Version 0.3.3

New features / content / improvements

 * Can now save at any point in the main game.
 * Music and sound volume settings are now available in the sound settings screen.
 * New ambient environment sounds.
 * Added the Block Silo to the list of blocks that can have their recipe unlocked then fabricated.
 * New models for the Emerald sources.
 * Tweaked the plough to close the gap when 2 are placed next to each other.
 * Tractor pads now attract resources from a greater height.

R&D Pack

 * The vehicle size limit in the R&D Test Chamber has been increased to 64x64x64 units.
 * Ramps have been added to the R&D Test Chamber.

Major Bug fixes

 * The base position is now saved to prevent the base moving when repeatedly being unloaded and loaded.
 * Vehicle blocks cannot be attached to the base now.
 * Holes in the terrain with giant shards have now been fixed.
 * A gap in the mid-ground of the terrain where 2 different levels of detail join is now correctly stiched together.
 * Prevent vehicle snapshot retweets being incorrectly attributed to the person retweeting.
 * Fixed flickering attach points when building.
 * When a vehicle has multiple tractor pads, resources now go into the base as expected.
 * Can no longer inadvertently tractor pad resources off the base.
 * Fixed issue that allowed Venture wheels to intersect other parts of the vehicle.

Known issues and bugs

 * Game save: Certain game data is not saved currently:
 * Pinned recipes in the base menu screens
 * Base: Aspects of the Base UI are missing or have placeholder content.
 * Base: It’s possible to jam the player’s vehicle under the base.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.