Unstable Version 0.7.4.9

Note
 * During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Game saves will be fully supported again as of Stable Update 0.7.5.

Game Design Tweaks

 * Techs loaded from SCUs now spawn with empty batteries.

Art Tweaks

 * Prototype 5th Biome resource givers replaced with final harvestable versions.
 * Further polish to the biome height maps.

Bug Fixes

 * Fixed issue where a large player Tech could encounter a small Trader Troll.
 * Fixed SCU mission marker not appearing on the radar.
 * Fixed issue where mission Techs could be placed into the SCU.
 * Fixed mission blocks being picked up by the SCU and Scrappers on reload part way through the mission.
 * Invaders should no longer spawn near any missions.

Known Issues

 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Repositioning a Tech in build beam currently allows the player to easily “climb” up tall parts of the terrain (including the large artefacts which sometimes allow the Tech to incorrectly go inside of them). This feature will need to be restricted somehow so the terrain’s topology still provides a challenge for the player to navigate across.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.