Bomber Command

Bomber Command is a unique Grade 2 mission assigned by Hawkeye. This mission is added in version 1.3.7.1

Synopsis
Hawkeye's air freight were constantly being shot down by a small group named the Rocketmen Crew. They have deployed 3 AA sentries and Hawkeye is struggling to take it down. They then requested the player's assistance, adding that detailed briefing will be available at Bomber Command. With the help of Bomber Command, the player takes down the three AA Sentry guns and is rewarded.

Strategy
After accepting this mission, find Bomber Command. He will have a long speech that can be ignored. Note that purchasing the vehicle (namely one MX 14 Blackbird) is required to progress the mission, but only one needs to be brought. It costs 50,000 and is not required to be used in the mission, leaving many other opportunities against the AA Sentries open.

As for the AA turrets, they are nothing but a Hawkeye Rotating Anchor with a Hawkeye Hunter Cab and a Hawkeye Seeker Missile Pod. Since the splash radius is small, shields are good choices for blocking the missiles. However, the elevation may make a problem, as almost all land vehicles are unable to literally get there, with helicopters being hard to control. An anti-gravity tech stocked with enough electricity is a good option but with some tight moves on the Blackbird, a single bomb can take a turret out with lock-on engaged. Regardless of the approach taken, the three turrets are within close proximity to each other, but far enough that in most cases, striking one allows the other two to be avoided, so there should not be any problem when taking them down.

Trivia

 * The Blackbird plane's name is a reference to the Lockheed SR-71 Blackbird reconnaissance aircraft.
 * Judging from the equipment of the SAM Sentry Guns, the Rocketmen crew might be former Hawkeye Mercenaries like Spider King before, or simply stole them from Hawkeye.
 * Additionally, the towers that the SAMs are on have GSO emblems. This implies that the site is a former GSO Facility.
 * The Minefield does not actually blow up vehicles getting close to it. The game is programmed to destroy the control block of any tech entering the vicinity on the ground so it would be an effective instant-kill. Same goes for anything else that gets too close.
 * An identical mechanic was re-used in Mine Island Rescue.
 * Bomber Command has unique quotes which will be triggered if the player/enemies' techs were destroyed by the mines.
 * This is the earliest possible opportunity for the player to get access to the Hawkeye Paladin Bomb since it is a Grade 3 Block.
 * This is the second known instance where a corporation is selling entire techs to the player, the first being Better Future selling them in the Hover Race Track Mission.
 * Bomber Command's remark to Hawkeye's lack of experienced pilots is reference to how the game does not have an effective flying AI.
 * This can be considered Hawkeye's flight and aerial (although only air-to-ground) combat tutorial.
 * There are red lights scattered around the initial mission area, which vaguely forms a makeshift runway.
 * Purchasing the Blackbird in the co-op campaign will result in 4 planes being spawned. The cost is static, however.
 * This bug has been patched and now the amount of planes spawned scales to the amount of players in the game.
 * This mission cannot be cancelled due to it spawning specific, permanent terrain structures. Bomber Command will likewise remain for the rest of the game.
 * Due to a bug, in multiplayer the second part of the mission will never start.
 * This mission is technically divided into two separate missions. The first mission is completed as soon as the player gets in the Blackbird and flies away from Bomber Command, and the second mission is automatically assigned to the player.
 * It is the only Hawkeye mission and one of the three missions in the entire game to have this property. Others are Charlie Watchtower and SAM Site Ridge.