Unstable Version 0.5.22.1

New features / content / improvements

 * Added new SCU Storage block which acts as the player’s inventory; the inventory can be accessed whilst your Tech is in the build beam.
 * When in Beam Mode, press Alt to toggle between block painting and normal build mode.
 * Added new GSO Grade 1 mission to introduce the SCU Storage block.
 * New corporation blocks added:
 * GeoCorp AI Module added.
 * GeoCorp Remote Charger added.
 * GeoCorp Terminal added.
 * Venture AI Module added.
 * Venture Remote Charger added.
 * Enemy techs can now drop from orbit.

Game Design tweaks

 * Removed the chance for any stones / rocks to spawn from any resource givers.
 * Moved all Venture Wings to the Flight section of the Terminal.
 * Balanced the Venture wings. They now have more lift and are balanced to work either way up.
 * Block Graduation:
 * EXP Speedometer now joins Venture.
 * EXP Gyro now joins Venture.

Bug Fixes

 * Fixed bug where EXP Radar was not showing in the Terminal.
 * Fixed issues with the shop grid not scrolling correctly.
 * Fixed bug in GeoCorp missions where objective marker would point at the ground instead of at the enemy Tech.
 * Fixed mapping issues with some Venture blocks.
 * Fixed minor bug when building your first Tech where the same message would appear twice in succession.

Known Issues

 * SCU Storage block related bugs:
 * You can put your cab into storage if you release it directly in the centre of the SCU Storage block hole - causes a soft lock.
 * SCU Storage block sucks up resources that are held in a tractor pad beam - loose resources on the ground aren't affected by this.
 * SCU Storage block goes into its powering up state when attached to your Tech - it doesn't ever power up fully however.
 * When starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn - causes a soft lock in the progression.
 * When starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
 * The game occasionally removes the block from beneath your cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn’t open up when attached to a moving Tech.
 * The Delivery Cannon incorrectly causes damage to itself when it delivers things.