Version 0.5.9

New features / content / improvements

 * Added random seed to generate an extremely high number of possible worlds.
 * Added a new type of population spawn. When travelling long distances, enemies will now spawn ahead of the player to populate tiles before you travel through them.
 * Enable DX11 if the hardware supports it.
 * Invaders now claim an area after invasion. The player has a set time to either leave or face attack. Invaders will stop pursuing players if they flee far enough from the claimed area.

Game Design Tweaks

 * Refined the robustness/fragility of the blocks.
 * While holding RMB, the camera maintains its viewing angle.
 * Increased the push force for moving things away in beam mode.
 * Invasions can now happen in all biomes except the grasslands again.
 * Increased the grab range of the cursor for all modes except the main game, which is slightly reduced (this allows for easier large Tech builds in R&D and reduces the exploit of scavenging from a distance in the main game.
 * Increased the lock-on range of all Techs to 50 (from 30), this also increases the vision range of all enemies.
 * Spot lights are now more focused cones of light (45 degrees).
 * Increased the intensity of the Venture Strip Light.
 * Increased the amount of power generated by Wood (200 to 250).
 * Decreased the amount of power generated by Carbius (1500 to 1000).
 * Decreased the amount of power generated by Oleite (5000 to 4000).
 * Decreased the amount of power generated by Oleus (15000 to 8000).
 * Reduce spawning time of blocks in dispensers.
 * Reduced maximum distance at which the mini bases will spawn away from 0 (from 10K to 7.5K).

Art Tweaks

 * Added a new tree type to the grasslands biome.
 * Made Shields and regen shields less obtrusive / more transparent.

Bug fixes

 * Fixed various crash bugs.
 * Fixed bug with Venture lights defaulting to on (even when not attached).
 * Fixed spot lights, now able to turn and aim at varying speeds.
 * Fixed dispensers spawning too close to the start.