Unstable Version 0.6.5.4

Game Design Tweaks

 * Blocks now time out when not on a loaded tile. They will despawn if not within 100 units from a player base and have not been looked at or interacted with for 2 minutes.

Bug Fixes

 * Fixed bug where it incorrectly became possible to build under the terrain again.
 * Fixed bug that caused overlays to disappear intermittently.
 * Fixed crash bug caused when loading a saved game with an active invader.
 * Fixed issue with enemy bases not anchoring correctly.

Known Issues

 * Twitch stream integration is currently not working as a result of an API change on their end.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Some radar markers may point towards things that are missing in the world.
 * Some arrows in certain base designs incorrectly point in the wrong direction.
 * Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
 * Certain types of base set ups can duplicate resources.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.