Version 0.4.13

New features / content / improvements

 * Added a Payload Terminal (shop block) to the initial Repair Base.
 * Payload Terminal offers ability to buy previously snapshotted Techs and bases as well as some default designs.
 * Added a recipe for the Payload Terminal to the 2 Slot Fabricator.
 * Added the Payload Terminal to the R&D Test Chamber.
 * Hide the HUD when taking snapshots.
 * Updated translations.

Game Design Tweaks

 * Reworked some recipes to more suitable combinations (1 & 2 Slot Fabricators, 1 & 2 Slot Refineries, Delivery Cannon, Conveyors and Receivers).
 * Increased the grab distance of the mouse cursor.
 * Blocks can be dropped onto Scrapper / Conveyors.
 * Updated the price of some blocks.
 * Reduced the Nomad population to one at a time to stop too many from spawning at the same time.
 * Buffed the power of the GeoCorp Triple Bore and the GSO Rock Drill.
 * Buffed damage dealt by the GeoCorp Jack Hammer.
 * Moved some of the Hill Hopper checkpoints around to avoid rocks and other scenery objects.
 * The R&D Test Chamber no longer shows a speedometer.

Bug Fixes

 * Prevent Generator working while unanchored.
 * Fixed snapshots not restoring a base’s anchor state.
 * Don’t fade UI when background fight fades in Main Menu.
 * Jackhammer now does damage.
 * Data snapshots not showing image sometimes on the Mac version.