Unstable Version 0.7.4.2

Game Design Tweaks

 * Doubled the amount of blocks gifted in Reward Crates.
 * Reduced the survival chance of blocks when detaching from a destroyed Tech from 60% to 50%.
 * Updated Hover Plate beam heights. Venture Double Hover Plate is now the tallest hover beam at 15m, GSO Large Quad Hover Plate has a 7.5m beam and the GSO Small Single Hover Plate remains the *lowest at 1m beam (as it was before).
 * Increased the size of enemy Techs spawned in missions and the population. The greatest differences can be seen from Grade 3 GSO onwards.
 * Included smaller population enemy spawns in GSO Grade 4 and 5 (previously they were switched off).
 * Reduced the chance for larger population enemies to appear (enemies will more likely be smaller ones).


 * Added new Experimental Blocks to the R&D Test Chamber (and Creative Mode for everyone with the R&D Test Chamber):
 * EXP Angled Plasma Cutter - An angled version of the Plasma Cutter, better for reaching low rocks.
 * EXP Articulated Diamond Drill - A Diamond Drill that can reach low and high targets.
 * EXP Straight Jackhammer - A new Jackhammer that can actually be used to hit things with. BAM! BAM! BAM!
 * EXP Dropper - A block that will drop chunks from conveyors. Helps move chunks back to collectors or gets unwanted ones out of a base.

Known Issues

 * Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted but not completed in the TT_Unstable version.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.