Version 0.5.21

New features / content / improvements

 * GeoCorp missions added - 1 main and 8 side missions; pick up any GeoCorp block to start these missions.
 * Level up dialogue reworked.
 * Twitter authentication rework - hopefully resolving several issues.
 * Updated translations from the TT Translator team.

Game Design Tweaks

 * Changed Steering Thruster to Grade 2.
 * Recipe Plumbia + Erudian
 * Removed radars, batteries and shields from the early Techs that spawn in the game. Players are now expected to complete the crater missions to gain these items.
 * Increased the value of Carbite, Rodite, Erudite, Ignite and Celestite, which in turn has increased the value of all Blocks made from those resources.
 * Made Shield and Radar crater encounters complete early if player has already got a Shield or Radar from elsewhere.
 * Added basic versions of all GeoCorp Grade 1 Side Missions.
 * Graduated Experimental Blocks from R&D Test Chamber to Main Game GeoCorp Grade 1:
 * GeoCorp Girder Block
 * GeoCorp Battery Pack
 * GeoCorp One-Scoop Claw
 * GeoCorp Picker Tractor Pad
 * GeoCorp Shock Plating
 * GeoCorp Rugged Wheel
 * GeoCorp Jaws Wheel
 * Added New Blocks to R&D Test Chamber:
 * GeoCorp Shock Plating
 * GeoCorp GeoThermal Generator
 * EXP Plasma Cutter
 * EXP Resource Radar.
 * EXP Scrap Magnet
 * EXP Scrap Magnet Mini
 * Completing missions now rewards XP.

Art Tweaks

 * Added new Shop Interface HUD for Blocks and Techs.
 * Revised Mission Log HUD to allow for more than 3 Missions.
 * Revised Level Up HUD.
 * Added GeoCorp Trading Station.

Bug Fixes

 * Fixed bug with cab not flashing red when damaged from initial landing.
 * Prevented battery, shield and radar blocks from being destroyed during GSO crater missions.
 * Mission marker updates position correctly in “AI Drone” Grade 3 mission.
 * Payload Terminal - Added missing EXP and Special corporation buttons.
 * Payload Terminal - Fixed missing TECHS tab.
 * Fixed scroll bar for Mission Log when there are more than 3 missions.
 * Fixed bug with gun on GSO AI Guard Module.
 * Fixed issue with Xmas Hats and Santa Beards appearing too dark.
 * Fixed AI bug that causes Techs to remain stationary.
 * Fixed AI bug that causes Techs to get stuck and twitch when facing a mining resource.
 * Fixed bug with not being able to buy EXP blocks from the Payload Terminal.

Known Issues

 * Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
 * The Delivery Cannon shouldn’t open up when attached to a moving Tech.
 * The Delivery Cannon incorrectly causes damage to itself when it delivers things.
 * The Fabricators no longer display their list of known recipes.
 * Silo side mission: Woodstock stays marked as an enemy even though player has defeated the harvesters.
 * GeoCorp Trading Station receivers momentarily stop working until a block or resource has been delivered.