Unstable Version 0.7.1.3

Design Tweaks

 * The Mission Log no longer appears immediately at start of game.
 * Fabrication of all blocks is now allowed once a corporation's level has been maxed out.

Bug Fixes

 * Fixed anchors sometimes facing in the wrong direction.
 * Fixed radar mission text interrupting the solar generator mission text on reload.
 * The radar mission now always appears on the Mission Log at the correct time.
 * Can now manually place blocks into a GeoCorp Scrapper.
 * Fixed issue with blocks getting stuck when going into a GeoCorp Scrapper.
 * The block palette is now made available whenever you have a SCU.
 * Now prevent Alternators from being "trained" to accept a certain resource (like Filters).
 * Fixed placement of overlays on non 16:9 resolutions.

Known Issues

 * Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
 * Rocks on steam vents can respawn after reloading
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Some radar markers may point towards things that are missing in the world.
 * Markers for missions and bases when playing in 4:3 are offset slightly.