Unstable Version 0.5.22.6

New features / content / improvements

 * Mouse cursor changes to reflect block interactions.

Game Design tweaks

 * Added a tooltip to the snapshot icon.
 * Doubled safe area range at start of game to prevent day/night cycle kicking off too frequently during Grade 1.
 * Made player healing more apparent when entering the repair bubble in the Solar Generator mission.
 * Made the SCU Storage block much harder to destroy.
 * Removed symmetrical airflow over Venture Wings, meaning they will not work identically either way up, but will be easier to get Venture-only planes off the ground.
 * Prevent situations where the Wireless Charger mission might not be completable.

Art Tweaks

 * Improved block painting cursors and icons.
 * Improved particle effects for the SCU Storage block when it is charged up.

Bug Fixes

 * Fixed warning message about leaving the initial safe area never getting triggered.
 * Fixed scaling issues with grabbing items being consumed by the SCU Storage block.
 * Fixed progression blocker where the SCU could be destroyed during its mission.
 * Fixed issues related to the block palette in open and closed states.
 * Fixed not being able to block paint if user alt-Tab process switches away.

Known Issues

 * SCU Storage block related bugs:
 * When block painting. The selected block is opaque instead of semi-transparent.
 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.
 * The Delivery Cannon incorrectly causes damage to itself when it delivers things.