Unstable Version 0.6.2.4

New features / content / improvements

 * When attaching blocks, the block being attached is now surrounded in a colour box; green for a valid attachment, red for an invalid attachment (e.g. going into the terrain).
 * Added SFX for block rewards spawning for the player when completing a mission or levelling up to the next grade.

Art Tweaks

 * Replaced the Payload splash screen text with the Payload logo.
 * Improved the disclaimer screen during startup with a better layout
 * Added a loading graphic to the disclaimer screen.

Bug Fixes

 * Fixed various crash bugs.
 * Fixed issue of blocks attached to the underside of Techs ending up under the terrain.
 * Fixed SCU waypoint marker not appearing on the radar before anchoring the SCU.
 * Fixed SCU waypoint marker not disappearing under certain conditions after the mission has been completed.
 * Fixed SCU mission not completing under certain conditions.

Known Issues

 * Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
 * *NEW* When adding blocks to your Tech, it sometimes hops up briefly.
 * Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
 * Certain types of base set ups can duplicate resources.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.