Unstable Version 0.7.0.3

New features / content / improvements

 * Optimised memory usage when TerraTech launches.
 * Crafty Mike now flies away when his missions are completed.
 * Added Stig's Viking Helmet to the game.

Game Design Tweaks

 * Reintegrated the basic GSO Rotating Anchor to use alongside the GSO AI Anchor, not instead of.
 * Added armoured block to R&D Test Chamber to test Tech firepower.

Bug Fixes

 * Various crash bug fixes.
 * Friendly anchored AI now attack enemies again.
 * Venture Delivery Cannons now take resources from adjacent Silos.
 * Alien Artefacts now actually spawn at the correct height above the ground.
 * Fixed Fabricators spawning with repeat enabled by default.
 * Fixed block not being selectable in menu of Fabricator tutorial.
 * Fixed purchased Techs not spawning if game saved and reloaded.
 * Fixed extra Refineries being delivered during Crafty Business I when saving/reloading at a certain point in the mission.
 * Fixed Fabricators not outputting if player save/loads during operation.

Known Issues

 * Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Some radar markers may point towards things that are missing in the world.
 * Markers for missions and bases when playing in 4:3 are offset slightly.