Graphic menu

The Graphics menu gives you several options to fine tune the look and performance of the game.

Display Graphic
 * Resolution - A selection of common screen dimensions.
 * Quality - A generic setting intended to control overall performance.
 * Full Screen - A toggle between fullscreen and windowed modes.
 * Depth of Field - Changes the amount of distance between the nearest and farthest objects that appear in acceptably sharp focus.
 * High Dynamic Range -  Is a set of techniques used in imaging to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging.
 * Ambient Occlusion - A shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.
 * Anti-aliasing - A software technique for diminishing  jaggies, stairstep-like lines that should be smooth.


 * Gamma - The brightness of the game.
 * Draw Distance - The view distance of the game.