Unstable Version 0.7.4.1

New features / content / improvements

 * Memory allocation optimisations for 32-bit versions of the game.
 * Latest translations from the TT Translators updated in the game.

Game Design Tweaks

 * Increased the variety and quantities of blocks available for sale in the Trading Stations and the Terminals.

Known Issues

 * Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.