Version 0.5.1

New features / content / improvements

 * Added Italian to the language select options (many thanks to Thomas “Tamaster” Di Angelis)
 * Added lots of community Techs into the population that were previously rejected because they were overloaded and could not move at all, as recent changes now allow them to move slowly whilst overloaded.
 * Added lots of legacy Community Techs to the population (200 approximately).
 * Performance optimisations on spawning Techs and general gameplay.
 * Added GSO Shield charging visual effect.

Game Design Tweaks

 * Block Bucks are now charged for crafting and refining.
 * Balanced the Full Compression Friction of all wheels so that even when overloaded, wheels can still move slowly.
 * Tweaked the Venture Wheels to be fast, but still reasonably controllable.
 * Re-arranged the Terra Firma checkpoint track slightly to avoid some scenery elements.
 * Reduced the weight of the GSO drills to help the starting Techs to balance.
 * Increased the weight of GeoCorp Cabs up to expected weight.
 * Increased the top speed of all GeoCorp Wheels.
 * Increased the carry strength of GSO Wheels and the Smaller Venture Wheel a little bit.
 * Increased the health of all EXP Half Blocks to act as suitable armour.
 * Reduced the weight of all resource chunks, as they now exert opposing force upon Techs whilst being carried.
 * Increased X axis rotation speed of GSO ZK-47, Venture Hail Fire Rifle and added rotation for EXP Oozee.
 * Increased the Y axis movement of all guns, except the Megaton which is slightly decreased.
 * Decreased rotation speed of GSO 3-Pound Cannon and EXP Megaton Cannon.
 * Increased HP of GeoCorp armour.
 * Reduced kickback on GSO ZK-47 Machine Gun.
 * Reduced damage dealt by the GSO Mini Drill, GSO Rock Drill and increased the damage of the GeoCorp Triple Bore.
 * Slightly increased the initial revs of all GeoCorp Wheels.
 * Moved the Resource Givers in the Test Chamber away from the ramp.
 * Batteries are now more expensive, weigh more and will explode when destroyed.

Bug fixes

 * Fixed Cabs acting as AI modules.
 * Improved holding-beam physics & reduced item bobbing.
 * Solar generator no longer infinitely powers a bubble shield.
 * Fixed changed recipes showing in the fabricator and refinery menus.
 * Pressing spacebar no longer fires the gun while naming snapshots.
 * Can no longer drag a single resource across 2 fabricator slots.