Version 0.4.6

New features / content / improvements

 * Reduced size of Invaders
 * Moved Remote Charger from EXP to GSO. Also made available in Main Game and added to crafting table.
 * We can now individually control mass, friction and restitution per chunk type. Meaning we can make Sap, Oleite and wheels bouncy!
 * Lowering profile of warning icons
 * New Resource assets
 * Updated localisation document.
 * General polish

Game Design Tweaks

 * Small changes to the fabricator example base.
 * Auto aim guns now reselect new targets more regularly.
 * Added Scrapper Cost Multiplier.
 * Removed the last of the ugly world space arrows from the challenge modes.
 * Warning overlays now have a curve to determine how often they should display.
 * Removed some buttons from the pause menu.
 * New block discovery overlays now appear on all undiscovered new blocks that get detached / are available.
 * Warning overlays now revert to a blinking state after their full warning message has been read at least once.
 * Block discovery overlays now dismiss when the target item is picked up.
 * Once an overlay has been expanded and read, players can click anywhere else to dismiss it, despite the state of the overlay.
 * Invaders are now removed from play when they defeat you.

Bug fixes

 * Fixed issue where brakes aren’t released on boost unless actually boosting.
 * Tech's with only anchors count as legitimate and so will not self destruct.
 * Fixed Tech staying kinematic after anchor removed.
 * Made sure anchored Techs are always flat and always anchor when loading them back into games.
 * Made sure detached enemy AI controllers always destruct.
 * Fixed chunk duplication bug.
 * Fixed logic fail preventing unanchored tanks from clearing kinematic.
 * Fixed AI controllers trying to beam up fixed bases.
 * Unanchoring an anchored tech causes it to fall apart.
 * Anchored blocks set as root when no controller exists.
 * Fixed delivery cannon, more robust way to cancel holding animations, allow animated item to retain velocity on animation exit.
 * Fixed booster/brakes sticking bug.
 * Various fixes to Sumo including; Sumo spawn height & centred, beam enable/disable conditions, game-breaking UI logic bug & block decode message.
 * Fixed bug relating to anchors applying on all parts that could when spawning Techs. Now only ones that were anchored when the Tech was saved will re-anchor.
 * Fixed the tractor pad holding beams to hold items with a bit more strength so they are not dropped all the time when moving at speed.
 * Fixes to the issues with some Attach Points not showing when they should, during rebuilds.
 * Clean-up work has gone into the chunk drag and drop logic.