Unstable Version 0.7.9.1

IMPORTANT NOTE
When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
 * Windows: My Documents/My Games/TerraTech/
 * Mac: ~/Library/Application Support/TerraTech/
 * Linux: ~/.local/share/TerraTech/

New Multiplayer Mode

 * Play Deathmatch with up to 16 players
 * All vs All or Team vs Team
 * Search and view all available games
 * Join games that are in progress

New Blocks

 * GSO Gigaton Cannon
 * GSO Big Bertha Cannon
 * GeoCorp Powerlifter Hover
 * GeoCorp Excavator
 * GeoCorp Gimbal Mounted Plasma Cutter
 * Venture Filter
 * Venture Dropper
 * Venture Ripsaw Track
 * Venture Lance Laser Turret
 * Venture Hurricane Track
 * Venture NEEDLE Laser
 * Venture Crossfire Rifle
 * Venture Rapid Cannon
 * Venture Roundabout Mortar
 * Venture 360 Shotgun
 * Venture Cluster Missile Launcher
 * Hawkeye Zeus Laser Cannon
 * Hawkeye Mk3 Battleship Cannon
 * Hawkeye Ion Battery
 * Hawkeye DFA Mortar
 * Hawkeye Monster Mortar
 * Hawkeye Warhorse Wheel
 * Hawkeye Big Daddy Wheel
 * Hawkeye Small Armour Plate
 * Hawkeye Medium Armour Plate
 * Hawkeye Large Armour Plate
 * Hawkeye Notch Armour Plate
 * Hawkeye Axis Shotgun


 * R&D Test Chamber
 * EXP AA Repulsor Cannon
 * EXP Plasma Flamethrower
 * EXP Flying Fortress Hover Plate

Game Balancing Tweaks

 * Removed the fuse time where Cabs will flash before exploding. Cabs and AI Modules will now explode without any delay when they reach 0 health.
 * Increased Tech rotation speed in build mode when A or D keys are held.
 * Reduced the rotation options for the Hawkeye Tread and Garrison wheels. They can now only be attached in an upright rotation because they were a pain to attach without *scrolling through lots of sideways and inverted options.
 * Decreased the blast radius of the GSO Megaton Cannon.
 * Added all Corporation Fabricators to the list of Blocks that will always be available to purchase from Trading Stations.
 * Reduced the filled space on the Hawkeye Auto Cannon, but also restricted it’s lateral rotation range. Increased the vertical rotation range to include a slight downward angle.
 * Updated the Damage Multiplier Table: [[File:0.7.9.1 Damage Table.png]]
 * Increased the Damage dealt by all Machine Gun / Bullet based weapons.
 * Reduced the Health of the GSO Cab Armour Plate from 550HP down to 500HP.
 * Reduced the Health of the GeoCorp Jaws Wheel from 2640HP down to 1980HP.
 * Increased the Health of the Venture Radar from 140HP up to 200HP.
 * Increased the Health of the Hawkeye Radar from 200HP up to 300HP.
 * Reduced the weight of the GSO Repair Bubble from 3 to 2.
 * Reduced the weight of the GSO Shield Bubble from 3 to 2.
 * Reduced the weight of the GSO Solar Generator from 2 to 1.5.
 * Increased the capacity of the Venture Battery to match the GSO Battery.
 * Increased the health of the GSO Battery from 200HP to 250HP
 * Fixed Recipe errors for Hawkeye Zeus Laser, GSO Medium Armour Plate, GSO Large Armour Plate, GeoCorp Small Shock Plating, GeoCorp Large Shock Plating, GeoCorp Jaws Wheel.
 * Reduced the Force of the Venture Hover Plate.
 * Reduced the rotation options for the GSO Hub Wheel and the Venture Dune Wheels to only allow upright rotation options.
 * Reduced the health of all GeoCorp Blocks by 10%.
 * Added Monuments to the R&D Test Chamber (R&D Pack owners only).
 * Reduced the price of the Venture Hail Fire Rifle to BB522, the new recipe is: Fibron x 2, Titania x 2, Fibre Plating x 2
 * Increased damage of the GSO, Hawkeye and Venture Fixed Shotguns.
 * Renamed the Hawkeye Shotgun to Hawkeye Bayonet Shotgun.
 * Updated Projectiles for all Cannon, Mortar and Missile weapons to help them hit their targets more reliably.
 * Increased the damage of the Hawkeye Zeus Laser.
 * Increased the kickback of the Hawkeye Battleship Cannon and increased its ability to aim laterally (only slightly).
 * Reduced the ranges of the more powerful Cannon weapons.

Known Major Issues

 * Some Simplified Chinese characters are not being displayed.
 * Russian text is not being displayed correctly in various places of the game.
 * Switching between game modes may cause the Tech targeting to stop working correctly.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.