Version 0.7.8

New Blocks

 * Added GSO Techa Track to Grade 4.
 * Added GeoCorp Anchored Mass SCU to Grade 3.
 * Added Venture Bub Spoiler to Grade 1.
 * Added 5 Venture streamlined blocks:
 * Added Venture Hooked Beak Block to Grade 1.
 * Added Venture Small Dino Block to Grade 1.
 * Added Venture Medium Dino Block to Grade 2.
 * Added Venture Large Dino Block to Grade 3.
 * Added Venture Duck Bill Block to Grade 3.
 * Added Venture Zero Propeller to Grade 3.
 * Added Hawkeye Anchored Maze SCU to Grade 3.
 * Added Venture Pinwheel Propeller to Grade 1.
 * Added Venture Rudder Tip Wings (both left and right) to Grade 3.
 * Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
 * Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
 * Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
 * GeoCorp Half Block.
 * GeoCorp Half Corner Block.
 * GeoCorp Long Half Block.
 * GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
 * GeoCorp Anchored Delivery Cannon Block.
 * EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
 * Added the Hawkeye Anchored Delivery Cannon to Grade 2.
 * Graduated the Pacemaker Block from EXP to GSO Grade 3.
 * Graduated the Dropper Block from EXP to GSO Grade 3.
 * Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
 * Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
 * Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
 * Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners)
 * EXP Small Axle - an axle with built in caps, to be used with the small bearing
 * EXP Small Bearing - to be used with the axle block above
 * EXP Small Inverted Axle - a variant type of axle that requires its own caps
 * EXP Small Cap - a cap which is good for holding bearings onto an inverted axle
 * EXP Small Ball - the ball for a ball and socket joint
 * EXP Small Socket - the socket for a ball and socket joint
 * EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint
 * EXP Medium Axle - a larger axle
 * EXP Medium Pole - a longer pole
 * EXP Medium Bearing - a larger bearing
 * EXP Medium Ball - a larger ball
 * EXP Medium Socket - a larger socket
 * EXP Medium Pole - a longer pole

Big Pete

 * Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
 * Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.

Manual Game Saving

 * Can now save games to a new game save slot or overwrite an existing game save slot.
 * Can also rename and delete existing game save slots.

Build Mode Camera Enhancements

 * Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
 * This only works while in Build Mode.
 * Improved the zoom range on large Techs to allow zooming in further.

Audio

 * New physics sounds for blocks, Tech collision and resource chunks.
 * Weapons balanced and lowered in the mix
 * Manufacturing resource calling beep reduced.
 * General mix tweaks and bug fixes.
 * Sound added when anchoring/unanchoring Techs.
 * Sound added to deploying Techs from Inventory.

Game Design Tweaks

 * Block Tweaks
 * Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
 * Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
 * Decreased the weight of the GSO SCU.
 * Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
 * Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)

Bug Fixes

 * Fixed issue where starting the Crafty Mike IV mission could crash the game.
 * Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
 * Fixed bug that could cause scenery in damaged state to float above the terrain.
 * Fixed issue where trees would regrow through a player’s base.

Known Major Issues

 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.