Crafting

This page is currently in the process of being updated to fit into the 1.1 release.

This Page, and other crafting related pages, has been updated for the 1.1 release. View 0.5.14 Crafting | View 0.5.11 Crafting

Crafting is one of the major aspects of TerraTech gameplay, allowing the player to utilize the resources they harvest from the world around them. Buying blocks is much faster, but crafting is three times as cost-effective.

= General =

Mandatory


 * Conveyors to move things around automatically.
 * Silos to store resources
 * Corporation Fabricators, depending on the block that one wishes to craft. Additionally, crafting resource blocks with them will allow alternative storage, if silos won't suffice.
 * Resource Chunks and components that the player may need.
 * Receivers to inject the resources into the base
 * Refineries. Most blocks are made from refined resources, and for those that aren't, the difference between buy price and crafting profit are negligible. It's a good design strategy to not connect Refineries directly to the rest of the plant, so that resource refining can continue on other resources when something is being crafted.
 * Scrappers for players who use resource blocks to store their resources. Note that Scrappers are corporation-specific.
 * The GSO Component factory and it's dongles for certain blocks.

Optional


 * Filter Conveyors, with some careful placement, are able to increase the efficiency of production and reduce the possibility of the plant being clogged up.
 * SCUs can pull blocks into an alternate dimension, allowing unlimited storage of crafted components.
 * Various weapons, rotating anchors, and AI Control Blocks can help the base in defense should enemies arrive.

The only way to craft a block is to reach the specified license level.

Deprecated blocks cannot be crafted and will not show in the crafting page, regardless of if you have it in your possession.

Control Blocks
Boss and Overlord Cab cannot be crafted.

Venture
WIP

Hawkeye
WIP