Version 0.5.19

Game Design Tweaks

 * Added some objective descriptions to prompt the player at the start of the game.
 * Updates and fixes for the Woodstock Silo mission.
 * Updates and fixes for the Lift Off flying mission.
 * Changed Harvesters to Guard behaviour for Woodstock and Zapper siege missions to stop them from all running too far away (they'll become Harvesters again once they’ve learnt to behave themselves).
 * Added an "XP Maxed" message when the current GSO Grade has been reached.

Bug Fixes

 * Fixed multiple crash bugs.
 * Fixed bugs with general main game progression.
 * Fixed bug with XP system not awarding XP for defeating enemies. No XP is awarded however if an enemy destroys itself.
 * Fixed bug with the yellow objective marker not disappearing once the Solar Generator has been found and used.
 * Fixed bug when continuing a saved game after killing Tony prevents the Solar Generator objective from initializing properly.
 * Fixed bug when continuing a saved game after getting the Solar Generator and before maxing Grade 1 causes 2 Trading Stations to spawn.
 * Fixed exploit with resources being dragged over base blocks that consume resources but the resource is not actually dropped into the base block.
 * Fixed bug with the Trading Station not being indestructible.
 * Fixed crash when taking screenshots of very large Techs.

Known Issues

 * Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
 * Full screen does not work properly (requires us to implement a Unity update to fix this).
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.
 * The Fabricators have stopped displaying their list of known recipes.