Block Magnets

Block Magnets are a special class of Accessory Blocks, that will automatically pull in nearby loose blocks. Each magnet has a specified carrying capacity, attraction strength and range, which determines how many and what blocks it can grab respectively, with bigger magnets being able to take the largest blocks, which smaller magnets might fail to capture. The magnets cannot be manually deactivated, unless the user activates the build beam, which deactivates all systems.

Pulling blocks may slow down a tech and disrupt its balance depending on the magnet's placement and the attraction quantity, as well as what blocks are being pulled in. Due to the improved capacity it is often a bigger problem on bigger magnets than with the smaller ones. So it is preferable to attach them to a larger/heavier tech so that the weight brought by the magnet would not affect the balance as much.

When a loose block enters the range of an SCU or a suitable scrapper (the latter takes priority over the former), the magnet will release them. While magnets can feed into scrappers attached to the same tech, this does not apply to SCUs. If both an active SCU and a block magnet are on the same tech, the magnet will not release the blocks until said block(s) are no longer attracted to the magnet by either getting out of range or if the magnet is detached (alternatively, short activation of the build beam on magnet-carrying tech can correct it too).