Version 0.3.10

New features / content / improvements

 * Added ability to send additional player vehicles out as invader vehicles via Twitter to invade games of other players.
 * Dropdown menu added to options screen to select between English and German.
 * Other vehicles now have labels to distinguish between player vehicles and enemy vehicles.
 * Updated German text translations.

Game Design Tweaks

 * The radar guardian has been moved closer to the base – in an east direction.
 * The cab guardian has been moved closer to the base – in a south-east direction.

R&D Pack

 * New base component blocks added.
 * Sample base module designs added to R&D Test Chamber to experiment with.
 * New long blocks added; 3×1 units, 4×1 units, 5×1 units.

Bug fixes

 * Fixed update notifier showing behind the main menu.
 * Fixed intermittent missing options to save game and resume game.
 * Fixed bug that caused resources to fly away at high speed.
 * Fixed controllers for Sumo battles.
 * Localised the messages about game over and base under attack.

Known issues and bugs

 * Twitter authorisation is missing in the challenges and in the R&D Test Chamber so tweets will fail to send. If Twitter authorisation is required then it can be done by starting a new main game.
 * Unable to type spaces into vehicle capture names.
 * The menu options incorrectly disappear when the background fades to black to transition to a new environment.
 * The base's Delivery Cannon queue is not saved out.
 * Base: Aspects of the Base UI are missing or have placeholder content.
 * Base: It's possible to jam the player's vehicle under the base.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.