Unstable Version 0.6.0.1

New features / content / improvements

 * Added several new blocks to the game:
 * Venture Zero G Hover Plate
 * Venture 5-way Steering Hover
 * Venture Payload Terminal
 * Venture Delivery Cannon
 * Venture Conveyor
 * Venture Receiver
 * Added Danish to the language selection.
 * Updated translations from the TT Translator team (many thanks to Moisés, Olivier, Stig, Viktor, WastedRhino and Zwip-Zwap Zapony for the recent translation updates).
 * Added Lemon.

Game Design tweaks

 * Reduced torque on all Venture wheels, except the landing gear, which has a slight power increase. Venture wheels are a bit easier to control now, with little loss of speed.
 * Re-added the Foundry and Grades 3, 4 and 5 Fabricators temporarily until we complete the change over to the single fabricator crafting system.
 * Increased thrust of all boosters, but also increased fuel burn rate.
 * Decreased refill rate of all fuel tanks by a tad.
 * Balanced the Venture wings to be less twitchy (flap angles and lift power).
 * Reduced the corrective power of the Gyro by half (you can add more of them to restore back to same power as before).
 * Temporarily re-added the GSO Large Receiver to the game.
 * Permanently re-added the GSO, Venture and GeoCorp Fixed Light blocks to the game.
 * Updated Venture wheels - lowered their turning speed and torque to make them more manageable whilst maintaining their higher acceleration and top speeds.
 * Updated the Recipe Table and Block Unlock Tables:
 * Moved GSO Cow Catcher to 3
 * Moved all non-GSO Refineries to Grade 2
 * Moved GSO Refinery to Grade 3
 * We will be keeping the GSO Silo 212 instead of the Silo 111 which will be phased out.
 * GSO Shield moves to Grade 2, it will soon also be removed from the starting craters.
 * Expanded basic set of blocks for all grades to be more of a treat when upgrade happens and to allow the enemy population more blocks to use.

Art Tweaks

 * Added projector onto terrain to show where Techs are about to land before they fall from above.
 * Various blocks have been optimised for performance.
 * Visual tweaks have been made to some GeoCorp blocks to bring them up to par with the newer blocks.

Bug Fixes

 * Extended cab vision range all around, eradicating the blind spot behind cabs where guns would not aim.
 * Updated the Flamethrower effect to reduce blowback when moving at faster speeds.
 * Fixed issue with Geothermal Generator not working at night.

Known Issues

 * SCU Storage block related bugs:
 * When block painting. The selected block is opaque instead of semi-transparent.
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.