Unstable Version 0.5.11.5

New features / content / improvements

 * New progression and licensing system added.
 * New base blocks and crafting recipes added.
 * Altimeter block now displays height above sea level.
 * Updated some block descriptions to include the first round of community inspired block descriptions that reference members of the TerraTech community that either backed us at the Mining Crew Foreman level for our Kickstarter or have won a recent competition. More to follow.
 * Added new Community Techs to the population.
 * Updated Recipe Table with new crafting recipes.
 * Added new Trading Station Boss mission. Encounter a new public Trading Station base that can be used by any Tech, is indestructible and allows players to deliver chunks, earn money and purchase items.
 * Added Missions to teach about delivering items to the Trading Station or using the player's own Delivery Cannon.
 * Added Harvest Boss mission.
 * Performance optimisation: far clipping plane distance is now reduced for lower quality settings.
 * Added warning about deprecated blocks.

Game Design Tweaks

 * Decreased price of Delivery Cannon and Refinery.
 * Updated the initial spawn wave Techs to conform with the new block unlock progression. (removed instances of GSO two blocks and Dirt Wheels, added Batteries and Shield Projectors).
 * Updated the R&D Scrapper & Silo example base Tech.
 * Decreased the brightness of the GeoCorp Hazard Light.
 * Decreased the time between each of the initial spawn wave enemies arriving at the start of a new game
 * Moved all crater encounters and enemy mini base encounters further away from the starting spawn point.
 * Updated the recipe table:
 * Step up Conveyors are now crafted with 2x Plumbia and 1x Luxian in a Grade 3 Fabricator.
 * Large Receivers are now 3x Plumbia and 2x Luxian in the Grade 5 Fabricator.
 * Delivery Cannon is now 1x Rodius and 1x Rodius in the Grade 2 Fabricator.
 * The Foundry is now 2x Rodius and 2x Erudian in the Grade 4 Fabricator.
 * Updated all prices of blocks and chunks. Resource chunk prices now directly relate to how much a block that is crafted from them will cost (plus a surcharge multiplier based on the tier of the block).
 * Increased the spawn frequency of smaller ‘Critter’ type enemies (now every 45 seconds, previously every 60 seconds).
 * 'Delivery cannon in a cracked rock' encounter now re-purposed to offer player a battery instead.

Art Tweaks

 * New GSO Blocks added: Conveyor, Filter, Fabricators, Refinery & Forge.
 * New Salt flats Terrain Texture.
 * Refined Trading Station structure collision geometry.
 * Improved text panel for the in-game text.
 * Tweaks to Conveyor arrows.
 * Optimised grassland tree models for frame rate improvement.
 * Added New GUI HUD elements: BB counter, Snapshot Button, Corporate Licence Bars & Messaging Dialogue.
 * Replaced cracked rock with Broken Tree with Battery stuck in it.
 * Adjusted Resource Chunk colours.
 * Tweaked Scrapper to make input and output more obvious.

Known Issues

 * All new base blocks are missing animations e.g. the Solar Generator appears and stays in opened up state, refineries and fabricators need animations to consume the resources and refine/fabricate the result.