Version 0.5.20

New features / content / improvements
Added slider in Graphics options to adjust the draw distance. Some improvements and fixes for information overlays. Updated translations from the TT Translator team.

Game Design Tweaks

 * Added 2 new GSO Grade 3 main missions including an end-of-grade boss fight.
 * Adding 3 Armour Plate Side Missions to progression (one per GSO Grade).
 * Battery, Shield and Radar missions appear on the mission log after completing Solar Generator mission.
 * Increased the transfer range of Wireless Chargers.
 * Increased the value of GSO Cabs (due to added danger of new built in guns).
 * Added EXP Digger Scoop 233 to the R&D Test Chamber.
 * Added EXP Tractor Pad 212 to the R&D Test Chamber.
 * Added EXP Static Generator 212 to the R&D Test Chamber.

Bug Fixes

 * Game runs properly in full screen mode again.
 * Fixed various crash bugs.
 * Made missions in game progression more robust.
 * Fixed various minor issues with the Solar Generator mission.
 * Fixed mission markers (i.e. yellow “?” icons) disappearing when you get near to them.
 * Reworked XP level up system in order to resolve multiple issues.
 * Added diagnostics to help resolve Twitter issues.
 * Fixed exploit by grabbing a block just before it's sold, resulting in the block being duplicated (and shrunk). Also prevents any block being passed to another holder while the player is holding it.
 * Fixed bug with enemies spawning under the terrain.
 * Fixed crash bug caused by invader events not being unhooked.

Known Issues

 * Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn’t open up when attached to a moving Tech.
 * The Delivery Cannon incorrectly causes damage to itself when it delivers things.
 * The Fabricators no longer display their list of known recipes.
 * Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters.