Venture Sonic Lance

Usage
Despite having a full range of stats as a weapon, the Sonic Lance is not intended to be used as such due to it's extremely low damage and fire rate. However, what makes it unique is that it has an absurd amount of knock-back. Normally this means recoil for weapons, but in this case, the Sonic Lance can push the player's tech much farther than any other propulsion system that is based on recoil. This can be useful on light, grounded techs as the burst of kinetic energy provided is more than enough, in most cases, to outrun enemies. Depending on size, usually a single lance is enough to serve as an effective booster replacement with the added benefit of taking significantly less space. The only downside is that it has a somewhat long cooldown, during which it will not function at all, so use it wisely.

As it's also activated by the fire button, one can be sent out of control with the lance equipped while also engaged in combat. This can easily lead to unintentional impact damage with terrain, so Gyros and repair bubbles, despite being irrelevant, can also compensate for this problem.

Trivia

 * The Venture Sonic Lance was formerly an EXP Block known simply as EXP Sonic Lance.
 * It's introduction might be a recall to the tactic of using the recoil from the Venture Oozee SMG to push light techs.
 * Although the Lance never worked against allied techs, the description was not updated until 1.3.9.1.
 * The insane knock-back does not affect anchored techs, as they cannot be moved, and only rotated, if they were able to.
 * This is also true for all other weapons.
 * It doesn't send any rotating anchor into a spinning frenzy either, for some reason.