Unstable Version 0.7.5.3

Game Design Tweaks

 * Increased the length of all Drag races by 200m each, upped the time allowed for each one accordingly to maintain their difficulty.
 * Increased the encounter area size for all Stunt Challenges. This means that stunt challenges will spawn further apart from each other (150m apart).
 * All Stunt Challenges must be accepted from the Trading Station before they will spawn in the world. This stops overcrowding the world with more stunts.
 * Trader Troll variation has been drastically decreased to reduce the likelihood of unfairly difficult battles. Players with underpowered Techs will fight the “Mini” version, otherwise they are likely to encounter the normal version (this is the classic Trader Troll design from 0.7.4 and before).

Bug Fixes

 * Fixed severe framerate issues caused by Venture stunt missions.
 * Fixed SCU deactivating when nearby Tech anchors / unanchors.
 * Removed a Tech called Warrior, for causing slow down.
 * Fixed HE Bracket Collision.
 * Fixed GC Shock Plating falling through ground
 * Fixed Giant Erudian Crystal outcrops

Known Issues

 * Some Venture Stunt missions may appear in very challenging terrain.
 * Anchoring a Tech on a slope might result in it clipping into the terrain.
 * Occasional camera clipping issues with Venture Stunt ramps.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.