Unstable Version 0.5.22.7

Game Design tweaks

 * Set enemy guard behaviour to pursue the player within 100 units of its spawn position before returning.
 * Now ensure the player respawns a safe distance away after blowing up.

Art Tweaks

 * Fixed TerraTech logo colours in intro cutscene.
 * Reverted the hand icons back to the previous cursor icons.
 * Tweaked the VFX when blocks are about to get sucked into the SCU Storage.
 * Added damage VFX to the colour blocks.

Bug Fixes

 * Fixed bug that causes Delivery Cannon to damage itself when delivering.
 * Fixed bug that caused missions to appear multiple times and crashing the game.
 * Fixed bug that caused SCU Storage glow particles to not disappear.
 * Fixed intermittent crash bug caused as blocks shrink into the SCU Storage.
 * Allow Techs with EXP Alternator to spawn / be purchased.
 * Fixed missing “Current Speed” in racing challenges.

Known Issues

 * SCU Storage block related bugs:
 * When block painting. The selected block is opaque instead of semi-transparent.
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.