Unstable Version 0.6.0.2

Game Design tweaks

 * Re-added the ability to sell blocks via Trading Stations.
 * Delivery Cannons now only sell resource chunks.
 * Blocks can now be held in GSO Silos again.
 * Conveyors now only hold resource chunks.
 * Reduced refinery from grade 3 to grade 2 to fix refinery mission.
 * Increased the chance of enemy population spawns to have new or undiscovered blocks.

Bug Fixes

 * Fixed Refinery mission being uncompletable during GSO Grade 2.
 * Fixed GSO Scrapper not accepting blocks.
 * Fixed Scrap Magnets not picking up loose blocks nearby.
 * Fixed dispensers potentially not holding onto their items properly.
 * Fixed issue where forum sign up screen would get stuck when entering R&D.
 * Prevented filters from accepting blocks.
 * Fixed the issue that made GSO Cabs cost 0BB.
 * Fixed game save thumbnail being blurry.
 * Fixed SCU trying to pick up resources.

Known Issues

 * Gaps may appear in the terrain.
 * Block painting does not work properly for some blocks.
 * The block cursor may incorrectly scale to become larger or smaller than the size of the block.
 * SCU Storage block related bugs:
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.