Category:Weapons

Weapon blocks and combat are a major aspects of gameplay.

These blocks are manufactured by all corporations.

Block types

 * Standard is basically for most types of blocks that don't fit in other categories, since they are made as all-round blocks. Most weapons, Standard Blocks, and various others are all categorized as such.
 * Armor generally includes armor plating intended to reduce damage. Obviously, all platings explicitly stated as armor belong here. Some GeoCorp and Hawkeye basic Blocks and tracks, as well as a few GSO/Venture Blocks, are also categorized as armor.
 * Rubber Blocks generally include wheels and some tracks. Tracks that are covered extensively are sometimes categorized as armor instead.
 * Volatile Blocks are usually weapons that launch explosive projectiles (mostly missiles and mortars), as well as fuel tank and batteries, or even resource blocks made out of explosive resources.
 * Shield Blocks are obviously the force fields deployed by shields as well as the unit itself.
 * Wood Blocks refer to trees and resource blocks made of wooden resources.
 * Rock Blocks are either rocks scattered in the game terrain (not to be confused with resource seams), or rock-based resource blocks.

Damage Types
Each block will receive more or less damage depending on what damage type its venerable/strong against and what type of weapons hits it.

For example if a 1000 damage explosion hits just the shield or the armor it will only deal 500 damage, but if it hits a volatile part like a battery ,it will deal 2000 ,while still dealing the normal 1000 damage to standard blocks.

This means even the tough Hawkeye Ion Battery can easily be destroyed by most weapon types ,as they do increased damage to volatile blocks.

They are mainly categorized by Weapon Damage Type, which in turn, have varying levels of effectiveness against different blocks and other things, all calculated by a multiplier based on their statistical damage. (For example, the Hawkeye Mk3 Battleship Cannon deals 3000 explosive damage per shot directly so if it hits a Volatile Block, it ends up dealing 6000 damage instead.)

Note that this chart ignores weapon blocks that cannot deal damage. Also, Shields and Impact/Cutting weapons ignore each other in practical combat.

For one's reference, Damageable Types are specific to each block. The following chart and descriptions may not be accurate as there are numerous exceptions.

Block types

 * Standard is basically for most types of blocks that don't fit in other categories, since they are made as all-round blocks. Most weapons, Standard Blocks, and various others are all categorized as such.
 * Armor generally includes armor plating intended to reduce damage. Obviously, all platings explicitly stated as armor belong here. Some GeoCorp and Hawkeye basic Blocks and tracks, as well as a few GSO/Venture Blocks, are also categorized as armor.
 * Rubber Blocks generally include wheels and some tracks. Tracks that are covered extensively are sometimes categorized as armor instead.
 * Volatile Blocks are usually weapons that launch explosive projectiles (mostly missiles and mortars), as well as fuel tank and batteries, or even resource blocks made out of explosive resources.
 * Shield Blocks are obviously the force fields deployed by shields as well as the unit itself.
 * Wood Blocks refer to trees and resource blocks made of wooden resources.
 * Rock Blocks are either rocks scattered in the game terrain (not to be confused with resource seams), or rock-based resource blocks.

Ballistics
Ballistic weapons are just the typical, conventional weapons. No matter what, the most prominent part would be the projectile trajectory - Their attacks are affected by gravity and differ in velocity.

Ballistic Weapons are manufactured by every corporation save for Better Future and GeoCorp.

Some of the mentioned weapons have a homing ability, allowing them to ignore projectile trajectory to varying degrees. These include mortars and missile launchers.

Bullet
Each attack of these weapons consist of a single projectile that deals damage to a single block it hits. If it hits a shield it will instead damage the shield. Bullets are highly effective against shields and volatile blocks, moderately effective against rubber, and ineffective against anything else. Most bullet based attacks have no knock-back.

Explosive
Explosive weapons are like bullets. However, they only deal damage in an area around the projectile's impact location. The Splash ignores shields and will damage blocks that are covered by the shield, though this largely depends on the AoE of the weapon. Explosive weapons are highly effective against everything except for rocks, armor, and shields (if the splash doesn't penetrate the shield). They also tend to push whatever they hit away, in some cases the target is launched into mid-air after an explosion. The explosive projectile deals impact damage (stated below) instead of bullet damage to a single block, and full damage is dealt to a small area within the projectile's impact location. Additionally, in a slightly larger area, they will deal additional splash damage, though this value is much lower than the weapon's primary damage.

Shotgun
A shotgun is a combination of Bullet and Explosive damage. Shotguns deal damage in a small area, knocking blocks back if they connect, but are completely blocked by shields should they hit any. The damage also diminishes with distance, being further reduced by the increasing quantity of blocks. They do not fire solid projectiles.

Energy
Energy weapons are mostly similar in nature to ballistic weapons save for the projectile trajectory, a feature which they lack. Their attacks still have limited range, of course, and they also have a varying projectile velocity per weapon.

Energy weapons are manufactured by all Corporations. Additionally, Better Future's arsenal consists of solely energy weapons.

Standard
Standard Energy weapons are similar to bullet weapons. They are highly effective against volatile blocks and armor, moderately effective against rubber, and ineffective against shields or anything else.

The Better Future Scatter Laser is a a Shotgun that deals energy damage.

Plasma
Plasma weapons emit a strong beam in front of them, which is also unaffected by gravity. They are highly effective against almost anything, except for shields.

The Hawkeye Railgun and Hawkeye Hunter Railgun behave differently, as they fire projectiles similar to ballistic weapons, but still deals plasma damage.

Melee
Melee weapons are the short-reaching ones. Their attacks are not affected by gravity of course, due to being fixed. They also ignore all shields so the stated stats do not apply.

Cutting
Cutting weapons deal continuous damage against anything they come into contact with. Against rubber and volatile blocks they perform normally, are highly effective against wood, but ineffective against anything else.

The Reticule Research Sonic Blaster's damage type is set as Cutting. As it is a ranged weapon that fires solid projectiles, it does interact properly with shields.

Impact
Impact weapons attack slower, delivering damage with several blunt-impact strikes instead. They are highly effective against wood and rocks, normally effective against volatile blocks, and ineffective against anything else. These are limited to jackhammers.

Fire
Fire is a unique type of damage in a form of a continuous stream of particles dealing damage in a small area, similar to a shotgun with a high rate of fire and better range at the cost of lacking an arc. They are highly effective against rubber, wood, and volatile blocks, ineffective against armor and shields, and cannot damage rocks. These include only flamethrowers.

Non-Damaging Weapons
These blocks do not deal damage of any type, but are considered usable in combat. This includes GeoCorp's Wheel Loader / Excavator Scoops, which are used to disorient opponent movement, Venture Sonic Lance, which is used to push the player's tech by a sudden burst of force while dealing negligible damage, the Zero Point Energy Gun which fires a projectile that reduces gravity within its radius, and GSO's Ploughs, which are used to push loose blocks and resources around.

Trivia

 * The armor type is still spelled as "Armour", due to Payload Studios being a British organization.
 * Flame is the only damage type that does zero damage to blocks in a specific damageable Type.
 * If a weapon that does 0 damage hits a block, said blocks will still flash red.