Unstable Version 0.6.1.2

New features / content / improvements

 * Added Venture missions Grade 1, 2 & 3. Unlock these missions by completing the Venture License mission during GSO Grade 3.
 * GeoCorp and Venture licenses are now unlocked by completing their license missions instead of picking up a block belonging to that corporation.

Game Design tweaks

 * Reduced the size and amount of enemy Techs that appear in some GSO missions.
 * Increased the Radar scale. Radars now show precise positions of objects 300 units around the player and up to 350 around the outer ring.

Bug Fixes

 * Fixed issue where the camera would be locked and no Tech would respawn if they used Save and Quit while their Tech was destroyed.
 * Fixed crash that happened if you loaded a save and hit exit before the screen faded from black.
 * Fixed too many enemy Techs spawning in base missions when saving and reloading.

Known Issues

 * Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
 * New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
 * Blocks may fall onto the player's Tech as the result of missions incorrectly completing because of other enemy Techs.
 * Gaps may appear in the terrain.
 * The block cursor may incorrectly scale to become larger or smaller than the size of the block.
 * SCU Storage block related bugs:
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.