Unstable Version 0.7.3.7

New features / content / improvements

 * A few more frame rate optimisations.
 * Resources in anchored Techs rotate again.

Game Design Tweaks

 * Added some more Techs to the enemy population.
 * Increased the power and suspension travel of the EXP Tank Tracks (R&D Owners only).

Bug Fixes

 * Fixed issue where SCUs would sometimes drop stored blocks after taking damage.
 * Fixed mined out resource deposits not appearing as empty.

Known Issues

 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.