Version 0.2.8

New features / content / improvements

 * New Experimental Corporation blocks can now be fabricated at the base:
 * Gyro stabiliser
 * Large hover plate
 * Megaton cannon
 * Oozee SMG
 * Player fleet AI: Ability to instruct player vehicles in a fleet to harvest.
 * New scenery props; clumps of grass,small rocks and toadstools around the base of trees.
 * Player camera has been refined to move to position behind the player’s vehicle as it is driven around.
 * The base UI now displays an info panel when the cursor rolls over resources and vehicle blocks.
 * Can now fire using Numpad 0.

Known issues and bugs

 * Game save: Certain game data is not saved currently:
 * Pinned recipes in the base menu screens
 * Whether the base shield is active
 * Vehicle block health
 * Resources in holding beams may not be restored exactly as they were
 * Base: Aspects of the Base UI are missing or have placeholder content.
 * Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle’s tractor pads onto the base receiver.
 * Base: It's possible to jam the player’s vehicle under the base.
 * Base: Base components other than the receiver should not pass objects back to vehicles.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
 * There are some graphical holes in the terrain.
 * In the Hill Hopper challenge, if you travel far from the start point, the dispensers will break, dropping the vehicle blocks and stop dispensing new ones.