GSO Payload Terminal

The GSO Payload Terminal is a payload terminal accessory block, useful for buying new blocks.

It has 2 Attachment Points, one on the back and one on the bottom.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

Payload Terminal
Equipping a GSO Payload Terminal to an anchored tech (or anchoring it) will activate the terminal, allowing the player to open its shop menu by right clicking it. The shop menu can be navigated very similarly to the inventory, except instead of pulling a block out by clicking it, clicking a block selects it. Confirming your choice by pressing the 'purchase block' button will drop the selected block near the payload terminal. The GSO Payload Terminal only sells GSO blocks and has unlimited blocks of whatever it sells.

Trivia
The description of the GSO Payload Terminal is outdated, as it states that it can be used to purchase new allied techs though it currently cannot do so.

All payload terminals have the same crafting recipe, and all require one of each exotic component.

It can be also acquired by maxing out one's GSO licence.

History
[ 1.2.0.4] In Co-Op Creative, fixed bug preventing players from opening the menu on payload terminals.

[?.?.?] All payload terminals now have unlimited stock, and only sell blocks from the corresponding corporation.

[ 0.7.7.1] Updated the selection of blocks that each corporation's payload terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.

[ 0.7.0.1] All colour blocks and holiday hat blocks are now available from the start of the game from any payload terminal or trading station.

[ 0.6.2.1] Fixed numerous blocks being erroneously free to purchase from payload terminals.

[ 0.6.2] Payload terminals and trading stations now sell all blocks in the game.

[ 0.6.0.7] Fixed issue where EXP blocks were not available to purchase from payload terminals or trading stations.

[ 0.6.0.3] Fixed issue with being unable to switch to blocks tab in payload terminals after entering the techs tab. Adds the ability to purchase GSO Payload Terminals from payload terminals.

[ 0.6.0.1] The Payload Terminal is renamed the GSO Payload Terminal for differentiation due to the introduction of the Venture Payload Terminal.

[ 0.5.20.3] Fixed a bug barring purchasing EXP blocks from the Payload Terminal.

[ 0.5.20.2] Added the ability to purchase EXP and Special blocks from the Payload Terminal.

[ 0.5.7] The Payload Terminal is now indestructible.

[ 0.5.6] Added a (deprecated) sequence that gifts you enough blocks to build a whole new Tech when you first buy either an AI Module or Cab from the Payload Terminal (complete with confetti and a party hat.)

[0.5.2] Fixed part of issues with spawning big Techs using the Payload Terminal.

[ 0.4.15] Added the shop function, allowing players to purchase unlimited quantities of any blocks they have discovered. Updated the (deprecated) pre-loaded Techs with the new AI Module changes.

[0.4.13] Introduced the Payload Terminal to the R&D Test Chamber and also to campaign in the (deprecated) initial repair base. It allowed the player to purchase snapshotted Techs and some basic prefabricated Tech designs for their use. A recipe was added for the (deprecated) GSO 2 Slot Fabricator.

Factorious!
 Craft all Payload Terminals (GSO, GeoCorp, Venture, Hawkeye, and Better Future) in one playthrough (Campaign only) 

Completion criteria:
Craft all five payload terminals in one campaign save.