Unstable Version 0.7.2.1

New features / content / improvements

 * Mission Board
 * Missions are now available to select from Trading Station "Mission Boards" (the top panels) from GSO Grade 2 onwards. An introduction to the Mission Board is available after defeating the Trader Troll.


 * Hawkeye Updates
 * Hawkeye Grade 3 missions are now available in Campaign.
 * Updated all Hawkeye Tech Hunting Missions, added new ones and spread them out across all 3 grades.
 * Increased the passive braking strength of the Hawkeye Tank Tracks to prevent them sliding around when carrying a heavy weight.
 * Stopped Hawkeye Shotgun from applying damage to itself, occasionally causing a crash as a result.


 * Removed the following old deprecated blocks from the game:
 * Old GSO AI Module
 * Old GSO Up Conveyor
 * Old GSO Down Conveyor
 * Old GSO Mobile Delivery Cannon
 * Old GSO Foundry
 * Old GSO Mobile Furnace Generator
 * Old GSO Refinery
 * Old GSO Scrapper
 * Old GSO Silo for Large Blocks
 * Old GSO Fabricators (4 in total)
 * Any older Techs that previously used deprecated blocks will still load, but these blocks will not appear. Any blocks hanging off of deprecated blocks will disappear too.
 * Deprecated blocks will no longer appear anywhere in the game (as purple blocks or otherwise), and will yield no money when sold at Trading Stations.

Game Design Tweaks

 * Added new special blocks Sombrero and Moustache (courtesy of Señor Ragequit).
 * Added lots of new Techs to the enemy population.
 * Inactive Trading Stations now display a warning when attempting to interact with them instead of when you approach them.
 * Slightly increased the range of the GeoCorp Scrapper.
 * Removed the Techs "Bricky" and "Cannonz" from the enemy population for being a nuisance and causing a drop in frame rate.
 * Cleaned out the Hawkeye regular blocks from the R&D Test Chamber. The newer Crafting Blocks, EXP Blocks and new Hats still remain in the dispensers.

Art Tweaks

 * Added Sombrero and Moustache special blocks.
 * Adjusted the Fog settings to help prevent terrain clipping.
 * Combined the tree, rock and clutter materials into one material to improve batch rendering.
 * Optimised Shroom trees for batch rendering.
 * Fixed issue with transparent Hawkeye block painting shader.
 * Increased the firing arc for the Hawkeye rail gun.

Bug Fixes

 * Improved performance by optimising the amount of world that is loaded.
 * Fixed various crash issues while loading the terrain.
 * Fixed Thermal Generators being inactive after reloading.
 * Fixed wheel juddering when using just Hawkeye Single Wheels on a cab.
 * Fixed rare case where block rotation wasn’t re-enabled after attaching the repair bubble in the Solar Generator mission.
 * Improved the way we handle HUD pop-up menus to reduce instances of overlapping menus.
 * Fixed display of Fabricator and filter menus in 21:9 aspect ratio.
 * Fixed being unable to purchase Lemon block in Campaign.

Known Issues

 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Some radar markers may point towards things that are missing in the world.
 * Markers for missions and bases when playing in 4:3 are offset slightly.