Unstable Version 0.6.0.7

Game Design tweaks

 * Reduced the range of all lights and adjusted their intensity (aiming to reduce FPS drops at night).
 * Reduced the number of new mission spawns that appear near to the player, pushed them further away and reduced their frequency to make the experience less frantic.
 * Added an entry to the Mission Log during GSO Grade 2 to explain how to find more missions and earn XP.
 * Restricted Gauntlet ‘Home Run’ track to ground vehicle blocks only (sorry flight enthusiasts!).
 * Added new colour blocks to the game, as chosen by winners of the Pixel Art Challenge.
 * Improved the generic GSO 1-3 missions to spawn randomly selected enemies based on filters (each mission is different now).
 * Some missions that have always used the same Tech for a long time will now use a new one.
 * Set invaders to spawn from GSO Grade 2 onwards.

Art Tweaks

 * Switched the projectile and casing shader to the standard no 2nd UV shader to allow the objects to batch.

Bug Fixes

 * Fixed various physics issues with wheels.
 * Fixed issue with the Singularity Containment Unit (SCU) not picking up blocks correctly.
 * Fixed shield and radar blocks being able to be destroyed during their respective missions.
 * Fixed enemy in shield mission being invulnerable occasionally.
 * Fixed objective markers not correctly pointing at blocks during missions.
 * Fixed Trading Station appearing as an enemy on the radar.
 * Fixed multiple Trading Stations appearing when saving and loading during its mission.
 * Removed R&D-only blocks from Gauntlet ‘Home Run’ track inventory.
 * Properly disabled GeoCorp license and missions from being unlocked.
 * Fixed issue where EXP blocks were not available to purchase from the Payload Terminal or Trading Station (only applies to R&D Pack owners).
 * Fixed occasions where sending an invader would not return control to the player after flying up.
 * Fixed question mark appearing on radar when the player first spawns.

Known Issues

 * Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
 * New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
 * Gaps may appear in the terrain.
 * The block cursor may incorrectly scale to become larger or smaller than the size of the block.
 * SCU Storage block related bugs:
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.