Unstable Version 0.6.1.1

New features / content / improvements

 * Added GeoCorp missions Grade 1, 2 & 3. Unlock these missions by completing the GeoCorp License mission during GSO Grade 2.
 * Added new Tech loader UI to Gauntlet tracks.
 * Double-clicking on a saved game will now load it.
 * Conveyors now auto-reconnect their links in response to structural changes.
 * Conveyors no longer support the 'push' behaviour (purple arrow) which is phased out in the upcoming crafting release. Instead, use a filter to pass between conveyor loops.
 * Added GSO Corner Conveyor, for building bases that transfer from one axis to another.
 * Multi-stack Silos (eg GSO 2x2, GSO 3x3) function as a single unit. Previously they emulated several connected single-stack silos.
 * Added Steam trading cards.

Game Design tweaks

 * Increased range at which new encounters can be seen on compasses and radars.
 * Graduated the EXP Alternator Conveyor to GSO Grade 2 and moved the GSO Filter Conveyor to GSO Grade 2.

Art Tweaks

 * Tweaks to the Conveyors, Filter and Alternator.
 * Addition of 2 "Edge Conveyors" to do concave and convex 90 degree transitions.

Bug Fixes

 * Increased rotation options for GSO Half Block, Venture Gyro Stabiliser and GeoCorp Plasma Cutter.
 * Fixed bug where redesigning saved Sumo Techs would not work.
 * Various small UI fixes where the back buttons would not return to the expected screen.
 * Fixed Repair Bubble not being invulnerable during Solar Generator mission.
 * Fixed objective marker not being attached to the Trading Station when purchasing the Tractor Pad.
 * Fixed question marks remaining on radar for some missions if the enemy techs wander off.
 * Prevent snapshots uploaded to Twitter not loading into game (note: snapshots uploaded by older builds of the game may still not load)
 * Fixed resources disappearing or being having an incorrect scale when leaving a refinery.

Known Issues

 * Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
 * New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
 * Blocks may fall onto the player's Tech as the result of missions incorrectly completing because of other enemy Techs.
 * Gaps may appear in the terrain.
 * The block cursor may incorrectly scale to become larger or smaller than the size of the block.
 * SCU Storage block related bugs:
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.