Unstable Version 0.7.4.8

Note
 * During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Game saves will be fully supported again as of Stable Update 0.7.5.

Game Design Tweaks

 * Doubled the amount of basic blocks available in shops.
 * Once the SCU has been anchored, the player inventory is available from that point onwards, regardless of whether any SCU is anchored.
 * Temporarily disabled some of the new Mountain sub-biomes that were proving tricky to navigate; these will be re-enabled again at a later date
 * Tuned the F1 wheels.

Art Tweaks

 * Various tweaks to the biome height-map generators and environment parameters.
 * Added signs to the R&D Test Chamber Stunt Rings to explain what type of challenge they are.

Bug Fixes

 * Fixed enemies and missions spawning on top of scenery.
 * Grassland Biomes are now safe from Invaders again.

Known Issues

 * Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
 * Repositioning a Tech in build beam currently allows the player to easily “climb” up tall parts of the terrain (including the large artefacts which sometimes allow the Tech to incorrectly go inside of them). This feature will need to be restricted somehow so the terrain’s topology still provides a challenge for the player to navigate across.
 * Anchored blocks can be placed in close proximity to each other, causing them to overlap.
 * Celestite crystals have not been set up yet to crumble in stages.
 * Can incorrectly rename non-player bases.
 * Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
 * Graphical issues with red projector on terrain when enemies spawn in.
 * Markers for missions and bases when playing in 4:3 are offset slightly.