Version 0.5.10

New features / content / improvements

 * Improved friendly AI for following and harvesting.
 * Harvesters require a tractor pad for them to bring resources back to the player’s base.
 * Added support for multiple saves.
 * Improved speed of taking Tech snapshots.
 * Added 10 new enemy mini-bases to the main game mode (there are now 14 in total).
 * Added 207 new community built Techs to the enemy population.
 * Added the new Fireworks Launcher weapon to R&D test chamber and payload terminal.
 * Added the new Fireworks Launcher weapon to around 75 population Techs to increase chances of discovering the block.
 * Translations for non-English languages have been updated.

Game Design Tweaks

 * Invaders now get the equivalent of an EXP battery energy when they spawn.
 * Added around 250 new community built techs to the game.
 * Increased the warning time before an Invader arrives from 10 seconds up to 30 seconds.
 * Increased the price of the GSO 3-Pound Cannon from BB1000 to BB1450. This was done to reduce the chance of smaller techs spawning with it too early as it is a fairly strong weapon.
 * Increased radar range of neutral Techs from 150 to 500.
 * Decreased Invader radar range from infinity to 500.
 * First pass balancing for the new Fireworks Launcher weapon.

Art Tweaks

 * Added new resource chunks to the game.
 * Added new “Mountain Trees” to the Mountain Biome.
 * TEMPORARY: Re-textured the GSO Fabricators & Refineries so they are more distinct from each other.
 * Added damage VFX to all the resource giving objects on the game.
 * Added a new “Hit” VFX to all the resource givers in the game.
 * Added more Grassland tree variations.
 * Swapped the colour on 2 of the Alloys so you can tell them apart.
 * Made the Celestian alloy a lighter blue colour so it looks different from the Titania alloy.
 * Tweaked the collision of some of the resource chunks so that they roll about less.

Bug fixes

 * Fixed various crash bugs.
 * Fixed bug with resources flying up in the air from a tractor pad when another resource is blocked from getting to the tractor pad.
 * Fixed the bug where a GSO light was spawning instead of a EXP long bracket in R&D.
 * Fixed Lift Off name tag wrongly marked him as enemies.
 * Fixed dispensers spawning on top of each other.
 * Enemy bases will now become the player’s property after their guardian is destroyed regardless of what has happened to their harvesters.