Unstable Version 0.7.1.2

Bug Fixes

 * Multiple crash bug fixes.
 * Prevent crash occurring when crafting blocks produce resources onto unloaded tiles.
 * Fixed issue with Techs changing allegiance.
 * Fixed bug where killing a Tech with only missiles wouldn’t always count it towards your enemies defeated score.

Known Issues

 * Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
 * Cannot drop blocks directly into the GeoCorp Scrapper.
 * Rocks on steam vents can respawn after reloading
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * When using a GSO Anchored AI Module to make a turret, its default behaviour is incorrectly set to Idle and needs to be set to Follow for it to attack enemies.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Some radar markers may point towards things that are missing in the world.
 * Markers for missions and bases when playing in 4:3 are offset slightly.