Unstable Version 0.6.2.3

New features / content / improvements

 * Reward blocks when levelling up a grade now drop in a ring around the player’s Tech instead of directly on top of the player’s Tech.
 * Added a new mission to help players become familiar with the new AI control menu. This is unlocked after the player completes the SCU mission in GSO Grade 3.

Game Design tweaks

 * Receivers now draw resources from collectors at a slightly further distance.

Art Tweaks

 * Oleite Seams have been made brighter.

Bug Fixes

 * Fixed counter going into negative numbers during Sell Resources missions.
 * Fixed Mortar and 3-Pound Cannon bullets sending resources flying on impact.
 * Fixed GeoCorp missions being able to appear on the mission log before the GeoCorp license is unlocked.
 * Fixed GeoCorp harvesting missions appearing blank in the mission log for non-English languages.
 * Fixed mission log appearing when reloading a game saved whilst you’re fighting Tony.
 * Fixed name of the Geothermal Vent (was misnamed as Rodite Seam).
 * Unified display of BB in game and removed scientific notation.
 * Now scans game saves folder on startup for any folders (profiles) that it may be missing from the settings file. This should resolve users being unable to access their save files after the UserData file has been corrupted/lost.
 * Fixed bug where sometimes a mobile Tech would spawn instead of an anchored base in a Capture Enemy Base mission during GSO grade 2.
 * Fixed possible gaps that sometimes appear in the terrain.

Known Issues

 * Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
 * Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
 * Certain types of base set ups can duplicate resources.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.