Version 0.2.7

Including updates 0.2.7b & 0.2.7c

New features / content / improvements

 * Save & load game state - 1st pass implementation.
 * Game saves when exiting via the menu
 * See known issues for data that doesn’t get saved yet.
 * Base Fabricator UI - 1st pass implementation for all components.
 * Tutorial updated to explain how the new Base UI works.
 * Can now grab vehicle blocks through semi-transparent trees.
 * More vehicles using the Venture blocks are added to the main game.
 * New Hill Hopper checkpoint challenge replaces Mountains of Dooooom.
 * New Venture blocks - Front spoiler, mini-rear spoiler, booster.
 * The attract mode now uses a variety of vehicles and biomes.
 * The challenges are now sorted by Racing Challenge, Flying Challenge and Sumo Showdown.
 * Loading from Twitter will now cache the previously loaded images
 * When loading from Twitter, the name of the person who tweeted a vehicle is now displayed.

Bug fixes

 * Game save: After loading a saved game, enemy vehicles now appear correctly again. [Fixed in 0.2.7c]
 * Game save: After loading a saved game, detached parts lying on the ground will no longer incorrectly collide with the base shield. [Fixed in 0.2.7c]
 * Game save: There are multiple instances of scenery items when saving a game then watching the biomes in the attract mode change several times before continuing the saved game. [Fixed in 0.2.7b]
 * Base: The rotating base block cannot be grabbed from the fabricator. [Fixed in 0.2.7b]
 * The base is firmly attached to the ground now and will not vibrate anymore.
 * Detaching a vehicle block when inside the base shield will no longer repel any attached blocks off at great speed.
 * Hover pads no longer repel against the base shield and now behave correctly inside the base shield.
 * A white arrow used in the tutorial no longer appears incorrectly if the player goes to the base before firing a weapon.
 * Sumo Showdown ends correctly with game over when a ring out occurs.

Known issues and bugs

 * Game save: Certain game data is not saved currently:
 * Pinned recipes in the base menu screens
 * Whether the base shield is active
 * Vehicle block health
 * Resources in holding beams may not be restored exactly as they were
 * Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
 * Base: Aspects of the Base UI are missing or have placeholder content.
 * Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
 * Base: It may be possible to jam the player's vehicle under the base.
 * Base: Base components other than the receiver should not pass objects back to vehicles.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
 * There are some graphical holes in the terrain.