Unstable Version 0.7.5.6

Note
 * This build had a serious bug with block attachment. TT_Unstable was rolled back to 0.7.5.5 pending a fix.

New features / Content / Improvements

 * Solar panels, shield bubbles and regen bubbles deploy more slowly, to prevent exploits in anchoring Techs near to enemies.
 * Optimised the speed at which block Attach Points appear when building.

Game Design Tweaks

 * Modified the ending stretches of Venture Time Trial races to avoid accidentally crossing the start line again to trigger another race session.
 * Anchoring Techs will be disabled if enemies are nearby.
 * Large Techs will slow down the speed of rotating anchors.
 * Solar Generators no longer store residual energy.

Bug Fixes

 * Fixed issue with tyre tracks not rendering properly sometimes.

Known Issues

 * Some Venture Stunt & Race missions may appear in very challenging terrain.
 * Some Venture Stunt & Race missions may not complete correctly.
 * Anchoring a Tech on a slope might result in it clipping into the terrain.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.