Unstable Version 0.7.3.9

Game Design Tweaks

 * Updated friendly Techs in the defend Tech missions. They should be more appropriate sizes now.
 * Increased the range at which Fleeing Tech in Catch the Tech missions can spot you approaching and start fleeing.
 * Decreased price for the block re-buy and recovery at death.

Bug Fixes

 * Fixed intermittent mission related crashes.
 * Fixed crash in crafting system.
 * Fixed crash when checking for Twitch streams.
 * Fixed up ‘Stuffed Your Face’ Tech which was missing a Cab.

Known Issues

 * Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.