Version 0.6

New features / content / improvements

 * Added new SCU Storage block which acts as the player's inventory.
 * Added a slide-on block palette (player's inventory) for standard building and block painting.
 * Block painting has a button to expand / collapse the UI.
 * Or press Tab to toggle display of the block palette - needs a new user profile to work.
 * Select a block to enable painting.
 * To disable painting, either collapse the block palette, click on the selected block or click on the "cancel block painting" icon.
 * Hold Left Alt to temporarily revert to grabbing blocks.
 * Added new GSO Grade 1 mission to introduce the SCU Storage block.
 * When the Mission Log is active, it ensures one mission is always selected when there are missions available.
 * New corporation blocks added:
 * GeoCorp AI Module added.
 * GeoCorp Remote Charger added.
 * GeoCorp Terminal added.
 * Venture AI Module added.
 * Venture Remote Charger added.
 * Enemy Techs can now drop from orbit.
 * Improved positioning of Tech description pins.
 * Added warning when the SCU Storage block is attacked.
 * Updated translations from the TT Translator team (many thanks to Moisés, Olivier, Sir Rekington, Viktor and WastedRhino for the recent translation updates).

Game Design Tweaks

 * When the player Tech is in Beam Mode, the camera can now pass under the terrain to allow better access to the Tech's underside.
 * Made player healing more apparent when entering the repair bubble in the Solar Generator mission.
 * Prevent situations where the Wireless Charger mission might not be completable.
 * Removed the chance for any stones / rocks to spawn from any resource givers.
 * Moved all Venture Wings to the Flight section of the Terminal.
 * Set enemy guard behaviour to pursue the player within 100 units of its spawn position before returning.
 * Now ensure the player respawns a safe distance away after blowing up.
 * Graduated several blocks from EXP to their corporations:
 * EXP Speedometer now joins Venture.
 * EXP Gyro now joins Venture.

Art Tweaks

 * Refined the cursor icons.
 * Battery and SCU Storage block LEDs will now light up when it's dark.
 * Added damage VFX to the colour blocks.
 * Added end caps to the scenery items so they look fine when the camera goes under the terrain.
 * Refined animation and VFX on the SCU Storage block.
 * Refined some of the older GeoCorp blocks.
 * Fixed the Refinery VFX.

Bug Fixes

 * Fixed bug that causes Delivery Cannon to damage itself when delivering.
 * Fixed bug where EXP Radar was not showing in the Terminal.
 * Fixed issues with the shop grid not scrolling correctly.
 * Fixed bug in GeoCorp missions where objective marker would point at the ground instead of at the enemy Tech.
 * Fixed bugs with the Trader Troll, Harvest Boss and GeoCorp Trader Beast sometimes fleeing from the player instead of attacking.
 * Fixed mapping issues with some Venture blocks.
 * Fixed minor bug when building your first Tech where the same message would appear twice in succession.
 * Fixed missing "Current Speed" in racing challenges.

Known Issues

 * Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
 * Markers for missions and bases when playing in 4:3 are offset slightly.
 * Techs with a GeoCorp cab do not drive properly.
 * Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn't open up when attached to a moving Tech.