Unstable Version 0.7.5.5

New features / Content / Improvements

 * Tech placement - Can manually choose where to place a Tech when loading from your inventory.

Game Design Tweaks

 * Updated the track layouts of Time Trial Venture missions.
 * Reduced the likelihood of Venture race missions spawning on difficult terrain.

Art Tweaks

 * Added new start gates to Venture stunt mission which show the correct direction to drive through.

Bug Fixes

 * Single cabs should no longer fall through the floor when released.
 * Inventory now closes when exiting the Build Beam.
 * Closing the Inventory will no longer drop the currently selected block.
 * Anchoring Techs will no longer intersect the ground.
 * Fixed some cases of loading Techs from inventory spawning below ground.
 * Fixed crates awarded for Venture Stunt missions unfairly landing on platforms.
 * Pacemaker block settings are now saved.
 * Fixed sparkles on resource scenery from appearing corrupted.
 * The Lemon block is now lit again.

Known Issues

 * Some Venture Stunt missions may appear in very challenging terrain.
 * Some Venture Stunt & Race missions may not complete correctly.
 * Anchoring a Tech on a slope might result in it clipping into the terrain.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.