The Zero-Point Hollow

The Zero-Point Hollow is a unique Grade 2 mission assigned by Reticule Research.

Synopsis
Atom has created an obstacle course for the player to follow, as a measuring of their control and finesse over their Tech, and has set up many obstacles inside said course, including blockades and turrets.

Strategy
The Zero-Point Hollow is one of the more difficult missions, as it is a long, narrow, winding obstacle course littered with turrets, blockades, and other obstacles. As such, it's highly recommended to make a manual save before the mission to get familiar with the course.

A small, fast, yet well-armed and protected tech is ideal for the mission, as the anti-gravity inducing turrets will be easier to dodge and there are shortcuts for smaller and more weaponized Techs, and missile weapons are the best choice for the job. Missile weapons will allow the player to focus more on dodging and destroying blockades and weakening turrets, instead of staying and engaging the turrets. In addition, hover and anti-gravity vehicles may suit the mission, as they can hover over the rough terrain, and anti-grav techs will be relatively unaffected by the antigrav fields.