Unstable Version 0.7.4.6

Note
 * During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Game saves will be fully supported again as of Stable Update 0.7.5.

New Features / Content / Improvements

 * Build Beam: Can slowly reposition a Tech’s position to get unstuck and better place anchored Techs.
 * Added a rare occurring 5th “Pillars” biome.

Bug Fixes

 * Fixed a crash that occurred accessing the Mission Board after Crafty Business III, preventing the player from accepting further missions.

Known Issues

 * Repositioning a Tech in build beam currently allows the player to easily “climb” up tall parts of the terrain (including the large artefacts which sometimes allow the Tech to incorrectly go inside of them). This feature will need to be restricted somehow so the terrain’s topology still provides a challenge for the player to navigate across.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.