Unstable Version 0.7.6.5

New features / Content / Improvements

 * Missions
 * Missions can now be cancelled from the Mission Log.
 * You need to be further than 500m away from the mission centre in order to cancel it.
 * Cancelled missions can be re-accepted from Trading Station Mission Boards.
 * Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
 * Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
 * Added four new Venture Flying Missions:
 * Learn To Fly - Venture Grade 2
 * Flying Slalom Lateral - Venture Grade 2
 * Flying Slalom Corkscrew - Venture Grade 3
 * Flying Circuit - Venture Grade 3
 * Techs with multiple cabs can now be split into multiple Techs when pulled apart.
 * Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).


 * New Blocks
 * Added GeoCorp Refinery to GC Grade 2.
 * Its recipe is: 2 x Plumbite, 3 x Titanite, 1 x Carbite, 1 x Oleite.
 * Added Venture Double Booster to Grade 2.
 * Its recipe is: 2 x Fibre Plating, 2 x Cyclone Jet, 1 x Thermo Jet.
 * Added Venture 1-Way Steering Hover block to Venture Grade 3.
 * Its recipe is: 2 x Fibron, 1 x Ion Pulse Cell.
 * Added Venture 2-Way Steering Hover block to Venture Grade 3.
 * Its recipe is: 2 x Fibron, 1 x Fibre Plating, 1 x Ion Pulse Cell.
 * Added the new Venture Altimeter to Venture Grade 3,
 * The recipe is: 1 x Fibron, 1 x Luxian, 1 x Plumbia, 1 x Fibre Plating
 * Added Hawkeye Refinery to Grade 2.
 * Its recipe is: 1 x Plumbia, 2 x Titania, 1 x Fibre Plating, 1 x Acid Electrode.


 * Creative Mode
 * Can now select whether you want enemies in Creative Mode.
 * Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.


 * Game Save Revision
 * Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.

Game Design Tweaks

 * Removed some troublesome enemy Techs from the population.
 * Added a hint to go and find resources during Craftier Business III.
 * Reduced the amount of blocks that a GeoCorp Block Magnet can hold at one time.
 * Reduced GSO Mortar damage slightly and increased their price.
 * Its new recipe is: 2 x Plubonic Greebles, 2 x Carbius, 2 x Blast Caps.
 * Adjusted the Venture Speedometer recipe to match pricing of the Altimeter.
 * Its new recipe is: 1 x Luxian, 1 x Titania, 1 x Fibron, 1 x Fibre Plating
 * Component Chunk sprites now have a clearer angle.
 * Updated Suzie Vroom’s head

Bug Fixes

 * Fixed Battery tree spawning inside another tree.
 * Fixed blocks getting stuck above the Trading Station SCU.
 * Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
 * Fixed soft lock during Crafty Business missions when right-clicking crafting blocks outside their normal interaction distance.
 * Fixed being able to store crafting bases during certain points in crafting missions.
 * Fixed a save/load issue during crafting missions.
 * Fixed enemies sometimes not finding enough room to spawn in Defend Tech missions.
 * Fixed friction on Treasure Blocks.
 * Fixed collision on Auto Miner.
 * Fixed seam on moon texture.

Known Major Issues

 * If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
 * Open your Steam Library
 * Right click Terratech
 * Select Properties
 * Select Local Files tab
 * Select Browse Local Files
 * Open the Saves folder
 * Delete the userdata.sav file


 * Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.