Version 0.3.0

New features / content / improvements

 * Background music added; blending between ambient and combat music.
 * Encounters with enemies protecting new blocks allows new recipes to be discovered in the world.
 * The base now has a receiver as a single point to drop resources off.
 * Can move the camera up and down as well as left and right.
 * Can zoom camera in and out using middle mouse wheel.
 * Camera sensitivity sliders added to the options menu.
 * The list of vehicle blocks in the fabricator menu are now sorted by their state; available, locked and yet to be discovered. And within their sublists, they are sorted by their cost to unlock.
 * Update notifier added to let Humble Beta backers know that a new update is available.

R&D Pack

 * R&D Test Chamber added to allow new experimental blocks to be tested.
 * 3 types of Geo Corp cabs made readily available in the R&D Test Chamber.
 * Improved effects added to Experimental weapons.

Major Bug fixes

 * Vehicle block health values and base shield status are now saved.
 * URLs in the announcement panel on the main menu now work again.

Known issues and bugs

 * Loose blocks are not expiring, possibly causing a dramatic drop in framerate if the game is played for 2-3 hours.
 * Game save: Certain game data is not saved currently:
 * Pinned recipes in the base menu screens
 * Base: Aspects of the Base UI are missing or have placeholder content.
 * Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle’s tractor pads onto the base receiver.
 * Base: It's possible to jam the player’s vehicle under the base.
 * Base: Base components other than the receiver should not pass objects back to vehicles.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
 * There are some graphical holes in the terrain.