Unstable Version 0.7.2.4

New features / content / improvements

 * New "Find Missions" mission
 * When the Mission Log is empty, a mission to point the player towards Trading Stations to get more missions appears.


 * Rename friendly Techs
 * Press "R" while hovering over any non-player controlled Tech you want to rename.


 * Friendly Tech marker improvement
 * Behaviour has been improved to reduce screen clutter.

Game Design Tweaks

 * Population Enemies now take Block Rarity into account when choosing which Enemy Techs to spawn. The majority of Techs are mostly made from Common Blocks and then some Uncommons and fewer Rare blocks.
 * Reduced the amount of time that you can use a Booster for without a Fuel Tank attached.
 * Reduced the booster falloff time on all Steering Hover blocks.
 * Increased the power of the GSO Hover Plates, in line with the Venture one.
 * Updated the damage per second of the Venture Flamethrower, it is now effective against Techs. Also increased its aiming rotation range and speed of rotation and increased the length of the flame jet.

Art Tweaks

 * Made the Level Up and Level Maxed dialogue backgrounds more opaque.
 * Improved Erudite Crystals

Bug Fixes

 * Explosion SFX are now affected by the SFX volume slider.
 * In-game music now plays correctly with no stuttering.
 * Fuel tanks spawn in fully charged.
 * Fixed bug where using "L" in a Tech name snapshot brings up the Mission Log.
 * Fixed crafting missions spawning with bases embedded in the terrain.
 * Fixed scenery being spawned too close to trading stations.
 * Drills now open up steam vents correctly instead of destroying them.
 * Fixed Corporation License missions not showing their rewards in the Mission Log.
 * Fixed crafting missions spawning with bases embedded in the terrain.
 * Fixed rare bug where controls could be locked during "Crafty Business II" mission.
 * Fixed incorrect tooltips on the Filter Block radial menu.
 * Fixed bug with the titles of all Recover Delivery Crate missions for Venture, GeoCorp and Hawkeye. They were all appearing as 'Defeat Enemy Ambushers' instead of their proper titles.
 * Fixed bug where AI cabs could not be placed into the Venture SCU.
 * Removed placeholder Timed Mission which caused crashes.
 * Removed exploit allowing players to gain bigger Techs on the "Tech Defeated" screen.
 * Fixed issue where player might spawn out of world upon death.

Known Issues

 * The Venture Mobile SCU behaves unexpectedly when orientated sideways.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Some radar markers may point towards things that are missing in the world.
 * Markers for missions and bases when playing in 4:3 are offset slightly.