Unstable Version 0.7.5.7

New features / Content / Improvements

 * Solar panels, shield bubbles and regen bubbles deploy more slowly, to prevent exploits in anchoring Techs near to enemies.
 * Optimised the speed at which block Attach Points appear when building.

Game Design Tweaks

 * Modified the ending stretches of Venture Time Trial races to avoid accidentally crossing the start line again to trigger another race session.
 * Anchoring Techs will be disabled if enemies are nearby.
 * Large Techs will slow down the speed of rotating anchors.
 * Solar Generators no longer store residual energy.
 * Increased the explosive damage of the GSO Megaton Cannon and the Hawkeye HG1 Cannon Turret.
 * Added a hint the first time anchoring your Tech fails for any reason.
 * Improved the distribution weighting of Venture stunt and race missions.
 * Venture Time Trials have priority over other stunt missions on the Mission Board.

Bug Fixes

 * Fixed issue present in 0.7.5.6 where block Attach Points would not appear and function correctly when trying to place a larger block then trying to attach a smaller block. This also affected the ability to rotate the block.
 * Fixed issue with tyre tracks not rendering properly sometimes.

Known Issues

 * Some Venture Stunt & Race missions may appear in very challenging terrain.
 * Some Venture Stunt & Race missions may not complete correctly.
 * Anchoring a Tech on a slope might result in it clipping into the terrain.
 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.