Version 0.2.3

New features / content / improvements

 * Improved the response time of the in-game cursor.
 * Tweaked game balancing values for enemy vehicles:
 * Reduced the number of enemy vehicles being spawned in the first waves.
 * Enemies now spawn further away from the player
 * The calculation for size and firepower of enemy vehicles relative to the player vehicle(s) has been turned down a bit.
 * The rate of degradation of blocks knocked off enemy vehicles has been doubled so they should like twice as long before they self-destruct.

Bug fixes

 * The shield of the player’s base no longer heals enemy vehicle blocks.
 * Right-clicking on the base menus no longer rotates the game camera.

Known issues and bugs

 * The shield does not repel enemy vehicles yet.
 * When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
 * It is possible to jam the player's vehicle under the base.
 * When a damaged block is restored back to full health, the red damage effect does not disappear.
 * The damaged components of the base do not restore their health yet.
 * When the base shield is destroyed, it should be game over. Instead, the game carries on, allowing the player to attach the base parts to their vehicle.
 * Base components other than the receiver should not pass objects back to vehicles.
 * A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.