Version 0.4.7

New features / content / improvements

 * Overhaul of enemy population:
 * Between 50-100 new enemies added.
 * More 'Hybrid' enemies added for variation.
 * 'Critters' & 'Nomads' population types added (different spawning rules and behaviours).
 * Enemies now spawn depending on biomes, (Grassland = GSO, Desert = Venture, Mountain = Geo Corp and Salt Flats = Exp and GSO)
 * Invaders no longer spawn in Grassland biome.
 * Discovered recipes now display in fabricator, refinery and scrapper overlays.

Game Design Tweaks

 * Tweaks to the tutorial messaging.
 * General tweaks made to the HUD.

Bug fixes

 * Fixed some issues with Twitter Authorisation (Log in for Twitter will be required again).
 * Leaving the game to watch Twitch now pauses and unpauses correctly.
 * Dispensers now indestructible (fixing infinite item spawn bug).
 * Made things a little easier for AI farmers to get around.
 * General optimisation.