Version 0.6.5

HUD Improvements

 * Added ability to toggle XP bars on and off by clicking on the bar.
 * Added more tooltips to the HUD elements to explain what various icons are for.
 * The Payload Terminal & Trading Station buy blocks & Techs panel now has a dedicated close button.
 * The inventory now gets hidden after taking a snapshot of a Tech to prevent the Tweet panel overlapping it.
 * Adjusted the Twitch notifications to fit in with the new style of the HUD.
 * Revised various HUD elements to make them clearer against the various backgrounds.

Bug Fixes

 * Fixed several crash bugs.
 * Updated the AI radial menu to stay circular at all aspect ratios.
 * Fixed the altitude value in R&D to be close to zero for the Tech when it’s on the ground instead of being at 330 feet and above.

Known Issues

 * Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
 * Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
 * Certain types of base set ups can duplicate resources.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.