Cab

Cab is a subclass of Control Blocks. It is used to differentiate the blocks that enable player-control from AI Modules. Cabs are one of few elements that are necessary to make a tech, other than an AI Module or an active anchor. Cabs are arguably the most useful of all these, as it allows the tech to respond to player input when the tech is currently being controlled. Cabs are necessary to toggle anchors ans swap techs, as both can be done only while the tech is currently controlled.

Player-control can be swapped between techs with cabs though using the right-click radial menu or with a double-left click.

When not connected to any other blocks, all defalt cabs will animate to reveal wheels or hover-drives to allow them to travel on their own. They also include basic weapons, a very simple navigational aid, and basic fuel reserve for booster use.

If a cab is destroyed on a tech, and there are no more Control Blocks or active anchors attached to the tech, it will no longer act as an entity and its blocks will fall apart. If the tech was under the control of the player, they will either be switched to the closest allied tech that has a cab or presented with the death menu, depending on whether there is an available tech nearby.

If an enemy Tech only has a cab left or is effectively disabled with the currently attached blocks, the cab will rapidly receive damage and then explode. Explosions from a control block can damage and destroy other blocks but is usually negligible. Cabs, like all control blocks, cannot be salvaged after the battle, and must be purchased from trading stations or Payload Terminals, or crafted, or recovered from an allied Tech after a completed defense mission (the Tech will become allied to the player and it's blocks become available for the player's use, and those techs, regardless of type, will ALWAYS contain a Cab and an AI Module).

Cab may refer to:
 * GSOCosmonautSAPCab.png GSO Cosmonaut SAP Cab, a GSO cab equipped with a pair of weak lasers, a lamp and four wheels.
 * GeoCorpForemanGPRCab.png GeoCorp Foreman GPR Cab, a GeoCorp cab equipped with a small drill, a lamp and four wheels.
 * VentureCruzCab.png Venture Cruz Cab, a Venture cab equipped with a pair of weak guns, a glowing windscreen and three wheels, it also has a built in speedometer.
 * HawkeyeHunterCab.png Hawkeye Hunter Cab, a Hawkeye cab equipped with a weak gun, a glowing windscreen and three wheels, it also has a built in radar.
 * BetterFutureeCab.png Better Future eCab, a Better Future cab equipped with a pair of weak lasers, a glowing windscreen, a gyroscope, some hover steering and four hoverplates.