Unstable Version 0.7.4.7

Note
 * During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Game saves will be fully supported again as of Stable Update 0.7.5.

New Features / Content / Improvements

 * Build Beam - Better fine grain control: Up/Down moves Tech according to camera angle, Left/Right rotates Tech.
 * Added lots of new experimental work-in-progress Stunt Challenges to the R&D Test Chamber.

Game Design Tweaks

 * Increased the area of the starting Grasslands

Bug Fixes

 * Fixed bug that caused the Main Menu to appear whilst in a game mode.
 * Fixed issue of crafting missions spawning on sloped terrain.
 * Fixed being able to purchase unlimited blocks when SCU powers up whilst viewing shop.
 * No longer lose inventory access when the only SCU is stored.

Known Issues

 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Repositioning a Tech in build beam currently allows the player to easily “climb” up tall parts of the terrain (including the large artefacts which sometimes allow the Tech to incorrectly go inside of them). This feature will need to be restricted somehow so the terrain’s topology still provides a challenge for the player to navigate across.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.