GSO Filter

The GSO Filter is a manufacturing block, useful for sorting chunks in a processing base.

It has 3 Attachment Points, one for every side except the top and sides.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

Filter


Filters are useful for sorting out resource and component chunks in a base. Filters will take instructions about how they should behave. These can be given in two ways: Once an item has been imprinted onto a filter, it will actively pull any items fitting its imprint from anything connected to its 'wide' green end and convey it towards its 'narrow' red end, where it will push the chunk onto something if it is able to. Filters will still pull items they have imprinted even if those items are being demanded by a fabricator or component factory connected further down the chain. Filters will not accept an item if they are already holding one, like a normal conveyor.
 * Placing a chunk directly on to a filter will imprint it to that chunk.
 * Using the right-click radial menu allows finer control over which chunks or chunk classes are to be imprinted. These options are:
 * Filter Everything (Infinity icon) = All chunks are imprinted.
 * Filter Specific (Rows of Dot icon) = Whatever chunk you were mousing over when you released right-click is imprinted.
 * Filter Unrefined chunks only (Ore icon) = Only unrefined chunks are imprinted.
 * Filter Refined chunks only (Ingot icon) = Only refined chunks are imprinted.
 * Filter Fuel chunks only (Fire icon) = Only fuel chunks are imprinted.
 * Filter nothing ("no" icon) = Nothing is imprinted.

Filters pull anything satisfying their imprint from

 * Collectors (excluding Venture Collector and Hawkeye Pack Collector)
 * Silos
 * Conveyors

Filters will receive anything satisfying their imprint from

 * Refineries
 * Scrappers
 * Filters
 * Alternators
 * Receivers
 * Component Factories

Filters push to

 * Conveyors

Filters' output can by pulled by

 * Silos
 * Other Filters (if the other filter's imprint is satisfied by the chunk the filter is already holding,)
 * Alternators
 * Droppers
 * Component Factories (but only if the component factory requires the chunk the filter is currently holding.)
 * Delivery Cannons
 * Fabricators (only if the fabricator requires the chunk the filter is currently holding.)

Filters can only hold one chunk at a time. They will not accept any more until their chunk can be sent somewhere else, which allows another to be admitted.

Filters without an imprint (filter everything) can be used as conveyors that only push forwards; that can't have their chunks pulled off sideways.

History
[As of the 15th of October these do not function correctly on console]