Unstable Version 0.7.4.10

Note
 * During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Game saves will be fully supported again as of Stable Update 0.7.5.

Game Design Tweaks

 * Sending Tech blocks to the SCU now has an undo option.
 * Techs can now only be loaded from the player inventory if a snapshot has been made. This undo feature has been added in case the player forgets to take a snapshot.
 * An in-game hint has been added to remind the player of this functionality.

Bug Fixes

 * Fixed chase missions not giving rewards when sniping from a distance.
 * Fixed rare issue where SCU and crafting missions couldn’t be completed.

Known Issues

 * The undo feature for sending Tech blocks to the player inventory is currently unlimited e.g. if you send 10 sets of Tech blocks to the SCU, you can repeatedly click undo 10 times to undo them all. A timer will be added where the undo per Tech will only be available for a short amount of time.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Repositioning a Tech in build beam currently allows the player to easily “climb” up tall parts of the terrain (including the large artefacts which sometimes allow the Tech to incorrectly go inside of them). This feature will need to be restricted somehow so the terrain’s topology still provides a challenge for the player to navigate across.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.