Unstable Version 0.7.5.1

New features / Content / Improvements

 * Re-enabled Save Tech Blocks to SCU and Load Snapshot Techs from SCU features.
 * Save Tech Blocks and Load Snapshot Techs now feature new animations.
 * Latest translations from the TT Translators updated in the game.

Game Design Tweaks

 * General tweaks
 * Added some more hints at the start of the game for first-time players.
 * Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via scavenging.
 * A selection of Basic Blocks, that were previously guaranteed to have at least 100 instances in the Terminals and Trading Stations, are now infinitely available instead.
 * The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
 * Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.


 * Block tweaks
 * Moved the GSO Block Magnet Mini and GSO Block Magnet down a grade each (now GSO Grades 1 & 2). The Block Magnet is now common rather than uncommon.
 * Decreased the downward force applied by all Venture Spoilers.
 * Increased the damage of the Hawkeye Auto Cannon.
 * Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.


 * Resource tweaks
 * Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
 * Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
 * Adjusted the amount of energy gained from burning various Fuel Chunks:
 * Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
 * GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.


 * EXP Block tweaks
 * All EXP blocks are now available to discover, unlock and use in Campaign mode (for R&D Test Chamber owners only).
 * EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
 * The blocks can be unlocked across various Corporation grades:
 * GSO Grade 2
 * EXP Power Gauge (requires functionality)
 * EXP Tow Hook 1
 * EXP Tow Ring 1
 * EXP Passive Wheel Small


 * GSO Grade 3
 * EXP Dropper
 * EXP Fuel Gauge (requires functionality)


 * GeoCorp Grade 1
 * EXP Tow Hook 2
 * EXP Tow Ring 2
 * EXP Anchored Furnace Generator
 * EXP Resource Radar (requires functionality)
 * EXP Plasma Cutter Angled


 * GeoCorp Grade 2
 * EXP Tow Hook 3
 * EXP Tow Ring 3
 * EXP Hammer Piston Straight
 * EXP Articulated Drill
 * EXP Monster Wheel


 * GeoCorp Grade 3
 * EXP Tow Hook 4
 * EXP Tow Lock 4
 * EXP Tow Ring 4
 * EXP Tow Ring 4 Alt
 * EXP Caterpillar Track Left (requires extra functionality)
 * EXP Caterpillar Track Middle (requires extra functionality)
 * EXP Caterpillar Track Right (requires extra functionality)


 * Venture Grade 1
 * EXP Fireworks Launcher
 * EXP Vibro Knife
 * EXP Dune Wheel Left
 * EXP Dune Wheel Right


 * Venture Grade 2
 * EXP F1 Wheel Small


 * Venture Grade 3
 * EXP Springer Straight Fork Wheel
 * EXP Springer Angled Short Fork Wheel
 * EXP Springer Angled Long Fork Wheel
 * EXP F1 Wheel Large

Art Tweaks

 * Added generator-based scaling to the Basic grassland trees.
 * Optimised Front End “New Game buttons.”
 * Updated Grasslands Rock terrain texture.

Bug Fixes

 * Fixed progress blocker due to shop window not appearing on Striking Out mission.
 * Fixed Trading Stations restocking slightly later than intended.
 * When destroyed, some EXP Blocks were showing the wrong bits when they explode.
 * Fixed vertical rotation issue with the Hawkeye Auto Cannon, it can now angle up to aim at targets above.
 * Fixed failure when loading snapshots containing deprecated blocks.
 * Fixed Ranked Sumo Tech loader issues in some resolutions.

Known Issues

 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.