Hawkeye Auto Cannon

Usage
The Hawkeye Auto Cannon takes around a second of spin-up time, then it begins to rapidly launch bullets. The heat-up time will occur if the the player attempts to use it after a pause in firing. The bullets are affected by gravity, but they have better range than most bullet-based weapons. This, coupled with its high fire rate and decent damage, can easily shred enemy techs from a short distance. On top of that, the accuracy is quite reasonable, especially for a weapon of this size.

The major trade-offs with the block include its high recoil, mass, and its mandatory heat-up time. It suits prolonged engagement better than burst firing.

Trivia

 * The Hawkeye Auto Cannon is a reference to the M134 Minigun, a gatling-style ballistic weapon with an external power source.
 * This is especially evident from the resource name, which is HE_MiniGun_Large_525. The term "Minigun" is a common alias for the M134.


 * It is indirectly referenced in the description of the Venture Dual Auto Cannons.
 * The original quote is: "What’s better than one big Auto Cannon? Two slightly smaller ones of course! These will really chew them up."
 * Ironically, the Hawkeye Auto Cannon has a slightly higher DPS than the Venture Dual Auto Cannons. While both have the same fire rate, the Venture Dual Auto Cannons deals 90 damage per shot.
 * With the Iron Hunter Skin Pack, the Auto Cannon is re-skinned to a Browning M2 .50 Cal Machine Gun.
 * However, several inconsistent things will happen:
 * The firing audio and the ROF is not scaled accordingly to an actual HMG.
 * It has a magazine that is open-top. However, the bullets inside are not affected by gravity. It is also completely inanimate, as the original Auto Cannon has no magazine animation, due to it being completely enclosed.
 * It is unknown how it can be controlled remotely, as it is supposedly a retro-style HMG, which means that it must be operated by hand.