Turret Defense

Turret Defense is a grade 2 mission assigned by GSO.

Synopsis
The mission starts once the player approaches a trading station, guarded by three turrets (Turret Joe, Turret Jay, and Turret Jules), with Turret Joe being allied with the player. Once the other two turrets are defeated, the turret will go into a "sleep mode". The player is then prompted to right-click on the turret and set its control to guard/follow. Once this happens, the turret activates the trading station's SCU, as well as opening the inventory.

Strategy
This mission is relatively simple. There are three turrets, one of which is set as allied to the player and the other two are hostile. They are armed with weak laser weapons and each turret is identical. The three turrets will fight against each other, but the hostile ones are not hard to take down due to their weak shields, as well as their low power capacity. The player should not have much trouble against them, though they must be tackled at a distance, as otherwise they risk taking excessive damage.

Trivia

 * After the mission completion static SCUs become available at trading stations. The player can also buy a GSO Anchored SCU Storage Devices from now on.
 * This mission is not available in multiplayer co-op because SCUs are absent.
 * This is the earliest opportunity for the player to obtain the GSO Anchored AI Module, as Turret Joe, the allied turret, will always have one attached to it. Control blocks cannot be salvaged from techs that are not allied.
 * The allied turret is immune to all types of damage. This allows the player to sit back and have the turret destroy the others.