Unstable Version 0.7.8.3

New Features / Content / Improvements

 * More translated text from the TT Translation team.

Bug Fixes

 * Fixed instances of Big Tony and Little Thief being unable to move properly.
 * Fixed bullet trails not showing on some weapons.
 * Fixed issue where bases on rotating anchors would sometimes disappear.
 * Adjusted the ground point on blocks with anchors. They now sit higher off the ground, making it easier to anchor these blocks on uneven surfaces.
 * Fixed radar icons failing to update their position under certain circumstance when their Tech was suddenly moved a large distance.
 * Increased the amount of time between Chunk Dispense Interval on the GSO Autominer from 0.25 seconds up to 10 seconds when it tries to catch up with the number of chunks it should have produced whilst you were away. This means it will not suddenly spit out lots of chunks and drop the FPS if you leave one alone for a very long time. Instead, it will take 10 seconds to drop each of the chunks that it owes you when you return, a more manageable handover of chunks.
 * Disabled Tech AI driving around and shooting while the game has not faded up yet.
 * Fixed edge case where some physics values on a Tech could be calculated incorrectly.
 * Fixed occasional crash when changing Techs while driving.
 * Fixed occasional crash when undoing an anchor removal.

Known Major Issues

 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * GeoCorp Anchored Delivery Cannons might not anchor on what looks like flat terrain.
 * Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.