Unstable Version 0.7.5.4

Game Design Tweaks

 * Added track lines for ground-based racing challenges.
 * Increased the out of bounds limits for all stunt challenges.
 * Increased time limits for ramp and slalom challenges.
 * Increased amount of starting money in Campaign.
 * Loading and storing techs using inventory blocks disabled when enemies are nearby.

Bug Fixes

 * Fixed recipes switching between component factories, which loses resources
 * Fixed failure to load a save from hanging the game
 * Fixed rendering glitches & improved visibility when driving under stunt ramps.
 * Fixed blocks overflowing on Grade 3 license screens
 * Fixed Venture missions occasionally dominating the Mission Board

Known Issues

 * Some Venture Stunt missions may appear in very challenging terrain.
 * Some Venture Stunt & Race missions may not complete correctly.
 * Anchoring a Tech on a slope might result in it clipping into the terrain.
 * VFX on scenery may not display correctly if positioned between the camera and the players Tech.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.