Version 0.2.5

New features / content / improvements

 * Base shield now functions correctly:
 * When active, prevents enemies from entering the shield.
 * Prevents enemy bullets from passing through the shield.
 * Takes damage and shrinks when attacked by enemies.
 * Turning base blocks can now be fabricated and can be used to build automated sentries by attaching a cab and weapons.
 * New Venture Corporation blocks:
 * Venture POD Cab
 * Standard Block
 * Long Block
 * Globe Trotter Wheel
 * Dirt Digger Wheel
 * Kompress Fuel Tank
 * G-Boy Spoiler
 * The tutorial messages and steps have been refined to explain more details to the player.
 * The image of the base components no longer displays text that is explained in the tutorials.
 * Fans can now be fabricated at the base.
 * Downward facing fans can now spin via Shift key.
 * The checkpoints have been visually improved and all checkpoints are now pairs of gates to go through.
 * The checkpoints in the Hover Bother challenge have had their positions tweaked.
 * Trees and resource rocks now have a greater variation of shapes.
 * GSO Fixed Drill now does twice as much damage.

Bug fixes

 * When starting a new game or new challenge, the screen fades from black until the terrain is appearing correctly.
 * Oil resources are no longer missing from the world.
 * Friendly fire is now prevented from occurring.
 * It's now possible to close the Twitter authentication page without authorising by using the back button or pressing Esc.

Major known issues and bugs

 * When enemy vehicles collide with the base shield, they instantly disappear instead of bouncing off.
 * When a block is fabricated at the base, it incorrectly collides with the shield and can be rapidly repelled away if released inside the shield.

Other known issues and bugs

 * When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
 * It is possible to jam the player's vehicle under the base.
 * Base components other than the receiver should not pass objects back to vehicles.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
 * There are some graphical holes in the terrain.