Unstable Version 0.7.2.6

Game Design Tweaks

 * Before the generic Capture Enemy Base missions can spawn, the player must complete the first Crafty Business mission. This helps to avoid situations where the player encounters Receivers and Delivery Cannons before they’ve had a chance to learn about them.
 * Moved the respawn after death distance from 100 units (on the edge of enemy vision) to 150 units away (just out of sight range).

Bug Fixes

 * Fixed cause of possible crash bugs.
 * "New Missions Available" mission is now correctly removed when new missions are added to the Mission Log.
 * GSO SCU now picks up blocks correctly, including when placed sideways and upside down.

Known Issues

 * Delivery Cannon has no audio when it fires.
 * Collectors and Silos placed vertically will stack resources as if placed horizontally.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Some radar markers may point towards things that are missing in the world.
 * Markers for missions and bases when playing in 4:3 are offset slightly.