Unstable Version 0.8.1.2

Design Tweaks

 * Added two new Multiplayer levels. The 3 available Multiplayer levels are called:
 * Badlands
 * Skyway Valley
 * Colosseum
 * Reduced the times it takes for all SCUs to power up by half.
 * Added some example Techs at the start of Creative mode.
 * Added a bunch of new Techs to the population.
 * Updated Defend Friendly Tech Missions, reduced the area in which the player must stay to avoid abandoning the Tech and failing the mission.
 * Updated GSO Multiplayer loadout Tech to make the Cab more visible and help players recognise which end is the front and which is the back.

Block Updates

 * Increased the rate of fire of:
 * Venture 360 Mortar.
 * Hawkeye DFA Mortar.
 * Hawkeye Zeus Laser
 * Increased the damage of:
 * GSO 3-Pound Cannon
 * GSO ZK-47 Gun
 * GeoCorp Diamond and Articulated Drills
 * Venture 360 Mortar
 * Venture Crossfire Rifle
 * Venture Flamethrower
 * Venture Hail Fire Rifle
 * Venture Oozee SMG
 * Venture Pip Gun
 * Hawkeye Auto Cannon
 * Hawkeye Burst Gun
 * Hawkeye Machine Gun
 * Hawkeye Repeater Rifle
 * All Shotguns for GSO, Venture and Hawkeye
 * EXP Plasma Flamethrower
 * Reduced the health of:
 * All GeoCorp blocks (slightly)
 * Venture Flamethrower
 * Hawkeye Railgun
 * Hawkeye Zeus Laser
 * EXP Plasma Flamethrower
 * Reduced the range of the GSO Shotgun, increased the range of the Venture Shotgun. Updated all Shotguns muzzle flash effects to better reflect the actual range of each Shotgun.
 * Increased the rotation speed of the Hawkeye Zeus Laser.
 * Increase the turning power of Hawkeye Single Wheels.
 * Added an extra Shotgun to the Venture Assault Multiplayer Loadout.
 * Moved all Special Holiday Blocks out of GSO Grade 2 & 3 and into GSO Grade 3, 4 & 5 to stop them from clogging up the early Reward Crates.

Localisation

 * Game fully localised for French, German, Italian, Spanish, Russian, Chinese and Japanese (barring some recent new text strings that require translation).

Bug Fixes

 * Fixed dropping out of build beam when trying to relocate the only cab on a Tech.
 * Fixed various crashes related to removing unused resources in memory.
 * Stopped block shop resetting to the top whenever owned money changed.
 * Fixed crash trying to write Announcement cache file to write protected location.

Known Major Issues

 * Host will crash at the end of an MP game when it tries to bring up the scoreboard.
 * Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
 * Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
 * Ranked Sumo crashes on entry.
 * Switching between game modes may cause the Tech targeting to stop working correctly.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Gauntlet tutorial can sometimes load an already made Tech.
 * Translations for non-English language support is still work-in-progress for most languages.