potential and took the project on, beefing the unit up significantly and got it to market first. WIP
1 Uncommon Standard Plasma An industrial grade, heavy mining plasma cutter tool. This will torch any substance in a matter of seconds. WIP
1 Common Standard Plasma A heavy mining plasma cutter tool. This will torch any substance in a matter of seconds.

The Plasma Cutter, mining grade energy tool was developed by a molecular biologist, Dr. Chrii Von Vieh of the Germland Institute in Scotmany. Dr.Chrii's other notable achievements include the discovery of an anthrax antidote, the so called, Black Lipid Bilayer- technique. His original intent for what became the Plasma Cutter was to build a beam tool that could repair liver cells damaged by the Chriillings Virus (which he also first identified). However, he got a few wires crossed and instead created an incredibly powerful and destructive energy weapon. Dr.Chrii's comments on record about his beam tool were "Meh, I guess that's close enough."

WIP
2 Rare Standard Plasma This gimbal mounted Plasma cutter is a great tool for zapping those hard to reach resources. Oh wait, for some reason it locks onto other Techs? Well that's odd... I'm sure they'll sort out that bug with a firmware update later. Anyway, although you gain freedom of movement, it is a little less potent in the power department, but it has a slightly longer range than other Plasma Cutters to make up for it. WIP
GeoCorp Nail Gun
2 Rare Standard Ballistic GeoCorp's first projectile weapon. A nailing experience for anything it hits! WIP
GeoCorp Catapult
2 Common Volatile Blast Releases stored energy to thrust it's payload!See what I did there? WIP
GeoCorp Mortar
3 Rare Standard Blast Fires explosive dynamites into the air. Watch them spread out and land on the ground - BOOM! WIP
GeoCorp Scrap Gun
3 Rare Standard Ballistic Fires out massive debris!

Accesory Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard Continue work deep into the night with floodlights. WIP
1 Common Standard Nice cheap and lets everyone know where your tech is to avoid accidents in the workplace. WIP
GeoCorp Navigational Light
3 Common Standard The Navigational Light flashes red or green depending on where it's placed on a Tech. WIP
3 Common Standard The big boy. This spotlight will automatically search out nearby enemies to save you from nasty surprises. WIP
2 Common Standard Twice the power, twice the spread. These floods will light up any work area you point them at. WIP
1 Common Standard A small industrial use Collector. It can carry a lot, but only at a slower speed. WIP
3 Uncommon Standard A huge Collector that can gather up a lot of resource chunks. WIP
2 Common Standard This large Block Magnet is perfect for heavy industrial use, and I do mean heavy. This thing weighs 22 tons!It will grab and hold more blocks and pull them from much further away than the puny GSO ones. WIP
GeoCorp Magnet Switch
3 Uncommon Standard Use the radial menu on this block to switch all the magnets on your Tech on or off. WIP
GeoCorp Active Single Axis Gyro
2 Rare Standard This is GeoCorp's Active Single Axis Gyro which applies torque to keep your Tech upright, but only in one axis. WIP
3 Rare Standard A really heavy duty gyroscope powerful enough to correct a tilt on very large Techs. This gyro is "active", meaning it will apply torque to force your Tech back to an upright position. And it's also "all axis", meaning it works in all three rotational directions. WIP
GeoCorp Resource Radar
2 Rare Standard It's activated by consuming a resource and allows you to search for more of it. It does this by detecting strong signals of the resource. Try and collect enough of the consumed resource before the signal weakens. WIP
3 Uncommon Volatile A large explosive bolt with loads of attach points. This block is a single use item. When attached to a Tech, it will self-destruct when you trigger it. This allows you to build multiple Techs within Techs to be converted on the fly without damaging the blocks. WIP
GeoCorp Mass Modifier
3 Common Standard The GeoCorp Mass Modifier allows you to modify the mass of the block. It can be manipulated to make it light and easy to move with, or very heavy and hard to move with. WIP
3 Rare Standard A GeoCorp Terminal, for buying all things GeoCorp.

Power Blocks[]

Name Grade Rarity Type Description Console Spawn ID
3 Uncommon Volatile A small battery. Has a capacity over 8x larger than a GSO battery, although it doesn't come cheap. WIP
3 Rare Volatile A reticule Research aided creation for GeoCorp, made by the careful manipulation of Gluon particles in a specially hardened casing. The gluon particles used here are so strong the casing is hardly able to hold it together, if a slight crack was to appear in the casing the battery would likely implode on itself! WIP
1 Uncommon Standard A medium generator. It is more efficient, yielding more energy per unit of fuel than smaller generators, although it takes longer to burn fuel. WIP
1 Rare Standard Attach this generator to a thermal vent to generate free electricity. Lookout for smoker rocks and destroy them to reveal thermal vents. WIP
2 Rare Standard With help from the folks over at Better Future, GeoCorp has entered into a new age of environmentally friendly power generation. The panels fold out when anchored into a large cross shape to provide maximum surface area for massive energy generation! WIP
3 Rare Standard A large remote charger that sends power from attached Techs to allied Techs' batteries. Long range, slow arc speed and high arc power. WIP
3 Rare Standard This GeoCorp repair bubble covers a much larger space then the GSO one. However it also requires a lot more power to maintain.

Manufacturing Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard GeoCorp Fixed Anchor is a great start point for a base. WIP
2 Common Standard A large and strong rotating anchor with a high amount of armour. It does rotate slower than the GSO alternative, but it's tough as nails. WIP
2 Common Standard A long range GeoCorp Resource Receiver, this will pick-up lots of chunks very quickly. WIP
2 Common Standard This is a gigantic Delivery Cannon used to blast resource chunks out to orbital relay stations that collect the chunks and send them on. Sending chunks away with this will earn you money. It must be anchored to function. It is usually fed chunks via Conveyors or Silos. WIP
2 Common Standard A nice hardy GeoCorp Refinery. There's nothing too special about it, just a solid workhorse to get those raw chunks refined. WIP
2 Common Standard A Fabricator to craft GeoCorp blocks with. Put resources in and get blocks out. WIP
3 Common Standard A GeoCorp Scrapper will consume any GeoCorp block and turn them into resource chunks that you can sell or use to craft other blocks. WIP
2 Common Standard The industrial GeoCorp Heavy Auto Miner is now avaliable for public use. When placed on top of rich resource seams, the Auto Miner will drill and extract the subterranean ore by itself. This Auto Miner is capable of mining at astonishing speeds WIP
3 Rare Standard Once anchored and given time to startup, this SCU will collect nearby blocks and store them in another dimension, to be retrieved through your Inventory. The GeoCorp variant has a very wide grab radius, but also takes longer to power-up when first anchored down. WIP
3
  • Common (Fibron, Rubber, Plumbia, Titania, Luxian)
  • Uncommon (Carbius, Olastic, Rodius)
  • Rare (Ignian, Celestian, Erudian)
  • Wood (Fibron)
  • Rubber (Rubber)
  • Standard (Plumbia, Titania)
  • Rock (Luxian, Rodius, Ignian, Celestian, Erudian)
  • Volatile (Carbius, Olastic)
A block made out of compressed >resource< for ease of transportation. Produces 120 >refined resources< when scrapped.

Flight Blocks[]

Name Grade Rarity Type Description Console Spawn ID
GeoCorp Medium Rotor
2 Rare Standard GeoCorp's mid-range rotor block which generates a substantial amount of lift to Techs that use it. WIP
GeoCorp Left Wing
2 Common Standard This is the GeoCorp left wing used on flying Techs. WIP
GeoCorp Right Wing
2 Common Standard This is the GeoCorp right wing used on flying Techs WIP
GeoCorp Tail Wing
2 Common Standard The GeoCorp tail wing. WIP
GeoCorp 8 Blade Propeller
2 Rare Standard An 8 bladed propeller with 6 attach points, which can be used on larger aircraft, WIP
GeoCorp Jet Engine
2 Rare Volatile Provides aircraft with large amounts of thrust using jet propulsion. WIP
GeoCorp Centre Wing
2 Common Standard A wing section that can be used to widen wingspan, allowing more lift to flying Techs. WIP
3 Uncommon Standard GeoCorp, making a hover pad? But they don't have any way to steer it… or propel it… But look at the size of this thing!Do you know how much it can lift? No? Neither do I, but I bet that it's a lot!Oh boy! WIP
3 Rare Volatile This giant booster has a built in fuel tank. It's designed to help larger techs get over bumps and hills with ease. WIP
3 Uncommon Standard These powerful Adjustment Thruster units can give more air control to heavy hovering Techs. WIP
GeoCorp Big Rotor
3 Rare Standard A very big and powerful rotor. Very handy when used on heavy Techs.

Venture[]

Standard Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard Light and cheap. Perfect for a fast sled (but it don't withstand much). WIP
1 Common Armour This streamlined small dinosaur head shaped block helps to neaten up the lines of your Venture Tech and also trades a few less Attach Points for a bit more armour. WIP
1 Common Armour This streamlined hooked beak shaped block helps to neaten up the lines of your Venture Tech and also trades a few less Attach Points for a bit more armour. WIP
Venture Smooth Standard Block
1 Common Standard This one block has the top smoothed down. Attaches great to other angled Venture blocks for that smooth streamlined finish. WIP
2 Common Standard Very much like a slightly longer version of the normal Venture block. WIP


2 Common Armour This streamlined medium dinosaur head shaped block helps to neaten up the lines of your Venture Tech and also trades a few less Attach Points for a bit more armour. WIP
Venture Left Gruntle Armour Block
2 Uncommon Armour If you like dressing up as your favorite kidnapper, the Gruntle Armour Set is for you. This is the Left Gruntle Armour Block. WIP
Venture Right Gruntle Armour Block
2 Uncommon Armour If you like dressing up as your favorite kidnapper, the Gruntle Armour Set is for you. This is the Right Gruntle Armour Block. WIP
Venture Middle Gruntle Armour Block
2 Uncommon Armour If you like dressing up as your favorite kidnapper, the Gruntle Armour Set is for you. This is the Middle Gruntle Armour Block. WIP
Venture Whimpy Armour Block
2 Uncommon Armour Wait a minute, this Whimpy Armour looks a lot like Repulsor's eyes. Are Whimpy and Repulsor related? What's the deal with that? They're not very similar... was Repulsor trying to help you? WIP
Venture Cab Chassis
2 Common Standard A curvaceous protective housing, purpose-built to fit Venture cabs. WIP
Venture Medium Dino Side Block
2 Common Armour This medium side block goes hand in hand with the Dino series blocks to neaten up the lines of your Venture Tech and also trades fewer attach points for a bit more armour. WIP
3 Common Armour This streamlined large dinosaur head shaped block helps to neaten up the lines of your Venture Tech and also trades a few less Attach Points for a bit more armour. WIP
3 Common Armour This sleek, duckbill-shaped block helps round out your Venture Tech, offering more armor in exchange for fewer attachment points. WIP
Venture Large Dino Side Block
3 Common Armour This large side block goes hand in hand with the Dino series blocks to neaten up the lines of your Venture Tech and also trades fewer attach points for a bit more armour. WIP
Venture Corner Block
3 Common Standard A light corner block to build Techs with some more interesing streamlined shapes to them. Fancy. WIP
Venture Wide Dino Corner Block
3 Common Armour This wide corner block goes hand in hand with the Dino series blocks to neaten up the lines of your Venture Tech and also trades fewer attach points for a bit more armour. WIP
Venture Z1 Block
3 Common Standard Did you ever play that game where you have to make neat lines of blocks in a row and they keep appearing faster and faster? Well the Z-shaped blocks were really helpful in that, right? WIP
Venture Z2 Block
3 Common Standard This is just a mirrored version of the other Z-shaped Block. Do we really need two akward Z-shaped blocks? Two of them? Seriously? WIP
3 Common Armour A U-shaped bracket. A lightweight alternative to a entire block. Very stable! WIP
3 Common Armour A right angle bracket. A stable and lightweight solution when you want to hang something on the side. WIP
3 Common Armour A lightweight mount with an attachment point at each end. Just right when you need a lot of strength with a low weight. WIP
3 Common Armour A longer variant of the straight bracket.

Seemingly modest, the introduction of brackets has revolutionized the creations of many tech designers. Brackets were introduced by Professor Ruin of the Idont Institute in the Western American Republic. The great thing about them is their simplicity. Ruin discovered that by removing all the unnecessary bulk, one could build a much stronger superstructure by providing more attachment points connected by high-density metals. Ruin originally designed mounts for train-style landtechs. Since then they have been used in many areas, especially by quadcopter fans and venture motocross riders. Ruin is currently recovering from an allergic reaction to his heart medicine. He is stable and will be discharged from the hospital soon.

Control Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Rare Standard Ballistic Your standard Venture cab. Comes with orange windscreen.

Building upon his earlier successes with the Venture bracket system, Prof. Ruin of the Idont Institut tackled a much more complex project when he was approached again by Venture to devise an all-terrain Cab that could operate independently at high speeds under testing conditions. Prof. Ruin's POD Cab was a roaring success. The nippy little thing handles dunes and mountains with ease and is fast enough to make a quick exit when needed. It also comes equipped with a built-in PIP rifle, the little brother of the popular Venture Hail Fire. Ruin also had plans to include built-in missile launchers and a radar, but alas, they proved too expensive for the Venture brief. Ruin's next project for Venture is still a closely guarded secret, although insider reports have revealed that the project's codename is "The Tower".

WIP
1 Rare Standard Ballistic Secretly developed without Professor Ruins approval in an underground research facility. The tiny Venture cab wheels are simply too small to support this widened cab. You'll have to attach your own for it to move. WIP
2 Rare Standard N/A An experimental Venture pilot cab. Somehow this has made it on to the market as a standalone product without the jet it should be attached to. Venture officials would never approve selling a cab without wheels. It still seems to function normally when attached to any other Tech. WIP
3 Rare Standard Ballistic This A.I. module is great for building scouts. WIP
1 Rare Standard N/A Oh my gosh!Is this Suzie's head? What happened to the rest of her? Suzie? SUZIE!? Ahhhhhh!Ohmygosh-ohmygosh-ohmygosh…

Wheel Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Rubber A wheel enclosed in a casing with a side and top attach point WIP
1 Common Rubber The most compact high performance off-road wheel around. Very nippy motors that may be a bit tricky for newer explorers to handle. These will get you from A to B in no time at all. WIP
1 Uncommon Rubber This Dune Wheel is very similar to a Globe Trotter, but with an added fender to keep the dust down and an extra attach point on top. WIP
1 Uncommon Rubber WIP
2 Common Rubber Small Venture wheels still leave everyone else in the dust. WIP
Venture Medium F1 Wheel
2 Uncommon Rubber Very fast racing wheels with slick tyres and hard suspension. These are not off-road tyres so they lack friction on sand and pebbles, but they are some of the fastest wheels around. WIP
2 Uncommon Rubber The Daddy!This thing is insane. HUUUUUGE Balloon tyres with deep tractor treads. These things are the way up there in all terrain power and speed. They can carry a fair amount too. WIP
3 Common Rubber Large Venture wheels are strong and fast.

The Venture Springer Wheel is brought to you by hyper athlete and motor sports legend Florian Gamper. The renowned German Track and Field Champion said of the new all terrain wheel; 'the attention to detail that's gone into this design is impeccable'. The all seasons, wave riding captain added 'Venture really push their engineers to the limit to get optimal performance out of their wheels'. The self confessed day dream believer added 'getting stuck in the slow lane is for neo-broccoli boys, for real power, go with Venture'.

WIP
3 Common Rubber A mid set alternative to the Springer wheel. Boing! WIP
3 Common Rubber A short angled version of the Springer wheel. Wheeeeeeee! WIP
3 Common Rubber A mid set alternative to the Springer wheel. Boing! WIP
3 Uncommon Rubber The REAL Daddy!Words can't describe the awesomness of this balloon tyre with deep tractor treads. These things are the ultimate in all terrain power and speed. They can carry a fair amount too. WIP
3 Uncommon Rubber Very fast racing wheels with slick tyres and hard suspension. These are not off-road tyres so they lack friction on sand and pebbles, but they are the fastest wheels around. WIP
2 Common Rubber A fast and grippy off-road track, great for taking rough terrain at speed. Less good for carrying heavy weight or damage. WIP


3 Common Rubber A beefy off-road track built for speed over rough terrain. Not the toughest under fire and it wasn't made to carry a heavy burden, but it will get you through the trickiest inclines, at speed with ease. WIP
Venture Medium Retractable Landing Gear
2 Common Standard This Medium Retractable Landing Gear Wheel will raise and lower automatically when your Tech lifts off or lands. It works as a neat little wheel on the ground, and retracts to keep a flush underside to your plane whilst in the air. WIP
Venture Large Retractable Landing Gear
3 Common Standard This Large Retractable Landing Gear Wheel will raise and lower automatically when your Tech lifts off or lands. It works as a neat little wheel on the ground, and retracts to keep a flush underside to your plane whilst in the air.

Weapon Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Common Standard Ballistic A great starter machine gun. High rate of fire. Poor accuracy. WIP
3 Common Standard Energy This fast firing NEEDLE laser will chip away at its target with a furious rain of laser bolts. It can't rotate all the way around, so you'll need to position it manually. It also gets pretty hot when it's been firing for a while, so no touchy! WIP
2 Uncommon Volatile Fire This Flamethrower is great for showing off to your friends whilst doing wheelies. It's not much good for, you know, fighting or mining or anything.

Many say that Dr. Lawrence Hartley was a deeply changed man following the demise of this collegue-come-rival Dr. Dick Phuquestayne following their completion of the Fabricator project. Hartley stepped down as chair of the Good Day Project and returned with his family to his native Canada. During this stage in his career, he turned away from inventions for the good of mankind and instead, to the surprise of many began work on weapons technologies. His efforts included the so called the 'Fusion Toothbrush', which would explode 30 seconds after it was turned on and the Reaper X1 Flamethrower, a devastating pyrotechnic weapon that he sold to the Venture corporation. Recent rumours suggest that he has turned a corner and may be in talks to take up his position at the Good Day Project once again.

WIP
2 Common Standard Ballistic High rate of fire and medium range. A reliable if weak weapon. WIP
2 Common Standard Energy They said it couldn't be done. A laser weapon mounted to a rotating turret? "Nah, can't be done" said the boffins at GSO and Hawkeye. Well look who cracked it - Venture!Sure, it's lost a bit of power in the production process, but the trade off for a wider range of attack is worth it, right? Oh darn, it doesn't tilt up and down very much… Hmmm. WIP
2 Common Standard Blast A twin barrel mortar launcher that can rotate all the way around and it can do it fast. Sure, these shells don't hit as hard as the GSO ones, or go quite as far, but they are much better at hitting their mark from a speeding buggy!While scaling the rocky shores of the Shetland Isles, an intrepid explorer by the name of Legionite once used one to scare off a flock of overly eager puffins. WIP
2 Common Standard Ballistic The 360 Shotgun rotates in all directions. It's less powerful than the Contact Shotgun and has a lower rate of fire. But it will stay on target no matter where the enemy goes. WIP
2 Common Standard Ballistic The Venture Contact Shotgun is a powerful weapon to use at close range, but it won't work very well from a distance. WIP
Venture Mini Sonic Lance
2 Uncommon Standard Ballistic This is the smaller, more compact, but less powerful version of the Sonic Lance developed by a fluidics engineer, Dr. Wren Hensgen. He was originally trying to create a new type of hydraulic trouser press, but got carried away and ended up with a sonic lance capable of launching 50 metric tons of machinery over a house. Curiously, this device will not work when used against allies. WIP
2 Rare Standard Ballistic Developed by a fluidics engineer, Dr. Wren Hensgen. He was originally trying to create a new type of hydraulic trouser press, but got carried away and ended up with a sonic lance capable of launching 50 metric tons of machinery over a house. WIP
3 Common Standard Ballistic High rate of Fire. Low focus. High recoil. This thing is a beast. WIP
3 Common Volatile Blast The Avalanche Launcher fires short range lock-on missiles. As long as you're in range, these missiles will hit their mark. WIP
2 Rare Volatile Blast This battery launches six micro-missiles into a swarming cluster that will home-in on any nearby targets. Fly my pretties!Fly! WIP
3 Common Standard Ballistic The Crossfire is a fixed mid-range rifle that packs more of a punch than the Hail Fire, but has a slower rate of fire. It also needs to be aimed directly at the target to connect as it is not gimbal mounted. WIP
3 Rare Standard Blast A lightweight, fast firing heavy armament. This twin barrel cannon can outpace a Megaton in rate of fire and range, although it is let down slightly in the damage and blast radius departments. Still a solid bit of kit. WIP
3 Rare Standard Ballistic What’s better than one big Auto Cannon? Two slightly smaller ones of course!These will really chew them up.

Accessory Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard A rally-style headlight in a rugged casing that will handle the knocks and bumps of the trail with ease. WIP
1 Common Standard These bright orange light emmiting diodes are an exellent and efficent choice for lighting your Tech on night adventures. WIP
3 Common Standard The perfect choice for night adventures and battles. This small but powerful searchlight will auto-lock onto passing enemies. WIP
Venture Popup Dino Light
1 Common Standard This dinosaur head shaped block has a hidden pop up light that activates at night time. WIP
2 Common Standard The ultra-thin lightbar can be mounted on the underside of Techs to add an awesome under-glow. WIP
1 Common Standard The Venture radar helps scouts avoid larger enemies. WIP
Venture Minimap Radar
2 Rare Standard It showcases colorful visuals of the surrounding terrain and will allow you to zoom in and out within the radius of the radar. It extends a Tech's auto-mapping range by a small amount. This radar is thought to be an essencial tool for novice explorers WIP
Venture Surveying Radar
3 Rare Standard The Venture Surveying Radar is a key component for Techs built around exploration. This radar is a powerful tool that actively examines and records terrain data of a region within it's radius. WIP
2 Common Standard This Collector will not hold many resource chunks, but it will hold on to the ones that it takes tightly, even at high speeds. WIP
3 Rare Standard This gyro is excellent for stabilising aircraft that are tricky to fly or for building unstable Techs with two legs or one wheel or whatever. If you have enough of these things, they will hold anything up. This gyro is "active", meaning it will apply torque to force your Tech back to an upright position. And it's also "all axis", meaning it works in all three rotational directions. WIP
3 Common Standard This little gizmo will add a speedometer to the HUD. You can see how fast you're going now. WIP
3 Common Standard How high do we fly? No idea? This altimeter is just what you need. It shows you how far you are above sea level. Which sea? Well, just any sea. It also has a nifty cone shape for your plane's nose. WIP
Venture Shove-it Explosive Bolt
3 Uncommon Volatile An explosive bolt which delivers a hard inertia kick and only minimal damage to nearby blocks when triggered. This block is a single use item. When attached to a Tech, it will self- destruct when you trigger it. This allows you to build multiple Techs within Techs to be converted on the fly. WIP
3 Rare Standard This Venture Payload Terminal can be used to buy all sorts of Venture blocks.

Power Blocks[]

Name Grade Rarity Type Description Console Spawn ID
3 Uncommon Volatile A small capacity battery but very light and less explosive too. WIP
3 Rare Standard A Venture remote charger that can transfer stored energy from one Tech to any other allied one with a battery. Short range, fast arc speed and low arc power. WIP
3 Rare Shield This shield bubble is small, but has a good amount of soak and a low drain on power.

BitMage is a wandering false prophet and con artist. One unlucky sap that fell foul of his schemes was Theus_TM, a close friend of the assassination android known as Mu

WIP
3 Rare Shield A directional shield projector which sends out a rectangular shaped field a small distance in front of it once powered up, this one features advanced enemy tracking technology which allows the shield to rotate 180 degree axis to face your enemies. The passive battery drain is moderate, but its ability to absorb damage is like no other! WIP
2 Rare Standard This repair bubble is small, but heals fast and has a low power drain.

Manufacturing Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard This is a Venture Fixed Anchor, for all you Venture fans who love to make fixed bases… have fun! WIP
2 Common Standard This is the fastest turning Rotating Anchor available. Just don't expect it to carry too much weight though. It's a great choice for light defence turrets that need to target fast moving targets. WIP
2 Common Standard A Venture Resource Receiver can hold and pass chunks even at higher speeds, but it only has a stack height of 1 - which isn't very many. WIP
2 Common Standard A Venture Conveyor can hold and pass chunks along to other connected conveyors or manufacturing blocks. WIP
2 Common Standard Connect this filter to a conveyor loop. Imprint it with an item by draggint the intem on top of it. Once imprinted it will filter that item out from the rest. WIP
2 Common Standard Connect this filter to a conveyor loop. Imprint it with an item by draggint the intem on top of it. Once imprinted it will filter that item out from the rest. WIP
2 Common Standard A medium sized mix silo. This one will take multiple types of chunks at a time. WIP
2 Common Standard This refinery changes raw resources into refined ones. It's also mobile, you don't need to have it anchored in order to use it. WIP
2 Common Standard This Venture Fabricator will allow you to craft Venture blocks from resource chunks. WIP
3 Common Standard A Venture Scrapper, reduces Venture blocks to their component resources. WIP
2 Rare Standard The Mobile Delivery Cannon can sell chunks whilst on the move on a mobile Tech, making it much easier to earn money. WIP
3 Rare Standard This SCU Storage Device can be used whilst on the move, it does not need to be anchored. It does take a little bit longer to pick things up and has a shorter range than the anchored one, but it's still pretty convenient. WIP
3
  • Common (Fibron, Rubber, Plumbia, Titania, Luxian)
  • Uncommon (Carbius, Olastic, Rodius)
  • Rare (Ignian, Celestian, Erudian)
  • Wood (Fibron)
  • Rubber (Rubber)
  • Standard (Plumbia, Titania)
  • Rock (Luxian, Rodius, Ignian, Celestian, Erudian)
  • Volatile (Carbius, Olastic)
A block made out of compressed <Resource> for ease of transportation. Produces 8 <Resource> when scrapped.

Flight Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Rare Volatile A powerful pulse booster jet in a small package.

The Little Stud Pulse Booster system was created by a Metal Machinist known as Big Will McDonald. McDonald's breakthrough came whilst working on the Space Fill project, the idea was to avoid polluting the Earth by forgoing landfills in favour of blasting waste materials into outer space. The original problem was the expense of the process, it simply didn't make economic sense to pay for the fuel required. However, thanks to the combined breakthroughs of Oleite self-replenishing fuel tanks and McDonald's super efficient pulse booster technology, which many have described as beyond effective, we no longer have to worry about the vast amounts of mess and wastage we produce as a species. We're now safe in the knowledge that we can just shoot it away into space for someone else to worry about!

WIP
2 Rare Volatile Radical!What's better than one booster? Two Boosters!Two Double Boosters, no wait, that would be four boosters, this is one double booster, two jets in total. Let's not get carried away. WIP
1 Rare Volatile A very small Fuel Tank with a surprisingly large capacity and price tag. WIP
2 Rare Volatile A highly compressed fuel tank which will refill relatively quickly too. WIP
1 Rare Standard A small, modestly priced entry level propeller. Perfect for a budding flight enthusiast's first foray into the open skies. Or useful to bulk up the power and use up any spare space on a larger aircraft. WIP
3 Rare Standard The Zero is a small and powerful propeller with 9 Attach Points. It's fairly expensive, but the small size and good power mean they can stack to help give some of the best force for their size, if you can afford them. WIP
2 Rare Standard A sturdy front mounted propeller. WIP
Venture Big Top Nose Propeller
3 Rare Standard A large, powerful nose propeller to be used on larger aircraft. WIP
1 Uncommon Volatile An entry level pulse booster jet, graded L for learner pilots. WIP
1 Common Standard This thing makes your tech look like an F1 car and works as a spoiler. WIP
1 Common Standard A small spoiler with lots of Attach Points for adding a little down force to a Tech. WIP
Venture Lightweight Racing Spoiler
3 Common Standard A lightweight racing spoiler to help you maintain control on your Tech at high speeds WIP
2 Common Standard For a more discerning boy racer - less garish... right? WIP
3 Common Standard For your inner boy racer. This will keep you grounded at high speeds. WIP
2 Common Standard A wing section that can be used to make a wider wingspan and give more lift to a flying Tech. WIP
2 Common Standard A left Venture expander wing. WIP
2 Common Standard A right Venture expander wing. WIP
2 Common Standard A Venture tail wing. WIP
Venture Tail Wing Expander
2 Common Standard A Venture tail wing expander. This block was added by the Venture Corp when Pilot Captain Exund requested a sorely missing piece of aircraft technology. WIP
3 Uncommon Standard The Venture ZG Hover Pad has a fairly tall lift off the ground, which is great and it can be switched off too, also great. WIP
3 Uncommon Standard The Venture 5-Way Adjustment Thruster is a great block for attempting to control Techs in the air. It will enable tilting and rolling. It's also good for steering hover Techs. WIP
3 Uncommon Standard The Venture 2-Way Adjustment Thruster is a great block for adding precision controls to a hover or flying Tech in a single axis only. Unlike the 5-way version, this block lets you limit the exact direction of force along one axis. WIP
3 Uncommon Standard The Venture 1-Way Adjustment Thruster is a great block for adding precision controls to a hover or flying Tech in a single direction only. Unlike the 5-way version, this block lets you limit the exact direction of force. WIP
3 Common Standard Rudder Tipped Wings have both horizontal and vertical flaps, adding to stability and versatility for minimalist plane designs and enabling grander aircraft an extra free set of tail wing-style vertical rudders. WIP
3 Common Standard

Hawkeye[]

Standard Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard This block is heavy duty, strong and resilient. It's also a bit more expensive than that GSO rubbish. WIP
2 Common Standard Similar to the One Block, this Two Block can withstand orderly damage but is heavier and more expensive. WIP
2 Common Standard A tactical four pack Block. Heavy, hard and tough. Just like the two block, but twice as big. WIP
3 Common Standard This handy six pack block helps to build larger Techs in shorter amounts of time. Stop fiddling around with those ones and twos and get on with it. WIP
1 Common Armour A jumping jack bracket with 6 attach points and a lighter overall weight than a regular block. WIP
3 Common Armour A useful bracket system for versality when building unusual Techs. WIP
1 Common Armour WIP
2 Common Armour WIP
1 Common Armour A corner bracket used to take up less space allowing you to attach parts for less weight than a regular block. WIP
1 Common Armour This is a great elbow shaped block. Perfect to build around a corner. Nice and light, but fairly durable too. WIP
2 Common Armour This Long Jack Bracket is lighter than a Two Block, but just as durable. WIP
1 Common Armour A flat bracket. This bracket is sturdy and light. Just 4 attach points though. WIP
1 Common Armour This Small Armour Plate is tougher than the GSO one, but it's also more expensive and heavier.

This armour plating was developed by Dr. D. Noaksey, a biologist of the Independent Game and Fisheries Advocates Association. He originally wanted to build frog armour to save an endangered species from becoming roadkill. The discovery and implementation of aggregated carbon nanorods that Dr. Noaksey developed, allowed the minerals to be put into a state of a temporal flux making it a pliable material to allow its application to a surface to increase its defensive structure, making it possible to fabricate small armoured suits for the rare Green Peppered Frog to wear which were flexible enough for the frog to move around in and could withstand the pressure of having a tank rolled over them.

WIP
2 Common Armour This Medium Armour Plate is tougher than the GSO one, but it's also more expensive and heavier. WIP
3 Common Armour This big Armour Plate is harder as the from GSO and GeoCorp, but it's also more expensive and heavier. WIP
3 Common Armour The Notch armor plate is harder than the from GSO and GeoCorp similar sized but also more expensive. It also offers an extra attachment point to which furth weapon can be attached. WIP
1 Common Armour Constructed of aggregated carbon nano-rods with integrated micro-channels to distribute forces across the entire surface - the world's most advanced plate armor. Part of the Fort armor collection. Pioneer of this technology was Dr. S Black. WIP
Hawkeye Medium Wrap Armour
1 Common Armour A medium armoured extender block. Part of the Wrap Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Corner Edge Armour
1 Common Armour A small armoured corner half block. Part of the Edge Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Medium Spike Armour
1 Common Armour A medium sloping armour plate built at an angle to deflect projectiles. Part of the Spike Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Split Fort Armour
1 Common Armour A pair of split corner sloping armour plates. Part of the Fort Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Small Edge Armour
1 Common Armour A small armoured half one block. Part of the Edge Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Inside Corner Edge Armour
1 Common Armour A inside corner block to be used with the Edge armour series. Part of the Edge Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Medium Spike Armour Extension
1 Common Armour A medium inward sloping armour plate to fit perfectly together with the Spike armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
2 Common Armour Made of aggregated carbon nanorods with built-in micro channels to distribute forces across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Large Wrap Armour
2 Common Armour A large armoured extender block. Part of the Wrap Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Large Spike Armour
2 Common Armour A large sloping armour plate built at an angle to deflect projectiles. Part of the Spike Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Medium Edge Armour
2 Common Armour A medium armoured half two block. Part of the Edge Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Outside Corner Edge Armour
2 Common Armour A medium armoured corner half block. Part of the Edge Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Large Spike Armour Extension
2 Common Armour A large inward sloping armour plate to fit perfectly together with the Spike armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
3 Common Armour Made of aggregated carbon nanorods with built-in micro channels to distribute forces across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye XL Fort Armour
3 Common Armour An extra large armoured slope block . Part of the Fort Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye XL Wrap Armour
3 Common Armour An extra large armoured extender block. Part of the Wrap Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye XL Spike Armour
3 Common Armour An extra large sloping armour plate built at an angle to deflect projectiles. Part of the Spike Armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye XL Spike Armour Extension
3 Common Armour An extra large inward sloping armour plate to fit perfectly together with the Spike armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Cab Chassis
2 Common Standard An efficent protective housing, purpose-built to fit Hawkeye cabs. WIP
3 Common Standard A weapon mounting system typically used under wing armaments. This versatile piece of kit can be used in any orientation as required. WIP
Hawkeye Small Fort Floor
1 Common Armour It covers a small amount of flooring to build a fort around. WIP
Hawkeye Small Fort Ramp
1 Common Armour The Hawkeye Small Fort Ramp allows for more base building variety that other fort structures don't offer. WIP
Hawkeye Small Fort Wall
1 Common Armour A small sized fort wall that can take a small amount of damage. WIP
Hawkeye Windowed Fort Wall
1 Common Armour A fort wall with a window. I bet now you can see where those projectiles are being fired from. WIP
Hawkeye Medium Fort Wall
2 Common Armour A medium sized fort wall that can take a fair amount of damage. WIP
Hawkeye Medium Fort Floor
2 Common Armour It covers a fair amount of flooring to build a fort around. WIP
Hawkeye Wide Fort Ramp
2 Common Armour The Hawkeye Wide Fort Ramp covers a lot of space for you to build your base around. WIP
Hawkeye Large Fort Floor
3 Common Armour It covers a large amount of flooring to build a fort around. WIP
Hawkeye Large Fort Wall
3 Common Armour A large sized fort wall that can take a huge amount of damage. WIP
Hawkeye Left Groundhog Armour
3 Rare Armour An armoured half three block. This is the left variant. Part of the Groundhog armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Right Groundhog Armour Block
3 Rare Armour An armoured half three block. This is the right variant. Part of the Groundhog armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black. WIP
Hawkeye Middle Groundhog Armour
3 Rare Armour An armoured half three block. This is the middle section. Part of the Groundhog armour series. Made from aggregated carbon nanorods with built-in micro channels to disperse force across the surface. This is state of the art when it comes to armour plating. This technology was pioneered by Dr. S. Black.

Control Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Rare Standard Ballistic A sleak pilot style cab, perfect for stealth operations. WIP
2 Rare Standard N/A The toughest tank style cab for the biggest Tech you can imagine. The majority of the cooling was removed to make space for the extra thick armour plating. To stop the cab from overheating, the sensors must be exposed to fresh air at all times while the cab is running. WIP
3 Rare Standard Ballistic The Hawkeye Counter A.I. Module is a tough unit that acts as the brain for autonomous attack Techs. WIP
2 Rare Standard Ballistic This anchored A.I. Sentry is great for home defence. Even its own built in mini-auto cannon packs a hefty punch. Equip it with more firepower to really send those unwanted visitors packing. WIP
2 Rare Standard N/A Bomber Command may seem stuffy and old fashioned to you, but you should respect him. He's a master of aerial combat and has been leading bomber squadrons for over five decades. On the downside, he does also sometimes take loud phone calls whilst in the quiet coach on interstellar cruisers.

Wheel Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Armour A rugged off-road wheel, strong and manoeuvrable. Just the job for low-key scouting vehicles. WIP
1 Common Rubber Perfect for scout vehicles. This wheel is fast and has plenty of attach points to load up a smaller tech with some reasonable firepower. WIP
1 Common Rubber WIP
2 Common Armour An incredibly resilient run-flat tyre encased within ACNR housing. WIP
2 Uncommon Rubber The armoured Warhorse. These wheels are tougher and faster than anything GeoCorp make in this size. Sure they can't carry as much, but they're built for combat, not for lugging junk around. WIP
3 Common Rubber An extra supporting wheel, usually underslung on wings to add stability. WIP
3 Uncommon Rubber The Big Daddy!Faster and tougher than the GeoCorp Big-Boy. It's not got as much torque and can't shift as much weight. But If you're looking for the right wheels for a battle-ready Tech, this is what you need. WIP
Hawkeye PX Small Track
1 Uncommon Armour The 'PX' is a continuous track tread set built with kevlar bi-weave for strength, flexibility and grip. Unlike steel tread tracks, with links that often need manual repair, this tread has a built-in molten fabric repair unit that top up worn sections of tread whilst in motion. The PX is a smaller more versatile track compared with the larger M4 and the giant TT12. WIP
2 Uncommon Armour The 'M4' is a continuous track tread set built with kevlar bi-weave for strength, flexibility and grip. Unlike steel tread tracks, with links that often need manual repair, this tread has a built-in molten fabric repair unit that top up worn sections of tread whilst in motion. The M4 is a versatile medium track, larger than the PX but smaller than TT12. WIP
Hawkeye TT12 Big Track
3 Uncommon Armour The 'TT12' is a continuous track tread set built with kevlar bi-weave for strength, flexibility and grip. Unlike steel tread tracks, with links that often need manual repair, this tread has a built-in molten fabric repair unit that top up worn sections of tread whilst in motion. The TT12 is a larger more rugged track compared with the medium M4 or the nimble PX. WIP
3 Common Standard This stowaway landing gear system features a highly compact folding wheel housed inside a neat storage compartment. The wheel raises and lowers automatically when its sensor detects that the Tech is nearing or leaving the ground. WIP
Hawkeye Small Landing Skid
1 Common Standard This Small Skid acts as a simple, no nonsense landing foot to perch your VTOL craft on whilst grounded. It's not much use as a wheel, but it will keep the underside of your flying Techs scrape-free when landing. WIP
Hawkeye Medium Landing Skid
2 Common Standard This Medium Skid acts as a simple, no nonsense landing foot to perch your VTOL craft on whilst grounded. It's not much use as a wheel, but it will keep the underside of your flying Techs scrape-free when landing. WIP
Hawkeye Large Landing Skid
3 Common Standard This Large Skid acts as a simple, no nonsense landing foot to perch your VTOL craft on whilst grounded. It's not much use as a wheel, but it will keep the underside of your flying Techs scrape-free when landing.

Weapon Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
3 Rare Standard Impact Powerful chomping Spider Mandibles. Use them to chew enemies up. WIP
1 Common Standard Ballistic The old faithful STEN light machine gun. A favourite for low key ops. WIP
1 Common Standard Ballistic The Bayonet shotgun is a devastating melee projectile weapon. It attaches perfectly at the front of each Tech, leaving enough room for additional attachment points. WIP
1 Common Standard Ballistic Quiet, small and minimal kickback. This is just the tool for a smaller Tech that doesn't want to be thrown around by a large weapon (or to fill up some empty spaces with some more guns). WIP
2 Common Standard Ballistic Affectionately dubbed "The Tickler", this chain gun is a single barrel belt driven weapon that packs a hefty punch. WIP
2 Common Standard Energy The eggheads in the lab have finally managed to produce this energy weapon that we can mount to a full rotation turret. This aint your average laser pointer, it will really ruin your day if you shine it into your eyes. WIP
2 Common Standard Blast This quad barrel launcher fires further and does more damage than the GSO one. It also rotates, it's a little slow, but it does turn. It doesn't have as many barrels, but it makes use of the ones that it has. WIP
2 Rare Standard Blast Listen up Meatheads!This is the one you've been waiting for. A heavy payload fixed mortar launcher. This baby isn't the fastest firing mortar, but it has a long reach and it will really ruin someone's day when the shell hits them. WIP
2 Common Standard Ballistic The Axle-shotgun is mounted on a fully rotating turret. It's slightly weaker than the Bayonet shotgun, takes up more space, and fires a bit slower, but for that it's very versatile. WIP
2 Uncommon Standard Plasma A useful melee weapon to mount around the lower area of your Tech. It will stop anyone from getting too close by burning them with three plasma lances. Get two and flip one over to make a mean set of gnashers. WIP
Hawkeye Cyclops Plasma Laser
2 Rare Standard Plasma A laser beam weapon that will continuously pierce away any surface it touches! WIP
3 Rare Standard Ballistic The "N830RC" is a six-barrel rotary machine gun with a high rate of fire, which can also fire at a high sustained rate. It features a Gatling-style set of rotating barrels with an external power source.

The Type 45 is a triplet of battleship class guns mounted on a rotating turret. These super heavyweight weapons take a long time to aim, but once they get their target sighted and start firing volleys of shells you’ll know about it.

HE_Mini_Gun_20_111
3 Rare Volatile Blast The "Seeker" guided missile system is loaded with 2 heat seeking "Warhammer" missiles. Seekers are a versatile tool, with ground-to-air, air-to-air and air-to-ground capabilities. WIP
3 Rare Volatile Blast A powerful smart missile that will actively seek targets and cause a massive amount of damage on impact. WIP
3 Rare Volatile Blast The Hawkeye Ballistic Missile Battery weapons system is a neatly siloed set of three lethal high explosive missiles. The BMB can be used in any orientation, it works well when mounted vertically or horizontally, relying on each missile's advanced targeting computers to help them hit their mark. Why not get two? You can strap them together for DOUBLE POWER! WIP
3 Rare Volatile Blast The Paladin Bomb - things are getting serious now. A high explosive bomb to be used in air to ground combat. Just make sure you don't use this the wrong way up or you might accidentally have it go off on your own Tech. WIP
2 Uncommon Standard Energy The long range AKIRA railgun is a relatively new addition to the arsenal. Using high-powered electromagnets, this weapon will punch a hole in just about anything, no matter how far away they are. WIP
3 Uncommon Standard Energy A more versatile Railgun fixed to a rotating turret mount. It loses some power due to the snub-nosed barrel, but it makes up for it by being more likely to hit the mark. WIP
Hawkeye Quad Railgun
3 Rare Standard Energy This railgun has slow tracking rotation, but makes up for it with devastating firepower! WIP
3 Rare Standard Blast The HG1 Cannon Turret incorporates a compact 16 pound oscillating cannon with auto-loading capabilities.

Dr N. Greyswandir (D.Eng.), the controversial inventor of the "Holey-Moley Hunter-Killer Mole-Mower" has today unveiled his newest weapon, the HG1 Cannon Turret commissioned by Hawkeye PMC to rival the GSO's, Megaton Cannon. The new HG1 is a devastating cannon, which can hit a target with a high explosive shell at very long range. Greyswandir came out of retirement to lead the HG1 project specifically to out-do his long-time professional rival Dr Glutton (inventor of the Megaton Cannon). Speaking of Glutton, Greyswandir said, "He was barking mad to think that he could build a better cannon. He should come work for me, we need a dogsbody to do some grunt work around here."

WIP
3 Rare Standard Blast The heaviest ballistic weapon currently licensed for use in off-world colonies. This battleship class gun has an incredibly long range and high power. It will not rotate, so whatever weapons platform you attach it to will need to do most of the aiming. But when it is on target it will really make a mess. These super heavyweight ballistics take a long time to reload too, so make sure it's on target when pressing the fire button. WIP
3 Rare Standard Blast The Type 45 is a triplet of battleship class guns mounted on a rotating turret. These super heavyweight weapons take a long time to aim, but once they get their target sighted and start firing volleys of shells you’ll know about it.

Accessory Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard The Pointer Continuous Wave Radar System is a reliable and neat unit to help root out the enemy's position. WIP
1 Common Standard This light flashes red or green depending on placement - red for port, green for starboard. WIP
3 Common Standard A new and experimental pointer, used to point at things. WIP
1 Common Standard A middle range small Collector. Good armour but has a mid-level range and capacity. WIP
2 Common Standard These Block Magnets can be stacked to make super magnets. Handy for lugging all your gear around. WIP
3 Rare Standard A more powerful gyroscope to keep your Techs level, no matter what. This gyro is "active", meaning it will apply torque to force your Tech back to an upright position. And it's also "all axis", meaning it works in all three rotational directions. WIP
3 Uncommon Volatile A high explosive charge that you can detonate at any time. It will cause damage to enemies within range when it's triggered. This block is a single use item. When attached to a Tech, it will self-destruct when you trigger it. This allows you to build multiple Techs within Techs to be converted on the fly without damaging your blocks. WIP
Hawkeye Spider Eye
3 Rare Standard A piercing red set of Spider Eyes. Who would want this thing? WIP
3 Rare Standard This Payload Terminal specialises in selling Hawkeye Blocks.

Power Blocks[]

Name Grade Rarity Type Description Console Spawn ID
2 Uncommon Volatile A heavy duty battery pack with a ruggedised casing that can handle more than a few knocks. Much more sturdy than any other battery for its size. This baby ain't cheap, or light, but it stores more than double the capacity of that GSO rubbish and it also comes it this awesome stealth black design. Sure, the LEDs make it a little less stealthy, but yeah. WIP
2 Rare Standard This compact Hawkeye solar panel is perfect for small covert operation Techs without much space. When anchored, the solar plates fold out in a horizontal fashion and produce electricity for your Tech. WIP
3 Rare Standard This mobile generator will burn fuel resource chunks whilst on the move and doesn't need to be anchored. It's big and fairly tough, but it also gives a better output of energy than the GSO mobile generator. Let's go burn! WIP
2 Rare Shield A large hex faced shield generator that provides a good amount of protection, but also consumes a lot of power. WIP
1 Rare Standard A heavier drain than the GSO Bubble, but also has a larger size and repair rate.

Manufacturing Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard A Hawkeye Fixed Anchor. Place it on the ground and build an anchored base around it. Just don't expect it to rotate OK? It's also pretty tough. WIP
Hawkeye Small Fort Anchor
1 Common Armour A Hawkeye Small Fort Anchor is a great starting point to building the foundation of your fort. WIP
Hawkeye Medium Fort Anchor
2 Common Armour The Hawkeye Medium Fort Anchor. Place this on the ground to begin building the foundations of your fort. WIP
Hawkeye Large Fort Anchor
3 Common Armour A strong and heavy fort anchor, with a multitude of attach points to increase your fort's capabilities. WIP
Hawkeye Anchored Fort Ramp
2 Uncommon Armour The Hawkeye Anchored Fort Ramp is a specially designed structure that can be used for building the foundations of your fort. WIP
2 Common Standard This Hawkeye Rotating Anchor is pretty powerful. It can handle a fairly heavy load and still rotate at a reasonable speed. Faster than GeoCorp, but slower than GSO. WIP
2 Common Standard This rugged Refinery will support all your enriching needs in even the most troubled hotspots. WIP
2 Common Standard The Hawkeye Fabricator will take Resource Chunks and turn them into Hawkeye Blocks.

The Hawkeye Fabricator is, in part based on the notorious quantum-computer technology, project S.Y.L.V.E.R. The team behind the S.Y.L.V.E.R. project stirred up deep concerns after announcing that their learning computer had achieved singularity. Fortunately rather than pursuing a goal of obliterating mankind, the self-aware S.Y.L.V.E.R. entity instead seemed more interested in designing and crafting powerful high-end Blocks. Dr Praz, a developer on the project, realised the obvious practical application and the project was converted into a Fabricator.

WIP
3 Common Standard The Hawkeye Scrapper will take Hawkeye blocks and break them down into resource chunks. WIP
2 Common Standard A battlefield grade Anchored Delivery Cannon. This can take some heavy hits and it just keeps on trucking. Like other Delivery Cannons, it is used to blast resource chunks out to orbital relay stations in return for money. WIP
3 Rare Standard The Anchored Maze SCU has a fair pick-up range and power-up time, but its real stand out feature is in the armour department. Like all SCU devices, it will store loose blocks in another dimension and make them available in your inventory for use later. WIP
3
  • Common (Fibron, Rubber, Plumbia, Titania, Luxian)
  • Uncommon (Carbius, Olastic, Rodius)
  • Rare (Ignian, Celestian, Erudian)
  • Wood (Fibron)
  • Rubber (Rubber)
  • Standard (Plumbia, Titania)
  • Rock (Luxian, Rodius, Ignian, Celestian, Erudian)
  • Volatile (Carbius, Olastic)
A block made out of compressed <resource> for ease of transportation. Produces 64 <resource> chunks when scrapped.

Flight Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Rare Volatile Aww, ain't it just the cutest? This little jet is serious business though. Strap a couple of these babies on and you can exit from any hot zone on the double. WIP
2 Rare Volatile Colloquially known as the "Pop Rocket", this air-breathing booster jet can generate thrust of up to 200,000 lbf. WIP
2 Rare Volatile A robust fuel tank with armour plating. This one will take a few knocks, but it also weighs a fair bit too. WIP
3 Rare Standard This versatile propeller can be used in just about any configuration and will generate powerful lift. It also converts any linear axis that it is aligned with into a throttle input. WIP
2 Rare Standard This is a mid-range propeller that generates a good amount of lift. It adds thrust to any linear axis that it is aligned with. WIP
3 Rare Standard The "Storm" is a mid-range rotor which will generate a significant amount of lift. The variable blades can shift to spin in either direction depending on placement, allowing for stability regardless of position. It also converts any linear axis that it is aligned with into a throttle input. Use the Helicopter Control Scheme’s Lift controls to Ascend and Descend when a Rotor is vertically aligned. If aligned to other directions (Acceleration or Strafe), then Rotors will work with those controls instead. WIP
3 Rare Standard The "Atlas" rotor is a heavy duty piece of kit. An extremely powerful engine drives this wide wing span rotor to generate extreme lift. It also converts any linear axis that it is aligned with into a throttle input. Use the Helicopter Control Scheme’s Lift controls to Ascend and Descend when a Rotor is vertically aligned. If aligned to other directions (Acceleration or Strafe), then Rotors will work with those controls instead. WIP
2 Common Standard Crafted from fibron nanofibre, these wings encompass a design that enables them to maintain low profile radar signature. WIP
2 Common Standard This Tip Wing can be used either as an end for the Middle Wing Sections, or as a handy Tail Wing alternative. WIP
Hawkeye Left Delta Wing
2 Common Standard The Delta Wing has greater structural integrity at all flight speeds. Deltas have a large surface area compared to their span, meaning they can be built stronger and stiffer than a conventional wing. WIP
Hawkeye Right Delta Wing
2 Common Standard The Delta Wing has greater structural integrity at all flight speeds. Deltas have a large surface area compared to their span, meaning they can be built stronger and stiffer than a conventional wing. WIP
2 Common Standard Crafted from fibron nanofibre, these wings encompass a design that enables them to maintain low profile radar signature WIP
3 Uncommon Standard A reliable Adjustment Thruster unit. Perfect for steering ungrounded Techs through the air. It has a fair amount of armour. WIP
2 Uncommon Standard One of the largest and highest floating hover platforms available. This makes for a perfect perch to rain down fire from above, just so long as you can control where it drifts.

Better Future[]

Standard Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Standard A Better Future One Block. Yep, it's a One Block, I don't know what you were hoping to find here. You know it's a One Block, we know it's a One Block. It's a One Block. WIP
1 Common Standard This is a One Block, but with a little hat on it. Cute huh? WIP
1 Common Standard This One Block has a single blanked out face, but no attach point on top. It's useful for filling in a seamless white finish for your Better Future Tech. WIP
1 Common Standard A Streamlined One Block, perfect for sloping mid sections. Joins up well with the Streamlined Corner One Block. WIP
1 Common Standard A nice way to round off the corners of any sections made with the Streamlined One Block. WIP
1 Common Standard This is just for looks, but what looks it offers!Wanna add mecha style 'bunny ear' bits to your Tech? Here you go!Need an awesome tail thing to finish off your hover jet powered flying whale tank? Here you go! WIP
Better Future Two Face Blank Block
1 Common Standard This One Block has two blanked out white faces, each with no attach points on them. It's useful for filling in a seamless white finish for your Better Future Tech. WIP
Better Future Three Face Blank Block
1 Common Standard This One Block has three blanked out white faces, each with no attach points on them. It's useful for filling in a seamless white finish for your Better Future Tech. WIP
Better Future Stream Fillet Block
1 Common Standard A Streamlined filling corner block. Perfect for soothing out sloping internal corner sections. Joins up well with the Blanked Out One Blocks. WIP
Better Future Stream Internal Corner Block
1 Common Standard A Streamlined internal corner One Block. Perfect for sloping internal corner sections. Joins up well with the Streamlined One Block. WIP
Better Future Small Air Rig
1 Common Standard The Better Future Air Rig is used as a chassis to build flying bases. Attach a sky anchor to the bottom, fill the middle with hover pads and anti-gravity engines and lift your base to the clouds, out of harms way. This small one is great for building small outposts. WIP
Better Future Small Air Rig Extender
1 Common Standard An exenterder section to modify the Small Air Rig. WIP
Better Future Stream Two Block
2 Common Standard This Streamlined Two Block is good for two long sloping sections. Works well with the Streamlined Corner Two Block WIP
Better Future Stream Three Block
2 Common Standard Good for sloping sections that are three blocks long. WIP
Better Future Stream Corner Two Block
2 Common Standard This works well with the Streamlined Two Block to finish off the corners. WIP
Better Future Stream Corner Three Block


2 Common Standard This works well to finish off the corners for the Streamlined Three Blocks. You're really into reading the descriptions of fairly standard blocks aren't you? Let's throw in a little factoid to spice things up: did you know that owls can turn their heads up to 270 degrees? Now you do. WIP
Better Future Stream Wide Two Block
2 Common Standard This Wide Streamlined Corner works well with the Streamlined Two Blocks. If you want to go for that wide flatter look. It's pretty good, i guess. WIP
Better Future Stream Wide Three Left Block
2 Common Standard These Corner Wide blocks get a bit tricky now. You'll need both a left and a right variant to round off the wide corners on a sloping Streamlined Three Block section. I know it's a pain, but what can you do? WIP
Better Future Stream Wide Three Right Block
2 Common Standard This is the Wide Right Streamlined Corner block to match the Wide Left variant. Stick these on the edges of a Streamlined Three Block section to get that cool wide look that everyone is always going on about. WIP
Better Future Stream Extender Two Block
2 Common Standard This extender is great when used with the Wide Streamlined Blocks on their side. You can make a whole new streamlined shape and it looks just as neat as before, Boom! WIP
Better Future Stream Extender Three Block
2 Common Standard I know what you're thinking. "Oh my gosh!they do a Streamline Extender that is three blocks long?" You're darn right my friend. Stick a Three Wide Corner Block on the end of this and you've got yourself something pretty special, let me tell you. WIP
Better Future Six Face Blank Block
3 Common Standard This block has all the faces on the top blanked out with no attach points. It's useful for filling in a seamless white finish for your Better Future Tech. WIP
Better Future Two Block
2 Common Standard This Two Block is so great. Look at it. It's like two One Blocks, but stuck together. Nice! WIP
Better Future Three Block
2 Common Standard This Three Block weighs less than three individual One Blocks, but it's just as tough. Save some weight and use these multiple blocks! WIP
Better Future Four Block
3 Common Standard This Four Block is lighter than four individual One Blocks would be. Use this one instead if you need to fill that space. It's just as tough too. WIP
Better Future Five Block
3 Common Standard A Five Block that weighs less than five individual One Blocks? Awesome!And it's as strong as all those One Blocks would be combined? Cool. WIP
Better Future Chassis One


1 Common Standard Chassis Blocks are very light and very strong. Use these to fill up the empty space on the inside of a Tech instead of big heavy One Blocks. WIP
Better Future Chassis Two
2 Common Standard Chassis Blocks are very light and very strong. Use these to fill up the empty space on the inside of a Tech instead of big heavy One Blocks. WIP
Better Future Chassis Three
2 Common Standard Chassis Blocks are very light and very strong. Use these to fill up the empty space on the inside of a Tech instead of big heavy One Blocks. WIP
Better Future Chassis Four
3 Common Standard Chassis Blocks are very light and very strong. Use these to fill up the empty space on the inside of a Tech instead of big heavy One Blocks. WIP
Better Future Medium Air Rig
2 Common Standard The Better Future Air Rig is used as a chassis to build flying bases. Attach a sky anchor to the bottom, fill the middle with hover pads and anti-gravity engines and lift your base to the clouds, out of harms way. This medium one is good for more comprehensive structures. WIP
Better Future Medium Air Rig Extender
2 Common Standard An exenterder section to modify the Medium Air Rig. WIP
Better Future Cab Chassis
2 Common Standard A sleek protective housing, purpose-built to fit Better Future cabs. WIP
Better Future Stream Four Block
3 Common Standard You get the idea by now right? This is used for sloping mid-sections that are four blocks long. WIP
Better Future Stream Five Block
3 Common Standard A sloping five block. There isn't much more to say about this. WIP
Better Future Stream Corner Four Block


3 Common Standard Put this in the end of your Streamlined Four Block sections to make them look neat and tidy. WIP
Better Future Stream Corner Five Block
3 Common Standard Wow, this is a really big Streamlined Corner Block - five long huh? That is really something!Hoo wee!Well, blow me over with a feather. WIP
Better Future Stream Wide Four Left Block
3 Common Standard A Left Wide Four Corner Streamlined Block. That's a bit of a mouthful isn't it. WIP
Better Future Stream Wide Four Right Block
3 Common Standard The corresponding Wide Four Right Corner Streamlined Four Block. You asked for it so we delievered it!Wait... you didn't ask for it? Oh, well... here it is anyway! WIP
Better Future Stream Wide Five Left Block
3 Common Standard I bet you never thought you'd see the day when you had a Wide Five Left Streamlined Block to call your very own. Well good for you, you deserve it. Treat yourself. WIP
Better Future Stream Wide Five Right Block
3 Common Standard You know that old saying- "Where there's a Wide Five Left Streamlined Block, you'll probably also find a Wide Five Right Streamlined Block." Something to think about there. WIP
Better Future Streamline Extender Four Block
3 Common Standard Oh boy!Another Streamlined Extender Block? This one is good to be used with the Four Wide Corner Blocks. WIP
Better Future Streamline Extender Five Block
3 Common Standard The biggest Streamlined Extender Block going. This is it, the Five!I'm in awe of it. WIP
Better Future Large Air Rig
3 Common Standard The Better Future Air Rig is used as a chassis to build flying bases. Attach a sky anchor to the bottom, fill the middle with hover pads and anti-gravity engines and lift your base to the clouds, out of harms way. This large one is for building huge flying fortresses. WIP
Better Future Large Air Rig Extender


3 Common Standard An extender section to modify the Large Air Rig.

Control Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID


1 Rare Standard Energy The Better Future eCab is the ultimate in Cab only freedom. It hovers, it moves around (sort of), it even has laser guns!Pew!pew!pew!Take that other Corporations! WIP
1 Rare Standard N/A The ultimate in Better Future style. The eFlow travel cab removes most of the standalone movement and personal defences in exchange for a more streamlined design. WIP
2 Rare Standard N/A The ultimate in Better Future style. The eFlux travel cab removes most of the standalone movement and personal defences in exchange for a more streamlined design. This one has a longer and smoother slope than the eFlow cab. WIP
3 Rare Standard Energy The Better Future Artificial Intelligence Module is a clever controller that acts as the brain for autonomous Techs.

Wheel Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Common Rubber An entry level Halo wheel. This is a nice slim design for nippy little Techs that want to keep a low profile. WIP
1 Common Rubber With a beefier wide tyre, this Halo wheel is a bit more stable than the angled one. WIP
1 Common Rubber Very similar to the Small Straight Halo wheel, but in a handy side mounting variant so that you can build your Tech how you want it. WIP
Better Future Small Long Halo Wheel
1 Common Rubber A longer forked version of the entry level Halo wheel. This is a nice slim for nippy little Techs that want to keep a low profile. WIP
Better Future Medium Angled Wheel
2 Common Rubber The Medium Halo wheels are fast, responsive and look awesomely futuristic. WIP
Better Future Medium Straight Halo Wheel
2 Common Rubber WIP
Better Future Medium Side Halo Wheel
2 Common Rubber A tough medium sized Halo Wheel with side mountings. WIP
Better Future Medium Long Halo Wheel
2 Common Rubber The Medium Halo wheels are fast, responsive and look awesomely futuristic. WIP
Better Future Large Straight Halo Wheel
3 Common Rubber Large Halo Wheels are powerful, fast and fairly light. WIP
Better Future Large Side Halo Wheel
3 Common Rubber WIP
Better Future Small Skid Landing Gear
1 Common Standard This Landing Gear Skid will raise and lower automatically when your Tech lifts off or lands. It just works! WIP
Better Future Medium Skid Landing Gear
2 Common Standard Phwoarrr!Look at this Landing Gear Skid. Isn't it great that it goes up and down on its own? Nice! WIP
Better Future Large Skid Landing Gear
3 Common Standard This is a really big Landing Gear Skid. You could use it on a massive flying Tech. That would really be something sweet.

Weapon Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
2 Uncommon Volatile Fire The flame on this thing is blue!BLUE!Do you know how hot blue fire is? No? Neither do I… but it's definitely hotter than that rubbish orange fire. Yeah, once you use blue fire, you're not going to want to mess around with that orange stuff anymore. What's the point? WIP
1 Common Standard Energy A short range, high damage projectile weapon. This functions much like a Shotgun, but instead of physical projectiles, it uses energy blasts which give no kickback. It is rather expensive though. WIP
1 Common Standard Energy Small, streamlined, fast firing laser weapon. Low power, but the rate of fire and the compact size make up for it. WIP
Better Future CLAW Plasma Cutter
1 Common Standard Plasma The CLAW is a slimline plasma cutter with a medium range and moderate power. WIP
Better Future Laser Rifle
2 Common Standard Energy The Better Future Laser Rifle is a powerful and fast firing laser weapon with no kickback at all. There are very few downsides to this weapon. It's a bit expensive, but worth the price. WIP
Better Future Assault Laser Streamlined
2 Common Standard Energy A fast firing and powerful weapon. Pew pew pew pew pew pew! WIP
Better Future Trapdoor Assault Laser
2 Common Standard Energy An Assault Laser that can be front mounted and concealed within your Tech's hull. This weapon has a more narrow arc of fire than the Streamlined Assault Laser, but it packs more of a punch. WIP
Better Future FS Plasma Laser
2 Rare Standard Plasma A powerful, persistent beam Laser Cannon that can fire all around in a 360 circle. Codenamed the Flying Saucer Cannon. WIP
Better Future Speed Lance Laser
3 Common Standard Energy The Speed Lance Laser is strong and versatile weapon. It has a wide arc of fire and deals a good amount of damage. WIP
Better Future Gatling Laser
3 Uncommon Standard Energy A high power, fast firing Gatling Laser Cannon hidden behind a streamlined panel. You can pack some real firepower without messing up the clean minimalist lines of your Tech. WIP
Better Future Cyber Disk Plasma Laser
3 Rare Standard Plasma A very powerful persistent beam Laser Cannon that can aim in a full 360 degree circle. This weapon will continuously burn away at its target with pin point focus. WIP
Better Future Class D Laser Ray
3 Rare Standard Energy A heavy-duty, slow-firing, powerful laser cannon. It's also streamlined so it looks nice while it's not being used as it will fold away. BF_Laser_Deathray_214
Better Future Arc Missile Pod
3 Common Volatile Blast The Better Future Arc missile pod fires a slew of sequenced homing missiles which rain destruction down on the target from above. The launcher module is mounted on a top-of-the-range heavy friction turret allowing for a full 360 degrees of rotation. BF_MissilePod_323

Accessory Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Better Future Small Light
1 Common Standard A small fixed light that won't interfere with the clean lines of your Better Future Tech. WIP
Better Future Medium Light
2 Common Standard A nice streamlined Light. It fits in well with the Streamlined Two Blocks. WIP
Better Future Radar
1 Common Standard This block upgrades the basic compass to a full radar, giving information on friendlies, enemies and mission locations. WIP
1 Common Standard The Swipe Collector holds more chunks than any other small collector. It also has a high beam strength to hold chunks on a reasonably fast moving Tech. However it is fairly expensive too. WIP
2 Rare Standard This Passive Gyroscope doesn't apply torque to keep your Tech upright, only resistance to movements around all rotational axes. Active gyros apply torque, meaning they'll pick you up if you fall over, but passive gyros just make it harder to fall over in the first place, making your Tech more stable without impacting your control of it as much. Passive Gyros also behave differently depending on their placement on your Tech. Depending on the offset from the centre of gravity this gyro will affect some axes more than others. WIP
1 Rare Standard This Active All Axis Gyro is great at stabilising hover craft and air craft Techs. It will apply torque in all directions to keep your Tech level. Do you just need to keep something upright? Use this. This one is more powerful than Venture's one, but less powerful than the GSO one. WIP
2 Rare Standard This Active Single Axis Gyro applies torque to keep your Tech upright, but only along one axis. For example, if you want to make a motorcycle that won't fall over sideways, but is still able to pull dank wheelies, this is the gyro for you. WIP
3 Rare Standard The Trim Gyro is technically an Active Single Axis Gyro (like the one that's good for motorcycles). But it also allows you to set an offset angle for the Gyro to tilt your Tech to. Attach it and access its radial menu to switch the trim feature on or off. Whilst on, you can adjust the pitch angle at which it will attempt to hold your Tech in the air. This enables you to make diagonal builds that sit at the angle you want them to or make awesome flying Techs that keep an aggressive nose down posture. WIP
1 Uncommon Standard This switch can control multiple block types on your Tech, allowing them to be turned on or off. This switch can be used for anti-gravity engines, hover pads, shield bubbles, repair bubbles. WIP
1 Uncommon Standard Use the radial menu on this block to switch all the hover pads on your Tech on or off. You can even adjust their power output to change hover height higher or lower in the air. WIP
2 Uncommon Standard This clever little computer will help you stay in one place when you stop driving most types of ungrounded Techs (hovercraft, helicopters and anti-gravity craft, not so much for planes though). When you stop driving, this computer will take over and steer your hover pads, adjustment thrusters and propellers to try to keep you in one place and stop you from drifting around out of control. WIP
Better Future Speedometer
3 Common Standard This block adds a speedometer element to your HUD. Speedometers tell how fast you are travelling. WIP
Better Future Altimeter
3 Common Standard This block adds a Altimeter element to your HUD. Altimeters tell how far from sea level you are. WIP
Better Future Anchor Controller
1 Uncommon Standard Use the radial menu on this block to switch all anchors on your Tech on or off. WIP
3 Rare Standard Use the Payload Terminal to purchase Better Future blocks.

Power Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Uncommon Volatile This Better Future Battery can be charged up with any generator, or via a Wireless Charger from another powered Tech. WIP
2 Rare Standard This Solar Panel will generate electricity for any Tech it's attached to, whilst that Tech is anchored. This block doesn't have a built-in anchor itself though as it's designed to be used mainly on floating Better Future bases that use Sky Anchors. WIP
1 Uncommon Standard This Plasma Furnace generator burns fuel chunks to produce electricity. This generator can burn any refined or unrefined chunks (no components though). It won't give you the best return in terms of energy produced on whatever you burn, but it's not picky, it will burn pretty much any resource chunks. WIP
3 Rare Shield A stronger Shield Bubble Projector than GSO and larger too, but not quite as large or strong as the Hawkeye one. Larger Shield Bubbles take much more power to use and consume more power when repelling attacks. WIP
2 Rare Shield Usually used in conjunction with other directional shield to create a protective barrier exactly where you need it. This shield projector provides your tech with excellent directional focused defences at a moderate passive power consumption rate. This one is flat to fill the gaps in your defences. WIP
3 Rare Shield Usually used in conjunction with other directional shield blocks to create a protective barrier exactly where you need it. This shield projector provides your Tech with excellent directional focused defences at a moderate passive power consumption rate. This one is twice as long as the standard flat shield. WIP
2 Rare Shield Usually used in conjunction with other directional shield blocks to create a protective barrier exactly where you need it. This shield projector provides your Tech with excellent directional focused defences at a moderate passive power consumption rate. This one is rounded to fit the edges of your Tech. WIP
2 Rare Shield Usually used in conjunction with other directional shield blocks to create a protective barrier exactly where you need it. This shield projector provides your Tech with excellent directional focused defences at a moderate passive power consumption rate. This one is rounded to fit the corners of your Tech. WIP
2 Rare Standard This repair bubble projector is a medium size, heals at a moderate rate and has a moderate power drain.

Manufacturing Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Better Future Sky Anchor
1 Rare Standard The sky anchor allows you to anchor hovercraft and anti-gravity Techs. It can also be used to anchor large Techs with high ground clearance. The sky anchor fires a ground hook which embeds into the ground and then holds your Tech in place with a bonding beam. WIP
Beter Future Air Receiver
2 Rare Standard The Air Receiver is first of all a great receiver, but it can also be mounted on a flying Tech and grab chunks that have been shot up towards it by a delivery cannon from below. It's a fairly neat way to get chunks up to a floating base, (it's also a sneaky trick to play on rival prospectors).c WIP
Better Future Refinery
2 Common Standard This sleek refinery will support all of your enriching needs. WIP
2 Common Standard Use this Better Future Fabricator to craft new Better Future blocks from resource chunks. WIP
3 Common Standard This Better Future Scrapper consumes Better Future blocks and converts them back into resource chunks. WIP
2 Rare Standard A mobile delivery cannon, perfect for selling resource chunks on the move. WIP
3 Rare Standard This SCU Storage Device can be used without being anchored. It has a shorter range than the anchored one, but it's pretty convenient nonetheless. WIP
File:BetterFutureResourceBlocks.gif
Better Future Resource Block
3
  • Common (Fibron, Rubber, Plumbia, Titania, Luxian)
  • Uncommon (Carbius, Olastic, Rodius)
  • Rare (Ignian, Celestian, Erudian)
  • Wood (Fibron)
  • Rubber (Rubber)
  • Standard (Plumbia, Titania)
  • Rock (Luxian, Rodius, Ignian, Celestian, Erudian)
  • Volatile (Carbius, Olastic)
A block made out of compressed >resource< for ease of transportation. Produces 42 >resource<

Flight Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Rare Volatile Look at this tiny booster!It really packs a good punch though. Remember to take a Fuel Tank with you to keep your Booster stocked and ready to go when you need it in a pinch. WIP
2 Rare Volatile A solid mid-range booster. It's not as powerful as something from Venture, but it doesn't drain your fuel as fast either. WIP
3 Rare Volatile A good large booster. It's pretty powerful and it will drain your fuel fast too so make sure you bring extra fuel tanks to supply it. WIP
Better Future Small Ion Drive
1 Rare Standard Much like the propellers offered by other corporations, the Ion Drive requires no power or fuel to function. It works well for helping your ungrounded Techs get off the ground and keep it that way indefinitely. It also has an awesome blue trail. WIP
Better Future Medium Ion Drive
2 Rare Standard This is a great upgrade from the Small Ion Drive. Again, this one doesn't need power or fuel. It works very much like a propeller, but the sleek design opens up a whole new world of building options. WIP
1 Rare Standard The Linear Motion Engine does exactly what you'd expect. It provides throttled motion along a linear axis with the use of anti-gravity technology. It'll lift your Tech up and down, left and right or forwards and back with a set of your throttle so no need to feather the controls. These are a great movement block to use for anti-gravity Techs. BF_MotionEngine_Linear_112
1 Rare Standard A very small but reasonably powerful rotor. Remember to use a control scheme that has lift controls to operate a vertically aligned rotor. WIP
Better Future Medium Rotor
2 Rare Standard A very small but reasonably powerful rotor. Remember to use a control scheme that has lift controls to operate a vertically aligned rotor. WIP
1 Rare Volatile A compact little fuel tank. Remember to bring lots of these if you want to use your boosters. WIP
2 Rare Volatile A tough little fuel tank. Make sure to take one of these with you if you're using boosters. WIP
3 Rare Volatile A good sized fuel tank with some nice curved edges. This will provide plenty of fuel for your boosters. WIP
Better Future Anti-gravity Pip Engine
1 Rare Standard This Anti-Gravity Engine (AGE) requires power to function. Once working, it will reduce the effects of gravity on the attached blocks within its area of influence. This is only a small one, great for starting out. It will reduce gravity by half on its blocks. For greater reductions in gravity and areas of influence you'll want a larger one. Make sure to use gyros, hover pads, propellers, wings and boosters to maintain control of your Tech with reduced gravity. WIP
Better Future Anti-gravity Apple Engine
2 Rare Standard This Anti-Gravity Engine (AGE) requires power to function. Once working, it will reduce the effects of gravity on the attached blocks within its area of influence. This one is more powerful than the Pip Engine, but less powerful than the Eco Engine. It also has a larger area of influence, but it also consumes more power to use. You can double AGES up to reduce gravity even further all the way down to zero gravity. WIP
Better Future Anti-Gravity Eco Engine
3 Rare Standard A large anti-gravity engine. It has a wider radius of effect and it's more powerful, reducing affected blocks all the way to zero gravity. But it does drain more power for each block that it has an effect on. WIP
1 Rare Standard This curious block is the exact opposite of an Anti Gravity Engine. As the name suggests, it increases the effects of gravity on all blocks under its influence. It can be used to temporarily change the centre of gravity of a Tech. Just like an Anti Gravity Engine, it requires power to function. WIP
Better Future Small Adjustment Thruster
1 Uncommon Standard The entry level adjustment thruster. This will help you steer your ungrounded Techs with a bit more ease. WIP
Better Future Medium Adjustment Thruster
2 Common Standard The mid-range adjustment thruster, a good all rounder. Just like the others, this one can be built into your Tech to hide it away. WIP
Better Future Large Adjustment Thruster
3 Uncommon Standard A very powerful adjustment thruster module. This can be built into the inside of your Tech if you plan carefully. Works great for guiding your ungrounded Techs through the air. WIP
Better Future Small Hover Ring
1 Uncommon Standard The hover rings are more powerful than the flipper variants. They can lift more weight with ease. Whilst they don't feature integrated directional hover steering jets, the hover rings are mounted on gimbals and used vectored thrusting to help steer on their own. WIP
Better Future Small Air Brake
1 Uncommon Standard The Air Brake is mainly used for ungrounded Techs (hovercraft, planes, helicopters etc.), It will provide passive braking in a given direction when no input is detected. In other words, it'll slow you down when you stop driving, but only in the direction the Tech is facing. WIP
Better Future Medium Air Brake
2 Uncommon Standard The Air Brake is mainly used for ungrounded Techs (hovercraft, planes, helicopters etc.), It will provide passive braking in a given direction when no input is detected. In other words, it'll slow you down when you stop driving, but only in the direction it is facing. WIP
Better Future Large Air Brake
3 Uncommon Standard WIP
Better Future Small Wing
1 Common Standard A tiny little diddy wing. This works well as a tail wing, or as a wing tip for the edge bits on your awesome flying Tech. WIP
Better Future Tail Wing
1 Common Standard This exellent cross shaped Tail Wing is perfect to use as a rudder to steer your planes. WIP
2 Common Standard These are powerful, responsive wings mounted on gimbals so that the whole thing will act as a flap. WIP
Better Future Medium Middle Wing
2 Common Standard Use this powerful Middle Wing to build flying techs with magnificent wing spans. WIP
Better Future Large Outside Wing
3 Common Standard A large, powerful, responsive wing that has built-in gimbals so that the whole thing acts as a flap. These provide serious amounts of lift. WIP
Better Future Left Small Hover Flipper
1 Uncommon Standard These small hover flippers are excellent advanced hover blocks. The internal hover ring will angle itself to give you some steering (vectored thrust), but this block also has built in adjustment thrusters. WIP
Better Future Right Small Hover Flipper
1 Uncommon Standard WIP
Better Future Left Medium Hover Flipper
2 Uncommon Standard The hover flippers are great versatile hover blocks. The internal hover ring will angle itself to give you some steering, but this block also has built-in adjustment thrusters. Hover Tech Magazine said "If you only use one hover block this year, make it the Better Future Left Medium Hover Flipper." Although we recommend you use it in conjunction with the right variant too. It just works better that way. WIP
Better Future Right Medium Hover Flipper
2 Uncommon Standard We're spoiling you, I know. Here we have a Right Medium Hover Flipper to go with your left one. Yeah, this one has vectored thrusting built into the internal hover ring and built-in adjustment thrusters to boot. We're too good to you sometimes. WIP
Better Future Medium Hover Ring
2 Uncommon Standard This Medium Hover Ring has no built-in adjustment thrusters, but it can rotate its hover emitter to give some vectored thrust steering. WIP
Better Future Large Hover Ring
3 Uncommon Standard Look at the size of this hover ring. What a beauty. Just like the smaller versions, this one doesn't have built in Hover Steering, but it's one of the most powerful hovers (for its size) and it can shift the direction of the hover ring to give it some basic steering. WIP
Better Future Left Large Hover Flipper
3 Uncommon Standard A big tought hover flipper. This is the left one. Built-in steering, vectored thrusting internal hover ring. What more can i say? WIP
Better Future Right Large Hover Flipper
3 Uncommon Standard The Right Large Hover Flipper is possibly even better than the left version. I sometimes have trouble choosing though. They're both so good!

Reticule Research[]

Standard Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Reticule Research One Block
1 Common Standard A standard one block used in scientific testing. WIP
Reticule Research Two By Two Block
1 Common Standard A standard two by two block used in scientific testing. WIP
Reticule Research Faired One Block
2 Common Standard A semi-faired one block used in moderately dangerous testing situations. WIP
Reticule Research Faired Two Block
2 Common Standard A semi-faired two block used in moderately dangerous testing situations. WIP
Reticule Research Armoured Two Block
3 Common Armour A very tough two block used in volatile or hazardous testing enviroments. WIP
Reticule Research Armoured One Block
3 Common Armour A very tough one block used in volatile or hazardous testing enviroments. WIP
Reticule Research Medium Flat Bracket
2 Common Standard A flat and medium-sized bracket block. WIP
Reticule Research Cross Chassis
1 Common Standard The lab technicians were complaining that they had to connect too many individual blocks to make a hull for their prototypes to be mounted on, so we just made this series of all in one chassises... chassi? What's the plural for chassis? Is it the same? Like sheep? WIP
Reticule Research Rocker Chassis
1 Common Standard WIP
Reticule Research Tri Chassis
2 Common Standard WIP
Reticule Research Quad Chassis
3 Common Standard WIP
Reticule Research Small Flat Bracket
1 Common Standard A flat and small-sized bracket block. WIP
Reticule Research Corner Bracket
2 Common Standard The tubular connections on this block offer a unique placement for attach points. WIP
Reticule Research Small Arched Bracket
1 Common Standard A small-sized block structurally made out of tubular connections. WIP
Reticule Research Angled Bracket
3 Common Standard It's structurally made out of angled tubular connections. WIP
Reticule Research Medium Arched Bracket
3 Common Standard A medium-sized block structurally made out of angled tubular connections. WIP
Reticule Research Bracketed Wall Panel
2 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a wall panel. The backside is bracketed for attach point connections. WIP
Reticule Research Single Bracket Window
2 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a window panel. An attach point bracket is also included on the back. WIP
Reticule Research Dual Bracket Window
2 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a window panel. A dual attach point bracket is also included on the back. WIP
Reticule Research Window Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a window panel. WIP
Reticule Research Extended Window Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is an extended window panel. WIP
Reticule Research Window Edge Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a window edge panel. WIP
Reticule Research Extended Window Edge Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a extended window edge panel. WIP
Reticule Research Window Corner Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a window corner panel. WIP
Reticule Research Wall Panel A
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a wall panel. WIP
Reticule Research Wall Panel B
1 Uncommon Standard WIP
Reticule Research Extended Wall Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is an extended wall panel. WIP
Reticule Research Wall Edge Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a wall edge panel. WIP
Reticule Research Wall Corner Panel
1 Uncommon Standard Hello fellow scientist. I'm afraid all our labs are currently in use or under repair. If you simply cannot wait to experiment again, please use our portable lab structure blocks to construct a temporary laboratory for yourself. This one is a wall corner panel. WIP
Reticule Research Ramp Medium
3 Common Standard Do you want to build large Techs and then drive smaller Techs all over them? Use this Reticule Research Ramp Block, the smooth surface is much easier to drive over than all those knobbly attach points. WIP
Reticule Research Ramp Small
3 Common Standard WIP
Reticule Research Ramp Large
3 Common Standard WIP
Reticule Research Platform
3 Common Standard Do you want to build large Techs and then drive smaller Techs all over them? Use this Reticule Research Platform Block, the smooth surface is much easier to drive over than all those knobbly attach points.

Control Blocks[]

Name Grade Rarity Type Description Console Spawn ID
1 Rare Standard Cheap and compact, this cab saves on costs when testing in dangerous scenarios. Internal power storage included at the cost of structural durability. WIP
1 Rare Standard Reticule Research's signature cab, perfect both for aspiring scientists and reluctant test subjects. Internal power storage included.

Wheel Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Reticule Research Trailer Wheel Small
1 Common Rubber A Reticule Research Small Trailer Wheel. This wheel has no passive braking, meaning if you park on a hill, it will roll back down. Not very useful as a normal wheel, but pretty good when attached to trailers that are dragged around. WIP
Reticule Research Trailer Wheel Medium
1 Common Rubber A medium sized Reticule Research Trailer Wheel. This wheel has no passive braking, meaning if you park on a hill, it will roll back down. Not very useful as a normal wheel, but pretty good when attached to trailers that are dragged around. WIP
Reticule Research Mecanum Wheel
1 Uncommon Rubber The Mecanum Wheel can move forwards and backwards (like any old wheel), but they can also strafe sideways with the use of their omni-directional rollers. They're perfect for rolling crab-wise into the tightest parking spots and great for spamming noobs with forward-facing OP weapons whilst kiting them in circular death spirals. From Reticule Research, a family corporation. WIP
Reticule Research Front Balloon Wheel
2 Common Rubber A sturdy, low pressure high capacity wheel idea for mounting testing equipment to and carefully wheeling around the lab. WIP
Reticule Research Side Balloon Wheel
2 Common Rubber

Weapon Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Common Standard Cutting A high frequency blade that uses fine vibrations to reduce drag when cutting through things. WIP
1 Common Standard Blast A double barrelled rocket launcher with a twist. Use these Reticule Research branded fireworks to cause explosive damage to enemies, or to celebrate and have some fun! WIP
Reticule Research Sonic Blaster
1 Rare Standard Energy This experimental weapon projects entangled proton glider waves at such a high frequency that they disrupt any solid matter that they come into contact with. It does take some time to charge up before though. WIP
Reticule Research Talon Plasma Laser
1 Rare Standard Plasma The Talon Plasma Laser is an incredibly powerful continuous beam weapon. The instructions on the side say "WARNING, DO NOT SHINE THIS LASER DIRECTLY INTO EYES. RISK OF BLINDING." and "WARNING, THIS LASER HAS A TENDENCY TO BECOME SELF-AWARE AND GO HAYWIRE" followed by "Please enjoy the Talon Laser. Always wear goggles whilst operating. Please send any feedback or comments you have on the back of a postcard to Reticule Research, PO Box F4K 34D DR355. Reticule Research, a family corporation." WIP
2 Rare Standard Energy The Reticule Research Zero Point Energy Gun fires a sticky energy projectile. When it hits a target, it will hold in place and the project a temporary gravity distortion bubble. Everything inside the bubble will experience zero gravity. WIP
Reticule Research GIGA PLASMA
2 Rare Standard Plasma This fusion core, interstellar grade plasma cutter was originally designed for splitting troublesome asteroids that were on a collision course with one of our outposts, but sure, I guess you can just strap it to your Tech and use it for goodness knows what... oh gosh i wasn't serious!No!Wait! WIP
2 Rare Volatile Blast The HIVE launcher fires a swarm of bio-guided homing missiles. Each missile’s targeting computer is actually a live hornet hooked up via a synaptic link. I feel bad for the guy who has to connect those suckers up - hands like raspberries… Anyway, that makes this weapon unsuitable for use by vegans. EXP_MissilePod_424
2 Rare Standard Electric Discharges electrical energy to deal damage to nearby enemies - requires battery power to function.

There's a handwritten note taped to the side of this thing. The note reads: "Puny weaklings!You've all done it now!You've pushed me way too far this time!You'll feel the wrath of my TESLA COIL!HAHAHAHAHA!" There's a postscript too. It says "Batteries not included. Reticule Research, a family corporation."

WIP
3 Rare Standard Energy The Reticule Research Repulsor Cannon is a ground-to-air anti-aircraft weapon that fires an electro-magnetic charge which generates a repulsion pulse when they collide with their target. These pulses cause low damage to the target, but have very high impulse force, which knock most flying Techs off-course making it very difficult to continue flying once hit. This weapon can only be placed in an upright orientation. WIP
3 Rare Standard Blast The Reticule Research Sticky Bomb launcher lobs adhesive projectiles that stick to whatever they hit. Once the fuse on each bomb runs out, it will explode whether it is stuck to a target or not. WIP
Reticule Research Electric Precision Ray
3 Uncommon Standard Electric It can penetrate through materials of different thicknesses with excellent precision.

Accessory Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Reticule Research Spotlight
1 Common Standard It's really useful in lighting up dark spaces. WIP
Reticule Research Button
1 Uncommon Standard Ooh-ooh!What does this button do? When pressed it outputs a signal of value 1. WIP
Reticule Research Toggle
1 Uncommon Standard Always remember to try turning this on and off!When it's active it outputs a signal of value of 1 and when it's not active, a signal of value 0. WIP
Reticule Research Input Value
1 Uncommon Standard When set above 0 it always outputs a signal value. This value can be set between 0 and 999. WIP
Reticule Research Beam Sensor
1 Uncommon Standard If it detects an object from a selected detection layer, it will output a possitive signal. WIP
Reticule Research Angled Beam Sensor
1 Rare Standard WIP
Reticule Research Keybinder
1 Rare Standard It is specifically designed to detect when the assigned input key is interacted with, and it transmits a possitive signal as long as the key is held. WIP
Reticule Research Time of Day Sensor
1 Rare Standard A special sensor that can detect the time of day into a signal value. WIP
Reticule Research Damage Sensor
1 Rare Standard A specialised sensor that detects damage inflicted on the Tech to which it is attached and translates it into a signal value. WIP
Reticule Research Proximity Sensor
1 Rare Standard A special sensor that will output a signal value when an entity that matches its filter enters its area of effect. WIP
Reticule Research Altitude Gauge
1 Uncommon Standard A gauge that converts the altitude level into a signal value. WIP
Reticule Research Fuel Gauge
1 Uncommon Standard A gauge that converts a Tech's fuel level into a signal value. WIP
Reticule Research Power Gauge
1 Uncommon Standard A gauge that converts a Tech's power into a signal value. WIP
Reticule Research Speed Gauge
1 Uncommon Standard A gauge that converts a Tech's speed into a signal value. WIP
Reticule Research Red Wire
1 Uncommon Standard This type of wire carries a signal on the red layer. It's pretty helpful in connecting your circuit blocks together. WIP
Reticule Research Green Wire
1 Uncommon Standard This type of wire carries a signal on the green layer. It's pretty helpful in connecting your circuit blocks together. WIP
Reticule Research Blue Wire
1 Uncommon Standard This type of wire carries a signal on the blue layer. It's pretty helpful in connecting your circuit blocks together. WIP
Reticule Research Yellow Wire
1 Uncommon Standard This type of wire carries a signal on the yellow layer. It's pretty helpful in connecting your circuit blocks together. WIP
Reticule Research Universal Wire
1 Uncommon Standard This type of wire carries a signal on all layers and can join wires of different colours together. WIP
Reticule Research One Way Wire
1 Uncommon Standard This type of wire carries a signal in one direction on every layer. It's pretty helpful in connecting your circuit blocks together. WIP
Reticule Research Signal Transmitter
1 Uncommon Standard It wirelessly transmits an input signal over a defined channel. Gone are the days of using wires to transmit a signal right? WIP
Reticule Research Signal Receiver
1 Uncommon Standard Outputs a wirelessly received signal over a defined channel. Don't forget to check if it's set to the right channel. WIP
Reticule Research Value Displayer
1 Uncommon Standard It displays the signal value being carried through. (Range 0-999) WIP
Reticule Research Signal Extender
1 Uncommon Standard It can extend the duration of a signal. WIP
Reticule Research Signal Delayer
1 Uncommon Standard It simply takes a signal and holds it for a set number of seconds. WIP
Reticule Research Logic NOT
1 Uncommon Standard The output is exactly the opposite of the input. If the input is active, there's no output and vice versa. WIP
Reticule Research Logic AND
1 Uncommon Standard Always remember two active inputs are needed to generate an output with this one! WIP
Reticule Research Logic OR
1 Uncommon Standard Only outputs if either one or both of the inputs are active. WIP
Reticule Research Logic XOR
1 Uncommon Standard It ouputs a signal if an odd number of inputs are active. If both inputs are inactive or active, there's no output. WIP
Reticule Research Logic Compare Less Than
1 Uncommon Standard It outputs a signal if input A has a lesser signal value than input B. WIP
Reticule Research Logic Compare Equals
1 Uncommon Standard It outputs a signal if both of the inputs have the same signal value. WIP
Reticule Research Logic Compare Greater Than
1 Uncommon Standard It outputs a signal if input A has a greater signal value than input B. WIP
Reticule Research Value Adder
1 Uncommon Standard It adds the values of two inputs and the result is the signal value it outputs. WIP
Reticule Research Value Substractor
1 Uncommon Standard It substracts the values of two inputs and the result is the signal value it outputs. WIP
Reticule Research Value Multiplier
1 Uncommon Standard It multiplies the values of two inputs and the result is the signal value it outputs. WIP
Reticule Research Value Divider
1 Uncommon Standard It divides the values of two inputs and the result is the signal value it outputs. WIP
Reticule Research Fixed Colour Pixel
1 Uncommon Standard It displays the colour that's been selected when it receives a signal. WIP
Reticule Research Variable Colour Pixel
1 Uncommon Standard Convers a signal value into any colour that is in the visible spectrum. WIP
Reticule Research Actuating Gate
1 Uncommon Standard A gate that extends when receiving an input signal. WIP
Reticule Research Actuating Ramp
1 Uncommon Standard A ramp with a configurable angle that is triggered when receiving an input signal. WIP
Reticule Research Actuating Platform
2 Uncommon Standard A platform that extrudes when it receives a positive signal. WIP
Reticule Research Repulsor Pad
2 Rare Standard When a positive signal is received, this pad has the capability to propel a Tech upward into the air. The field strength can be adjusted, impacting Techs of different weights. WIP
Reticule Research Stopwatch
1 Uncommon Standard Starts and stops a timer based on input A, clears and resets said timer on input B. WIP
Reticule Research Tech Movement Controller
2 Rare Standard A signal-dependent controller capable of directing a Tech's forward, backward, left and right movements. WIP
EXP RR Tow Hook Small
1 Common Standard A Reticule Research Tow Hook, used with a tow ring, allows you to join multiple Techs together. Attach the hook to one Tech then switch control to another Tech and move close and attach a tow ring so that it intersects with the hook. WIP
EXP RR Tow Ring Small
1 Common Standard A Reticule Research Tow Ring, used with a tow hook, allows you to join multiple Techs together. Attach a hook to one Tech then switch control to another Tech and move close and attach the tow ring so that it intersects with the hook. WIP
EXP RR Tow Hook Medium Type 1
1 Common Standard A Reticule Research Tow Hook, used with a tow ring, allows you to join multiple Techs together. Attach the hook to one Tech then switch control to another Tech and move close and attach a tow ring so that it intersects with the hook. WIP
EXP RR Tow Ring Medium Type 1
1 Common Standard A Reticule Research Tow Ring, used with a tow hook, allows you to join multiple Techs together. Attach a hook to one Tech then switch control to another Tech and move close and attach the tow ring so that it intersects with the hook. WIP
EXP RR Tow Hook Medium Type 2
1 Common Standard A Reticule Research Tow Hook, used with a tow ring, allows you to join multiple Techs together. Attach the hook to one Tech then switch control to another Tech and move close and attach a tow ring so that it intersects with the hook. WIP
EXP RR Tow Ring Medium Type 2
1 Common Standard A Reticule Research Tow Ring, used with a tow hook, allows you to join multiple Techs together. Attach a hook to one Tech then switch control to another Tech and move close and attach the tow ring so that it intersects with the hook. WIP
EXP RR Tow Ring Large Type 1
1 Common Standard A Reticule Research Tow Ring, used with a tow hook, allows you to join multiple Techs together. Attach a hook to one Tech then switch control to another Tech and move close and attach the tow ring so that it intersects with the hook. WIP
EXP RR Tow Hook Large
1 Common Standard A Reticule Research Tow Hook, used with a tow ring, allows you to join multiple Techs together. Attach the hook to one Tech then switch control to another Tech and move close and attach a tow ring so that it intersects with the hook. WIP
EXP RR Tow Ring Large Type 2
1 Common Standard A Reticule Research Tow Ring, used with a tow hook, allows you to join multiple Techs together. Attach a hook to one Tech then switch control to another Tech and move close and attach the tow ring so that it intersects with the hook. WIP
EXP RR Tow Lock Large
1 Common Standard A locking segment to be attached to the large tow hook that has an attach point at its end. This makes the trailer connection more secure. WIP
EXP RR Small Bearing
1 Uncommon Standard The Reticule Research Small Bearing can be used in conjunction with the Small Axle to create a pivoting joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Small Axle
1 Uncommon Standard The Reticule Research Small Axle can be used in conjunction with the Small Bearing to create a pivoting joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Small Inverted Axle
1 Uncommon Standard A variant axle block that can be used in conjunction with the Small Bearings to create two pivoting joints. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Small Cap
1 Uncommon Standard A Small Cap to attach to the end of the Reticule Research Inverted Axle block, but it can be used wherever you like too. WIP
EXP RR Medium Bearing
1 Uncommon Standard The Reticule Research Medium Bearing can be used in conjunction with the Medium Axle to create a pivoting joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Medium Axle
1 Uncommon Standard The Reticule Research Small Axle can be used in conjunction with the Small Bearing to create a pivoting joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Medium Pole
1 Uncommon Standard The Reticule Research Medium Pole is built with the Ball and Socket joint blocks in mind, but can really be used wherever you like. WIP
EXP RR Small Pole
1 Uncommon Standard The Reticule Research Small Pole is built with the Ball and Socket joint blocks in mind, but can really be used wherever you like. WIP
EXP RR Small Ball
1 Uncommon Standard A Small Ball to be inserted into the Reticule Research Small Socket block to create a Ball and Socket joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Small Socket
1 Uncommon Standard A Small Socket to house the Reticule Research Small Ball block to create a Ball and Socket joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Medium Ball
1 Uncommon Standard A Medium Ball to be inserted into the Reticule Research Medium Socket block to create a Ball and Socket joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Medium Socket
1 Uncommon Standard A Medium Socket to house the Reticule Research Medium Ball block to create a Ball and Socket joint. They must be built as separate Techs and carefully intersected with each other whilst attaching either block. WIP
EXP RR Fastener Core
3 Rare Standard A specialised component that, when paired with another Fastener Core through a successful connection, initiates the creation of a Fastener Link, enabling the merging of separate Techs. WIP
EXP RR Fastener Link
3 Rare Standard Formed when two Fastener Cores succesfully link, enabling the merging of two separate Techs into a single, unified multi-part Tech. WIP
Reticule Research Payload Terminal
3 Rare Standard This Payload Terminal can be used to purchase experimental Reticule Research blocks.

Power Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Reticule Research Small Phalanx Shield
1 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a small square face. WIP
Reticule Research Small Tapered Phalanx Shield
1 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a small diagonal tapered edge. WIP
Reticule Research Long Phalanx Shield
2 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a flat rectangular face. WIP
Reticule Research Long Tapered Phalanx Shield
2 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a long tapered face. WIP
Reticule Research Large Phalanx Shield
3 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a large rectangular face. WIP
Reticule Research Large Tapered Phalanx Shield
3 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a large tapered face. WIP
Reticule Research Small Edge Phalanx Shield
1 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a small diagonal edge. WIP
Reticule Research Small Tapered Edge Phalanx Shield
1 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a small diagonal tapered edge. WIP
Reticule Research Corner Phalanx Shield
2 Rare Shield The Phalanx line of experimental projector shields are the cutting edge in personal lightweight defences, the shield itself is projected very close to the base when powered up and runs at a lower temperature to stop itself from melting. The Phalanx projector shields are very effective at stopping small ammunition and energy weapons from a single direction, they come in all sorts of different shapes and sizes for you to cover the defensive area required. This one projects a large triangular face. WIP
3 Rare Standard This block generates electricity when attached to a moving Tech. It doesn't produce much power, but it's better than nothing.

Manufacturing Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Reticule Research Fixed Anchor
1 Common Standard This is the Reticule Research Fixed Anchor. Use its attach points to build your base from. WIP
Reticule Research Circuit Board Anchor
1 Uncommon Standard Its attach points are built around the use of creating complex circuitry. WIP
Reticule Research Rotating Anchor
2 Common Standard This is Reticule Research's take on the Rotating Anchor. WIP
2 Common Standard Use this Reticule Research Fabricator to craft new Reticule Research blocks from resource chunks. WIP
Reticule Research Scrapper
2 Common Standard Consumes Reticule Research blocks to break them down into their component resource chunks. WIP
Reticule Research Anchored Ramp
1 Uncommon Standard The Reticule Research Anchored Ramp is designed to be a strong foundation to build bases from. WIP
Reticule Research Special Mixed Silo
2 Rare Standard This is a special silo that can convert the amount of resource chunks its holding into a signal value. It holds up to 90 resource chunks across 9 stacks. Being a mixed silo, enables it to store of multiple types of chunks at the same time.

Space Junkers[]

Standard Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
1 Common Standard N/A This standard block stands as a testament to adaptability, symbolising the unique and resourceful spirit of the Space Junkers. WIP
Space Junkers Battleworm Cab Armour Plate
1 Rare Armour N/A This battle-tested defensive plate bears the scars of cosmic encounters, telling tales of resilience and survivial. WIP
Space Junkers Small Bullbar Armour Plate
1 Uncommon Armour N/A A small yet rugged bullbar armour plate weathered by time, standing defiantly against minor threats WIP
Space Junkers Medium Bullbar Armour Plate
1 Rare Armour N/A A medium-sized rugged bullbar armour plate weathered by time, standing defiantly against medium threats WIP
Space Junkers Cornered Bullbar Armour Plate
1 Rare Armour N/A WIP
Space Junkers Two Block
1 Common Standard N/A Crafted from an eclectic fusion of salvaged blocks, the Space Junkers Two Block seamlessly integrates various materials, each telling a story of it's past life. WIP
File:SpaceJunkersAngledGirder.png
Space Junkers Angled Girder
2 Common Armour N/A A robust angled girded platform block. Infused with a touch of cosmic corrosion, this platform emanates strength in its simplicity WIP
File:Space Junkers Jagged Girder.png
Space Junkers Jagged Girder
2 Common Armour N/A A robust jagged girded platform block. Infused with a touch of cosmic corrosion, this platform emanates strength in its simplicity WIP
Space Junkers T-Shaped Girder
2 Common Armour N/A A robust T-shaped girded platform block. Infused with a touch of cosmic corrosion, this platform emanates strength in its simplicity. WIP
Space Junkers Large Bullbar Armour Plate
2 Common Armour N/A A large-sized rugged bullbar armour plate weathered by time, standing defiantly against large threats WIP
Space Junkers Spiked Armour Plate
2 Common Armour Impact A groundbreaking fusion of defense and offense, born from the visionary mind of Dr. Scrapunk, the mastermind behind Space Junkers innovation. Crafted at one of the 8 Foundries, this armour represents the pinnacle of Space Junkers armour development.

Unlike conventional armour, the Space Junkers Spiked Armour Plate serves a dual purpose, offering formidable protection while doubling as a formidable weapon. Each plate is meticulously crafted using salvaged materials from rival corporations, expertly integrated to maximize durability and lethality.

WIP
Space Junkers Spiked Corner Armour Plate
2 Common Armour Impact Unconventional armour plating that is designed to maximise both damage and protection. WIP
Space Junkers Spiked Tusk
2 Rare Armour Impact A sting from this one looks like it hurts; I wouldn't want to be the one hit by it! WIP
File:Space Junkers Veteran's Cab Armour Plate.png
Space Junkers Warcry Cab Armour Plate
2 Rare Armour N/A WIP
Space Junkers Spiked Girder
2 Uncommon Armour Impact Ah, behold the rare and majestic spiked girder! Looks like I stumbled upon the construction site's edgy fashion statement. WIP
Space Junkers Four Block
1 Common Standard N/A Assembled from a diverse array of blocks, the Space Junkers Four Block stands proudly as a sturdy testament to the corporation's artistry in repurposing.


Control Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Space Junkers Rugged Seeker Cab
1 Rare Standard Meticulously assembled from remnants of other Techs, this cab encapsulates the corporation's expertise for repurposing, offering a durable and uniquely styled command hub. WIP
Space Junkers Rusty Cab
1 Rare Standard If you look closely, you'll notice that Rusty is rocking wires sourced from a specific corporation. WIP
Space Junkers Battler Cab
2 Rare Standard Needs flavour text! WIP
Space Junkers Scraphead A.I. Module
2 Rare Standard

Wheel Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Space Junkers Screw Track
TBA TBA Standard (possibly) N/A WIP
Space Junkers Hemispherical Roller
1 Common Armour Needs flavour text! WIP
Space Junkers Junkyard Spinner
1 Common Rubber Crafted from meticulously salvaged components, these wheels stand as a testament to resourceful engineering, designed to thrive in the face of the most challenging and demanding environments. WIP
Space Junkers Rubble Runner
1 Uncommon Rubber Built with utmost resilience in mind, these wheels are purpose-built to triumph over even the most unforgiving and treacherous terrains of the wastelands. WIP
Space Junkers Debris Rover
3 Uncommon Armour A juggernaut of carry capacity and off-road prowess. With its colossal hauling capabilities and exceptional grip on the most challenging terrains. When the mission demands power and endurance, the Space Junkers Debris Rover delvens, forging the path where others falter.

Weapon Blocks[]

Name Grade Rarity Type Damage Description Console Spawn ID
Space Junkers Geode Rumbler
1 Common Standard Impact In the grasp of Space Junkers recruits, this drill transforms from a mere mining tool into a formidable weapon, boasting a rugged design. WIP
Space Junkers Junkyard Rainmaker
1 Common Standard Ballistic The Junkyard Rainmaker stands as a ranged weapon tailored for Space Junkers recruits seeking to engage their foes from a distance. WIP
Space Junkers Scavenger's Harpoon
1 Common Armour Impact The quintessential tool of the Space Junkers, it possesses unmatched prowess in dismantling blocks from Techs. Ensure that none of your blocks are vulnerable to its effects, as its grip could lead to unfavorable outcomes. WIP
Space Junkers Rustic Cannon
1 Uncommon Standard Blast Its thunderous roar on the battlefield tells the tale of a weapon reborn from the remnants of conflict. WIP
Space Junkers Chainslicer
1 Uncommon Standard Cutting This chainsaw is meticulously crafted for the sole purpose of tearing through obstacles with relentless precision. WIP
Space Junkers Patchwork Pyroblaster
1 Uncommon Volatile Fire Ignited by a potent fuel reservoir, this flamethrower exudes scorching power that would make anyone think twice about facing its fiery wrath. Getting caught in its blaze is a fate best avoided. WIP
Space Junkers Cog Jammer
1 Rare Standard Energy Crucial for speedy adversaries, this weapon harnesses Bubble Projection Technology, by creating a localised zone that disrupts the rotation or turning of any machinery by jamming cogs caught inside it - requires battery power to function. WIP
File:SpaceJunkersPresicionLaser.png
Space Junkers Presicion Laser
2 Rare Standard Electric It can penetrate through materials of different thicknesses with excellent precision. WIP
File:SpaceJunkersBlastBarrelBomber.png
Space Junkers Blast Barrel Bomber
2 Common Volatile Blast This relentless bombardment system brings a new dimension to your Tech's arsenal, providing an explosive solution to any cosmic conundrum. When subtlety won't cut it, let loose the Barrel Bomber and TBA WIP
File:SpaceJunkersScrapGun.png
Space Junkers Scrap Gun
3 Rare Standard Ballistic Needs flavour text! WIP
File:SpaceJunkersStickyBombMortar.png
Space Junkers Sticky Bomb Mortar
3 Rare Volatile Blast

Accessory Blocks[]

Name Grade Rarity Type Description Console Spawn ID
File:SpaceJunkersBulkheadLight.png
Space Junkers Bulkhead Light
1 Common Standard Needs flavour text! WIP
File:SpaceJunkersArmouredRadar.png
Space Junkers Armoured Radar
2 Rare Armour WIP
File:SpaceJunkersBlockMagnet.png
Space Junkers Block Magnet
2 Uncommon Standard

Power Blocks[]

Name Grade Rarity Type Description Console Spawn ID
File:SpaceJunkersScrapheapJuicer.png
Space Junkers Scrapheap Juicer
2 Uncommon Volatile Transforming wreckage into watts!Charge up this battery to power up blocks on your Techs! WIP
Space Junkers Solar Panel
TBA TBA TBA TBA

Manufacturing Blocks[]

Name Grade Rarity Type Description Console Spawn ID
Space Junkers Fixed Anchor
1 Common Standard Behold the Space Junkers Fixed Anchor, a foundation of repurposed strength. Planted on the ground, it becomes the epicenter of a resilient outpost, reflecting the corporation's commitment to fortify their presence in the unforgiving wasteland. WIP
1 Common Standard This one-of-a-kind fabricator excels at seamlessly fusing an eclectic mix of blocks, providing the essential touch for crafting Space Junkers creations marked by their inimitable patchwork elegance. WIP
Space Junkers Scrapper
1 Rare Standard A Space Junker Scrapper is designed to convert Space Junker blocks into the resource chunks of the source blocks used to craft them. Additionally, it can disassemble blocks from other corporations to resource chunks, although its efficiency is diminished, as the process takes some time. WIP
File:SpaceJunkersRotatingAnchor.png
Space Junkers Rotating Anchor
1 Common Standard Needs flavour text! WIP
File:SpaceJunkersBlockDeconstructor.png
Space Junkers Block Deconstructor
1 Rare Standard WIP
File:SpaceJunkersAnchoredScavengingSCU.png
Space Junkers Anchored Scavenging SCU
3 Rare Standard

Flight Blocks[]

Name Grade Rarity Type Description Console Spawn ID
File:SpaceJunkersFuelTank.png
Space Junkers Fuel Tank
2 Uncommon Volatile This block no longer exists WIP
File:SpaceJunkersTurboBooster.png
Space Junkers Turbo Booster
2 Uncommon Volatile Needs flavour text!

Trivia[]

  • As of the upcoming Version 1.6.1...
    • Reticule Research and Space Junkers are the only corporations without...
      • Gyroscopes
      • Repair Bubbles
      • Delivery Cannons
      • Refineries
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