Unstable Version 0.7.5.8

Game Design Tweaks

 * Updates to Enemy Filters to reduce some of the Techs in GSO Grade 2 and GeoCorp Grade 2 Missions.
 * Load Techs sidebar is now sorted alphabetically.

Art Tweaks

 * Added new tyre track visuals.

Bug Fixes

 * Fixed new snapshots not showing in the correct order in the Load Techs sidebar.
 * Fixed solar generators and bubbles having to power up when you save and reload.
 * Fixed Venture Race missions occasionally spawning in uncompletable locations (e.g. into mountains or through artefacts).
 * Fixed Venture stunt ramps occasionally clipping through steep terrain.
 * Fixed blank tooltip when trying to store a Tech near enemies.
 * Undo now restores conveyor directions and filter states.
 * Can re-anchor Techs on artefacts.

Known Issues

 * Some Venture Stunt & Race missions may appear in very challenging terrain.
 * Some Venture Stunt & Race missions may not complete correctly.
 * Anchoring a Tech on a slope might result in it clipping into the terrain.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.