Version 0.3.6

New features / content / improvements

 * The main game now has a mini-map.
 * Adding the radar block shows the locations of enemies on the mini-map.
 * Player now has the option to quit the current game without saving.
 * If the player dies, there's an option to restart from the last game save.
 * GSO Kraven Radar Module can now be fabricated.
 * Venture Seraphim Nose Propeller can now be fabricated.
 * Clutter has been added to the desert environment.
 * Loading vehicle screen now has a scroll bar.
 * Ongoing performance optimisations.

Game Design Tweaks

 * When enemy vehicles explode, the blocks are thrown out at greater speed to make scavenging slightly more challenging.
 * The speed of laser fire has been increased.

R&D Pack

 * Venture Seraphim Nose Propeller block added to the Test Chamber.
 * Hub Wheel block added to the Test Chamber.
 * Cow Catcher Plough block added to the Test Chamber.
 * Angled half blocks added to the Test Chamber.

Bug fixes

 * The base no longer loses its anchor when loading a saved game./li>
 * Fixed a gap in the Sumo arena between the main floor and outer edge./li>

Known issues and bugs

 * The menu options incorrectly disappear when the background fades to black to transition to a new environment.
 * Some blocks protected by guardians to do not unblock properly some of the times.
 * Game save: Certain game data is not saved currently:
 * Pinned recipes in the base menu screens
 * Base: Aspects of the Base UI are missing or have placeholder content.
 * Base: It's possible to jam the player’s vehicle under the base.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.