Unstable Version 0.6.0.3

New features / content / improvements

 * Gauntlet Mode now accessible via Challenges menu.
 * Improved block filtering in Block Painting and Shop UI.
 * Double-tap ALT to remove current selection in Block Painting UI.
 * When painting or dragging, attach point gathering biases towards the current position first.

Game Design tweaks

 * Updated Venture wheels’ turn speed to allow them to turn faster, without losing control.
 * Corrected several typos in block names and hooked up some broken ones.
 * Moved GeoCorp Cab to its correct category.
 * Added the GSO Payload Terminal to the list of items available to buy from Payload Terminals.

Art Tweaks

 * Updated "Shop", "Block Painting" and "Name entry screen" GUI.
 * Asset and shader optimisations to improve batch rendering in game.
 * Improved and optimised collision on some of the more common blocks in the game.

Bug Fixes

 * Fixed messages looping when saving and loading during the SCU mission.
 * Fixed issue withbeing unable to switch to Blocks tab in Payload Terminal after entering the Techs tab.
 * Fixed EXP blocks not flashing when damaged.

Known Issues

 * Gaps may appear in the terrain.
 * The block cursor may incorrectly scale to become larger or smaller than the size of the block.
 * SCU Storage block related bugs:
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.