Unstable Version 0.7.5.2

New features / Content / Improvements

 * Anchor/Unanchor Tech button added.
 * Added new Compressed Resource blocks for each corporation. These blocks hold multiple refined resource chunks of a single type for easier resource transport and storage. The contained resources can be retrieved using a Scrapper. To be used as an easy way to transport large numbers of resources -- be careful not let enemies blow them up though!
 * Graduated the EXP Tank Track Left, Right and Middle to GeoCorp Grade 3.
 * Added new Venture Stunt Missions to Venture Grades 1, 2 & 3. Stunt Missions include all sorts of time trials, ramp jumps and some really big set piece stunts in Venture Grade 3.
 * Added three new Hawkeye Blocks to the game:
 * Hawkeye Havoc Shield (Grade 2).
 * Hawkeye Payload Terminal (Grade 2).
 * Hawkeye Pack Collector (Grade 1).
 * Added new Ice biome. Wrap up warm and try not to slip.
 * Added tyre tracks when driving.
 * Added new EXP Pacemaker block to R&D Test Chamber. This enables control over the speed at which crafting bases operate. Attach it to a crafting base, then right-click the block and hold to access the speed controls. Available in Campaign from GSO Grade 3 (R&D Pack only).

Game Design Tweaks

 * Saving snapshots will now prompt if you’d like to overwrite the old one instead of auto-renaming the new one.

Bug Fixes

 * EXP and Hawkeye Tank Tracks now behave properly by applying constant torque even when some of the internal wheels are not in contact with the ground.
 * Fixed rare issue where the Trader Troll wouldn’t spawn.
 * Can now load Snapshots with EXP blocks into campaign (R&D Pack Only).
 * Resources in crafting missions now spawn directly onto the base to prevent players intercepting them as they drop from the sky.

Known Issues

 * Some Venture Stunt missions may appear in very challenging terrain.
 * Anchoring a Tech on a slope might result in it clipping into the terrain.
 * Occasional camera clipping issues with Venture Stunt ramps.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.