Unstable Version 0.5.22.5

New features / content / improvements

 * Ensure one mission is always selected, when the Mission Log is active.
 * Added particles to blocks being picked up by the SCU Storage block.
 * Added Tab to toggle display of the block palette - needs a new user profile to work.
 * The block palette automatically closes when opening the shop.

Game Design tweaks

 * Moved enemies that attack the SCU Storage block slightly further away.
 * Added better mission log description while waiting for the messages to finish at the end of the SCU Storage block mission.

Art Tweaks

 * Added end caps to the block anchors.
 * Improved the block category icons in the block palette and shop.
 * Refined the look of the block palette and Shop HUD.

Bug Fixes

 * In build mode, prevent held block being incorrectly rotating with the mouse wheel.
 * Improvement to the block palette position on screen in non-16:9 aspect ratios.
 * Improved SCU Storage block so it can collect multiple blocks at once.
 * After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions were sometimes initiated during the new game. This bug is now fixed.
 * Reduced the impulse strength of Cab explosions.
 * Fixed fire animation on the Refinery.
 * Fixed bug that caused the Trader Troll to flee.

Known Issues

 * SCU Storage block related bugs:
 * When block painting. The selected block is opaque instead of semi-transparent.
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.
 * The Delivery Cannon incorrectly causes damage to itself when it delivers things.