Version 0.4.1

New features / content / improvements

 * A tutorial message has been added about saving game progress.
 * Fabricator base module has been added that fabricates blocks based on various combinations of resources fed into it.
 * More harvesters added to collect and deliver resources to base modules.
 * Added button for Deluxe Edition and R&D Pack purchasers to register for full access to the TerraTech forum.

Game Design Tweaks

 * Pushed all initial spawn waves further away from the player.
 * The health of all base blocks has been increased.
 * Reduced size of several early guardians.

R&D Pack

 * Added radar block to the Test Chamber.

Bug fixes

 * Shield shader falls back to Transparent/Diffuse rather than diffuse.
 * Fixed bug where wheels & anchored blocks don’t heal.
 * Fixed shield repulsion when the base changes team.

Known issues and bugs

 * HUD elements incorrectly flash up at start of a new game.
 * Enemy cabs incorrectly cause damage when they explode.
 * Unable to type spaces into vehicle capture names.
 * The menu options incorrectly disappear when the background fades to black to transition to a new environment.